Isbn: 9780596007300 - killer game programming in java (38 risultati)

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  • Lingua: Inglese

    Editore: O'Reilly Media, 2005

    0596007302 / 9780596007300

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  • Lingua: Inglese

    Editore: O'Reilly Media, 2005

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    Condizione: good. A copy that has been read, remains in good condition. All pages are intact, and the cover is intact. The spine and cover show signs of wear. Pages can include notes and highlighting and show signs of wear, and the copy can include "From the library of" labels or previous owner inscriptions. 100% GUARANTEE! Shipped with delivery confirmation, if you're not satisfied with purchase please return item! Ships via media mail.…

  • Lingua: Inglese

    Editore: O'Reilly Media, 2005

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    Paperback. Condizione: Very Good. No Jacket. Missing dust jacket; May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

  • Lingua: Inglese

    Editore: O'Reilly Media, Incorporated, 2005

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  • Lingua: Inglese

    Editore: O'Reilly Media, Incorporated, 2005

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    Condizione: Very Good. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Lingua: Inglese

    Editore: O'Reilly Media, Incorporated, 2005

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    Da: Better World Books, Mishawaka, IN, U.S.A.Better World Books

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    Condizione: Good. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Lingua: Inglese

    Editore: O'Reilly Media, 2005

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    Da: Half Price Books Inc., Dallas, TX, U.S.A.Half Price Books Inc.

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    Paperback. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

  • Lingua: Inglese

    Editore: O'Reilly Media, 2005

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    Paperback. Condizione: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Lingua: Inglese

    Editore: O'Reilly Media, Incorporated, 2005

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    Da: Better World Books Ltd, Dunfermline, Regno UnitoBetter World Books Ltd

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    EUR 6,84

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    Condizione: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Lingua: Inglese

    Editore: O'Reilly Media, Incorporated, 2005

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    Da: Better World Books Ltd, Dunfermline, Regno UnitoBetter World Books Ltd

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    Condizione: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Lingua: Inglese

    Editore: O'Reilly Media, 2005

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    Condizione: good. Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present.

  • Lingua: Inglese

    Editore: O'Reilly Media, Sebastopol, CA., USA, 2005

    0596007302 / 9780596007300

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    Da: Stillwaters Environmental Ctr of the Great Peninsula Conservancy, Kingston, WA, U.S.A.Stillwaters Environmental Ctr of the Great Peninsula Conservancy

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    Soft cover. Condizione: Very Good. No Jacket. 1st Edition. Business. This book is in very good condition. There are slight corner knocks and the front cover has a slight bend in it. This is a thick book - it is almost 2 inches thick. This book is a wide-ranging book on Java game programming and begins with a look at why Java can be a great gaming platform. It includes a complete look at 2D graphics programming and takes on 3D gaming as well. The last section deals specifically with networked games. Proceeds from the sale of this book benefit environmental restoration and education.…

  • Lingua: Inglese

    Editore: Oâ²Reilly, 2005

    0596007302 / 9780596007300

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    paperback. Condizione: Good. Most items will be dispatched the same or the next working day. A copy that has been read but remains in clean condition. All of the pages are intact and the cover is intact and the spine may show signs of wear. The book may have minor markings which are not specifically mentioned.…

  • Lingua: Inglese

    Editore: O'Reilly Media, 2005

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    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: O'Reilly Media, 2005

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  • Lingua: Inglese

    Editore: O'Reilly Media, 2005

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    Paperback. Condizione: new. New Copy. Customer Service Guaranteed.

  • Lingua: Inglese

    Editore: O'Reilly Media, 2005

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  • Lingua: Inglese

    Editore: O'Reilly Media, 2005

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    Da: Lakeside Books, Benton Harbor, MI, U.S.A.Lakeside Books

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  • Lingua: Inglese

    Editore: O'Reilly Media 5/30/2005, 2005

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    Paperback or Softback. Condizione: New. Killer Game Programming in Java. Book.

