ISBN: 9780672329463 - linux kernel development [lingua inglese] (39 risultati)

Perfeziona la tua ricerca

  • Libri (39)

a

Fascia di prezzo personalizzata (EUR)

a

  • Lingua: Inglese

    Editore: Addison-Wesley Professional, 2010

    0672329468 / 9780672329463

    Serie: Libro 11 di 71 - Game Design

    • Brossura

    Da: Bay State Book Company, North Smithfield, RI, U.S.A.Bay State Book Company

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Molto buono

    EUR 10,32

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 1 disponibile

    Condizione: very_good.

  • Lingua: Inglese

    Editore: Addison-Wesley Professional (edition 3), 2010

    0672329468 / 9780672329463

    Serie: Libro 11 di 71 - Game Design

    • Brossura

    Da: BooksRun, Philadelphia, PA, U.S.A.BooksRun

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Discreto

    EUR 11,11

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 1 disponibile

    Paperback. Condizione: Fair. 3. The item might be beaten up but readable. May contain markings or highlighting, as well as stains, bent corners, or any other major defect, but the text is not obscured in any way.

  • Lingua: Inglese

    Editore: Addison-Wesley Professional, 2010

    0672329468 / 9780672329463

    Serie: Libro 11 di 71 - Game Design

    • Brossura

    Da: HPB-Red, Dallas, TX, U.S.A.HPB-Red

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Buono

    EUR 8,30

    EUR 3,36 spedizione 
    Spedito in U.S.A.

    Quantità: 1 disponibile

    Paperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

  • Lingua: Inglese

    Editore: Addison-Wesley Professional, 2010

    0672329468 / 9780672329463

    Serie: Libro 11 di 71 - Game Design

    • Brossura

    Da: Books Liquidation, Sacramento, CA, U.S.A.Books Liquidation

    Venditore con 4 stelle
    Contatta il venditore

    Condizione: Usato - Discreto

    EUR 8,30

    EUR 3,57 spedizione 
    Spedito in U.S.A.

    Quantità: 1 disponibile

    paperback. Condizione: Acceptable.

  • Lingua: Inglese

    Editore: Addison Wesley Professional, 2010

    0672329468 / 9780672329463

    Serie: Libro 11 di 71 - Game Design

    • Brossura

    Da: Better World Books, Mishawaka, IN, U.S.A.Better World Books

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Buono

    EUR 12,32

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 1 disponibile

    Condizione: Good. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Lingua: Inglese

    Editore: Addison Wesley Professional, 2010

    0672329468 / 9780672329463

    Serie: Libro 11 di 71 - Game Design

    • Brossura

    Da: Better World Books: West, Reno, NV, U.S.A.Better World Books: West

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Buono

    EUR 12,32

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 1 disponibile

    Condizione: Good. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Lingua: Inglese

    Editore: Addison-Wesley Professional, 2010

    0672329468 / 9780672329463

    Serie: Libro 11 di 71 - Game Design

    • Brossura

    Da: Zoom Books Company, Lynden, WA, U.S.A.Zoom Books Company

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Molto buono

    EUR 13,23

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 1 disponibile

    Condizione: very_good. Book is in very good condition and may include minimal underlining highlighting. The book can also include "From the library of" labels. May not contain miscellaneous items toys, dvds, etc. . We offer 100% money back guarantee and 24 7 customer service.

  • Lingua: Inglese

    Editore: Pearson Education (US), 2010

    0672329468 / 9780672329463

    Serie: Libro 11 di 71 - Game Design

    • Brossura

    Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Buono

    EUR 13,69

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 1 disponibile

    Paperback. Condizione: Good. Linux Kernel Development details the design and implementation of the Linux kernel, presenting the content in a manner that is beneficial to those writing and developing kernel code, as well as to programmers seeking to better understand the operating system and become more efficient and productive in their coding. The book details the major subsystems and features of the Linux kernel, including its design, implementation, and interfaces. It covers the Linux kernel with both a practical and theoretical eye, which should appeal to readers with a variety of interests and needs. The author, a core kernel developer, shares valuable knowledge and experience on the 2.6 Linux kernel. Specific topics covered include process management, scheduling, time management and timers, the system call interface, memory addressing, memory management, the page cache, the VFS, kernel synchronization, portability concerns, and debugging techniques. This book covers the most interesting features of the Linux 2.6 kernel, including the CFS scheduler, preemptive kernel, block I/O layer, and I/O schedulers. The third edition of Linux Kernel Development includes new and updated material throughout the book: An all-new chapter on kernel data structuresDetails on interrupt handlers and bottom halvesExtended coverage of virtual memory and memory allocationTips on debugging the Linux kernelIn-depth coverage of kernel synchronization and lockingUseful insight into submitting kernel patches and working with the Linux kernel community.…