  • Lingua: Inglese

    Editore: O'Reilly Media, US, 2005

    0596007302 / 9780596007300

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    Paperback. Condizione: New. Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers. Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects. Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games.In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.…

  • Lingua: Inglese

    Editore: O'Reilly Media, 2005

    0596007302 / 9780596007300

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  • Lingua: Inglese

    Editore: O'Reilly Media, Sebastopol, 2005

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    Paperback. Condizione: new. Paperback. Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers. Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects. Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java." It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Lingua: Inglese

    Editore: O'Reilly Media, 2005

    0596007302 / 9780596007300

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    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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    EUR 46,14

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    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: O'Reilly Media, 2005

    0596007302 / 9780596007300

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  • Lingua: Inglese

    Editore: O'Reilly Media, US, 2005

    0596007302 / 9780596007300

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    Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA

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    Paperback. Condizione: New. Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers. Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects. Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games.In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java.…

  • Lingua: Inglese

    Editore: O'Reilly Media, Incorporated, 2005

    0596007302 / 9780596007300

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    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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    EUR 66,19

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    Condizione: New. pp. xxiv + 969 Illus.

  • Lingua: Inglese

    Editore: O'Reilly Media, Inc, USA, 2005

    0596007302 / 9780596007300

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    • Prima edizione

    Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.

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    EUR 66,22

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    Condizione: New. 2005. 1st Edition. Paperback. This comprehensive guide has everything you need to program Java games. It offers the most thorough coverage of Java 3D available, and clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Num Pages: 998 pages, 1, black & white illustrations. BIC Classification: UDX; UMW. Category: (G) General (US: Trade). Dimension: 232 x 179 x 46. Weight in Grams: 1716. . . . . . …

  • Lingua: Inglese

    Editore: O'Reilly Media, 2005

    0596007302 / 9780596007300

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    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

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    Condizione: New. In English.

  • Lingua: Inglese

    Editore: O'Reilly Media, Sebastopol, 2005

    0596007302 / 9780596007300

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    EUR 57,86

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    Paperback. Condizione: new. Paperback. Although the number of commercial Java games is still small compared to those written in C or C++, the market is expanding rapidly. Recent updates to Java make it faster and easier to create powerful gaming applications-particularly Java 3D-is fueling an explosive growth in Java games. Java games like Puzzle Pirates, Chrome, Star Wars Galaxies, Runescape, Alien Flux, Kingdom of Wars, Law and Order II, Roboforge, Tom Clancy's Politika, and scores of others have earned awards and become bestsellers. Java developers new to graphics and game programming, as well as game developers new to Java 3D, will find Killer Game Programming in Java invaluable. This new book is a practical introduction to the latest Java graphics and game programming technologies and techniques. It is the first book to thoroughly cover Java's 3D capabilities for all types of graphics and game development projects. Killer Game Programming in Java is a comprehensive guide to everything you need to know to program cool, testosterone-drenched Java games. It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. In addition to the most thorough coverage of Java 3D available, Killer Game Programming in Java also clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Killer Game Programming in Java is a must-have for anyone who wants to create adrenaline-fueled games in Java." It will give you reusable techniques to create everything from fast, full-screen action games to multiplayer 3D games. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

  • Lingua: Inglese

    Editore: O'Reilly Media, Inc, USA, 2005

    0596007302 / 9780596007300

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    Da: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore

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    EUR 83,67

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    Condizione: New. 2005. 1st Edition. Paperback. This comprehensive guide has everything you need to program Java games. It offers the most thorough coverage of Java 3D available, and clearly details the older, better-known 2D APIs, 3D sprites, animated 3D sprites, first-person shooter programming, sound, fractals, and networked games. Num Pages: 998 pages, 1, black & white illustrations. BIC Classification: UDX; UMW. Category: (G) General (US: Trade). Dimension: 232 x 179 x 46. Weight in Grams: 1716. . . . . . Books ship from the US and Ireland. …