  • Lingua: Inglese

    Editore: Pearson Education (US), 2010

    0672329468 / 9780672329463

    Serie: Libro 11 di 71 - Game Design

    • Brossura

    Da: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc

    Venditore con 4 stelle
    Contatta il venditore

    Condizione: Usato - Buono

    EUR 15,54

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 1 disponibile

    Paperback. Condizione: Good. Linux Kernel Development details the design and implementation of the Linux kernel, presenting the content in a manner that is beneficial to those writing and developing kernel code, as well as to programmers seeking to better understand the operating system and become more efficient and productive in their coding. The book details the major subsystems and features of the Linux kernel, including its design, implementation, and interfaces. It covers the Linux kernel with both a practical and theoretical eye, which should appeal to readers with a variety of interests and needs. The author, a core kernel developer, shares valuable knowledge and experience on the 2.6 Linux kernel. Specific topics covered include process management, scheduling, time management and timers, the system call interface, memory addressing, memory management, the page cache, the VFS, kernel synchronization, portability concerns, and debugging techniques. This book covers the most interesting features of the Linux 2.6 kernel, including the CFS scheduler, preemptive kernel, block I/O layer, and I/O schedulers. The third edition of Linux Kernel Development includes new and updated material throughout the book: An all-new chapter on kernel data structuresDetails on interrupt handlers and bottom halvesExtended coverage of virtual memory and memory allocationTips on debugging the Linux kernelIn-depth coverage of kernel synchronization and lockingUseful insight into submitting kernel patches and working with the Linux kernel community.…

  • Lingua: Inglese

    Editore: Addison-Wesley Professional, 2010

    0672329468 / 9780672329463

    Serie: Libro 11 di 71 - Game Design

    • Brossura

    Da: Alfie's Awesome Books, Wilton Manors, FL, U.S.A.Alfie's Awesome Books

    Venditore con 1 stelle
    Contatta il venditore

    Condizione: Usato - Buono

    EUR 8,66

    EUR 8,49 spedizione 
    Spedito in U.S.A.

    Quantità: 2 disponibili

    Condizione: Good.

  • Lingua: Inglese

    Editore: Addison-Wesley Professional, 2010

    0672329468 / 9780672329463

    Serie: Libro 11 di 71 - Game Design

    • Brossura

    Da: upickbook, Daly City, CA, U.S.A.upickbook

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 23,13

    EUR 7,14 spedizione 
    Spedito in U.S.A.

    Quantità: 1 disponibile

    Paperback. Condizione: New. there is very light water damaged on the bottom side.

  • Lingua: Inglese

    Editore: Addison-Wesley Professional, 2010

    0672329468 / 9780672329463

    Serie: Libro 11 di 71 - Game Design

    • Brossura

    Da: Alfie's Awesome Books, Wilton Manors, FL, U.S.A.Alfie's Awesome Books

    Venditore con 1 stelle
    Contatta il venditore

    Condizione: Usato - Buono

    EUR 22,59

    EUR 8,49 spedizione 
    Spedito in U.S.A.

    Quantità: 1 disponibile

    Condizione: Good.

  • Lingua: Inglese

    Editore: Addison-Wesley Professional, 2010

    0672329468 / 9780672329463

    Serie: Libro 11 di 71 - Game Design

    • Brossura

    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Come nuovo

    EUR 43,74

    EUR 2,36 spedizione 
    Spedito in U.S.A.

    Quantità: 1 disponibile

    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Addison-Wesley Professional, 2010

    0672329468 / 9780672329463

    Serie: Libro 11 di 71 - Game Design

    • Brossura

    Da: medimops, Berlin, Germaniamedimops

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Buono

    EUR 35,75

    EUR 10,00 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 1 disponibile

    Condizione: good. Befriedigend/Good: Durchschnittlich erhaltenes Buch bzw. Schutzumschlag mit Gebrauchsspuren, aber vollständigen Seiten. / Describes the average WORN book or dust jacket that has all the pages present.

  • Lingua: Inglese

    Editore: Addison-Wesley Professional, 2010

    0672329468 / 9780672329463

    Serie: Libro 11 di 71 - Game Design

    • Brossura

    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 47,42

    EUR 2,36 spedizione 
    Spedito in U.S.A.

    Quantità: 1 disponibile

    Condizione: New.

  • Lingua: Inglese

    Editore: Addison-Wesley Professional 6/25/2010, 2010

    0672329468 / 9780672329463

    Serie: Libro 11 di 71 - Game Design

    • Brossura

    Da: BargainBookStores, Grand Rapids, MI, U.S.A.BargainBookStores

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 49,86

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 5 disponibili

    Paperback or Softback. Condizione: New. Linux Kernel Development. Book.

  • Lingua: Inglese

    Editore: Pearson Education, 2010

    0672329468 / 9780672329463

    Serie: Libro 11 di 71 - Game Design

    • Brossura

    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 45,13

    EUR 7,01 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 5 disponibili

    PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

  • Lingua: Inglese

    Editore: Pearson Education (US), New Jersey, 2010

    0672329468 / 9780672329463

    Serie: Libro 11 di 71 - Game Design

    • Brossura

    Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 53,74

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 1 disponibile

    Paperback. Condizione: new. Paperback. Linux Kernel Development details the design and implementation of the Linux kernel, presenting the content in a manner that is beneficial to those writing and developing kernel code, as well as to programmers seeking to better understand the operating system and become more efficient and productive in their coding. The book details the major subsystems and features of the Linux kernel, including its design, implementation, and interfaces. It covers the Linux kernel with both a practical and theoretical eye, which should appeal to readers with a variety of interests and needs. The author, a core kernel developer, shares valuable knowledge and experience on the 2.6 Linux kernel. Specific topics covered include process management, scheduling, time management and timers, the system call interface, memory addressing, memory management, the page cache, the VFS, kernel synchronization, portability concerns, and debugging techniques. This book covers the most interesting features of the Linux 2.6 kernel, including the CFS scheduler, preemptive kernel, block I/O layer, and I/O schedulers. Linux Kernel Development details the design and implementation of the Linux kernel, presenting the content in a manner that is beneficial to those writing and developing kernel code, as well as to programmers seeking to better understand the operating system and become more efficient and productive in their coding. The book details the major subsystems and features of the Linux kernel, including its design, implementation, and interfaces. It covers the Linux kernel with both a practical and theoretical eye, which should appeal to readers with a variety of interests and needs. The author, a core kernel developer, shares valuable knowledge and experience on the 2.6 Linux kernel. Specific topics covered include process management, scheduling, time management and timers, the system call interface, memory addressing, memory management, the page cache, the VFS, kernel synchronization, portability concerns, and debugging techniques. This book covers the most interesting features of the Linux 2.6 kernel, including the CFS scheduler, preemptive kernel, block I/O layer, and I/O schedulers. The third edition of Linux Kernel Development includes new and updated material throughout the book: * An all-new chapter on kernel data structures * Details on interrupt handlers and bottom halves * Extended coverage of virtual memory and memory allocation * Tips on debugging the Linux kernel * In-depth coverage of kernel synchronization and locking * Useful insight into submitting kernel patches and working with the Linux kernel community Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Lingua: Inglese

    Editore: Pearson Education (US), US, 2010

    0672329468 / 9780672329463

    Serie: Libro 11 di 71 - Game Design

    • Brossura

    Da: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 54,88

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    Paperback. Condizione: New. Linux Kernel Development details the design and implementation of the Linux kernel, presenting the content in a manner that is beneficial to those writing and developing kernel code, as well as to programmers seeking to better understand the operating system and become more efficient and productive in their coding. The book details the major subsystems and features of the Linux kernel, including its design, implementation, and interfaces. It covers the Linux kernel with both a practical and theoretical eye, which should appeal to readers with a variety of interests and needs. The author, a core kernel developer, shares valuable knowledge and experience on the 2.6 Linux kernel. Specific topics covered include process management, scheduling, time management and timers, the system call interface, memory addressing, memory management, the page cache, the VFS, kernel synchronization, portability concerns, and debugging techniques. This book covers the most interesting features of the Linux 2.6 kernel, including the CFS scheduler, preemptive kernel, block I/O layer, and I/O schedulers. The third edition of Linux Kernel Development includes new and updated material throughout the book: An all-new chapter on kernel data structuresDetails on interrupt handlers and bottom halvesExtended coverage of virtual memory and memory allocationTips on debugging the Linux kernelIn-depth coverage of kernel synchronization and lockingUseful insight into submitting kernel patches and working with the Linux kernel community.…

  • Lingua: Inglese

    Editore: Addison-Wesley Professional, 2010

    0672329468 / 9780672329463

    Serie: Libro 11 di 71 - Game Design

    • Brossura

    Da: California Books, Miami, FL, U.S.A.California Books

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 54,39

    EUR 2,68 spedizione 
    Spedito in U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: Longman Group, 2010

    0672329468 / 9780672329463

    Serie: Libro 11 di 71 - Game Design

    • Brossura

    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

    Venditore con 4 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 51,29

    EUR 7,76 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 3 disponibili

    Condizione: New. pp. xx + 440 Illus.

  • Lingua: Inglese

    Editore: Addison-Wesley Professional, 2010

    0672329468 / 9780672329463

    Serie: Libro 11 di 71 - Game Design

    • Brossura

    Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 50,22

    EUR 9,50 spedizione 
    Spedito da Irlanda a U.S.A.

    Quantità: 5 disponibili

    Condizione: New. 2010. 3rd Edition. Paperback. Num Pages: 440 pages, Illustrations. BIC Classification: ULL. Category: (P) Professional & Vocational. Dimension: 230 x 178 x 30. Weight in Grams: 718. . . . . .

  • Lingua: Inglese

    Editore: Addison-Wesley Professional, 2010

    0672329468 / 9780672329463

    Serie: Libro 11 di 71 - Game Design

    • Brossura

    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 45,12

    EUR 17,91 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New.

  • Lingua: Inglese

    Editore: Addison-Wesley Professional, 2010

    0672329468 / 9780672329463

    Serie: Libro 11 di 71 - Game Design

    • Brossura

    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 51,23

    EUR 13,48 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 5 disponibili

    Condizione: New. In English.

  • Lingua: Inglese

    Editore: Pearson Education (US), US, 2010

    0672329468 / 9780672329463

    Serie: Libro 11 di 71 - Game Design

    • Brossura

    Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 66,79

     Spedizione gratuita 
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    Paperback. Condizione: New. Linux Kernel Development details the design and implementation of the Linux kernel, presenting the content in a manner that is beneficial to those writing and developing kernel code, as well as to programmers seeking to better understand the operating system and become more efficient and productive in their coding. The book details the major subsystems and features of the Linux kernel, including its design, implementation, and interfaces. It covers the Linux kernel with both a practical and theoretical eye, which should appeal to readers with a variety of interests and needs. The author, a core kernel developer, shares valuable knowledge and experience on the 2.6 Linux kernel. Specific topics covered include process management, scheduling, time management and timers, the system call interface, memory addressing, memory management, the page cache, the VFS, kernel synchronization, portability concerns, and debugging techniques. This book covers the most interesting features of the Linux 2.6 kernel, including the CFS scheduler, preemptive kernel, block I/O layer, and I/O schedulers. The third edition of Linux Kernel Development includes new and updated material throughout the book: An all-new chapter on kernel data structuresDetails on interrupt handlers and bottom halvesExtended coverage of virtual memory and memory allocationTips on debugging the Linux kernelIn-depth coverage of kernel synchronization and lockingUseful insight into submitting kernel patches and working with the Linux kernel community.…

  • Lingua: Inglese

    Editore: Addison-Wesley Professional, 2010

    0672329468 / 9780672329463

    Serie: Libro 11 di 71 - Game Design

    • Brossura

    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Usato - Come nuovo

    EUR 50,61

    EUR 17,91 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Addison-Wesley Professional, 2010

    0672329468 / 9780672329463

    Serie: Libro 11 di 71 - Game Design

    • Brossura

    Da: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 61,65

    EUR 9,40 spedizione 
    Spedito in U.S.A.

    Quantità: 5 disponibili

    Condizione: New. 2010. 3rd Edition. Paperback. Num Pages: 440 pages, Illustrations. BIC Classification: ULL. Category: (P) Professional & Vocational. Dimension: 230 x 178 x 30. Weight in Grams: 718. . . . . . Books ship from the US and Ireland.

  • Lingua: Inglese

    Editore: Longman Group, 2010

    0672329468 / 9780672329463

    Serie: Libro 11 di 71 - Game Design

    • Brossura

    Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

    Venditore con 4 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 62,56

    EUR 9,95 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: 3 disponibili

    Condizione: New. pp. xx + 440.

  • Lingua: Inglese

    Editore: Addison-Wesley Professional, 2010

    0672329468 / 9780672329463

    Serie: Libro 11 di 71 - Game Design

    • Brossura

    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 60,65

    EUR 14,93 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibile

    Paperback. Condizione: Brand New. 3rd edition. 500 pages. 9.00x7.00x1.04 inches. In Stock.

  • Lingua: Inglese

    Editore: Addison-Wesley Professional, 2010

    0672329468 / 9780672329463

    Serie: Libro 11 di 71 - Game Design

    • Brossura

    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 71,13

    EUR 14,93 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 2 disponibili

    Paperback. Condizione: Brand New. 3rd edition. 500 pages. 9.00x7.00x1.04 inches. In Stock.