9780672329463 - linux kernel development [lingua inglese] di love, robert (33 risultati)

Lingua: Inglese
Editore: Addison-Wesley Professional 2010
Serie: Game Design, Libro 11 di 71. Libro 11 di 71 - Game Design
- Brossura
Da: HPB-Red, Dallas, U.S.A.HPB-Red
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Paperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

Lingua: Inglese
Editore: Addison-Wesley Professional 2010
Serie: Game Design, Libro 11 di 71. Libro 11 di 71 - Game Design
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Da: ThriftBooks-Dallas, Dallas, U.S.A.ThriftBooks-Dallas
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Paperback. Condizione: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less.

Lingua: Inglese
Editore: Addison-Wesley Professional 2010
Serie: Game Design, Libro 11 di 71. Libro 11 di 71 - Game Design
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Da: Alfie's Awesome Books, Wilton Manors, U.S.A.Alfie's Awesome Books
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Lingua: Inglese
Editore: Addison-Wesley Professional 2010
Serie: Game Design, Libro 11 di 71. Libro 11 di 71 - Game Design
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Da: -OnTimeBooks-, Phoenix, U.S.A.-OnTimeBooks-
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Condizione: very_good. Gently read. May have name of previous ownership, or ex-library edition. Binding tight; spine straight and smooth, with no creasing; covers clean and crisp. Minimal signs of handling or shelving. 100% GUARANTEE! Shipped with delivery confirmation, if you're not satisfied with purchase please return item! S…hips USPS Media Mail.

Lingua: Inglese
Editore: Addison-Wesley Professional 2010
Serie: Game Design, Libro 11 di 71. Libro 11 di 71 - Game Design
- Brossura
Da: Alfie's Awesome Books, Wilton Manors, U.S.A.Alfie's Awesome Books
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Condizione: Good.

Lingua: Inglese
Editore: Addison-Wesley Professional 2010
Serie: Game Design, Libro 11 di 71. Libro 11 di 71 - Game Design
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Da: upickbook, Daly City, U.S.A.upickbook
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Paperback. Condizione: New. there is very light water damaged on the bottom side.

Lingua: Inglese
Editore: Addison Wesley 2010
Serie: Game Design, Libro 11 di 71. Libro 11 di 71 - Game Design
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Da: Greener Books, London, Regno UnitoGreener Books
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Paperback. Condizione: Used; Very Good. **SHIPPED FROM UK** We believe you will be completely satisfied with our quick and reliable service. All orders are dispatched as swiftly as possible! Buy with confidence! Greener Books.

Lingua: Inglese
Editore: Addison-Wesley Professional 2010
Serie: Game Design, Libro 11 di 71. Libro 11 di 71 - Game Design
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Da: GreatBookPrices, Columbia, U.S.A.GreatBookPrices
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Condizione: New.

Lingua: Inglese
Editore: Addison-Wesley Professional 6/25/2010 2010
Serie: Game Design, Libro 11 di 71. Libro 11 di 71 - Game Design
- Brossura
Da: BargainBookStores, Grand Rapids, U.S.A.BargainBookStores
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Paperback or Softback. Condizione: New. Linux Kernel Development. Book.

Lingua: Inglese
Editore: Addison-Wesley Professional 2010
Serie: Game Design, Libro 11 di 71. Libro 11 di 71 - Game Design
- Brossura
Da: GreatBookPrices, Columbia, U.S.A.GreatBookPrices
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Condizione: As New. Unread book in perfect condition.

Lingua: Inglese
Editore: Pearson Education 2010
Serie: Game Design, Libro 11 di 71. Libro 11 di 71 - Game Design
- Brossura
Da: PBShop.store UK, Fairford, Regno UnitoPBShop.store UK
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PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

Lingua: Inglese
Editore: Pearson Education (US), New Jersey 2010
Serie: Game Design, Libro 11 di 71. Libro 11 di 71 - Game Design
- Brossura
Da: Grand Eagle Retail, Bensenville, U.S.A.Grand Eagle Retail
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Paperback. Condizione: new. Paperback. Linux Kernel Development details the design and implementation of the Linux kernel, presenting the content in a manner that is beneficial to those writing and developing kernel code, as well as to programmers seeking to better understand the operating system and become more efficient and pr…oductive in their coding. The book details the major subsystems and features of the Linux kernel, including its design, implementation, and interfaces. It covers the Linux kernel with both a practical and theoretical eye, which should appeal to readers with a variety of interests and needs. The author, a core kernel developer, shares valuable knowledge and experience on the 2.6 Linux kernel. Specific topics covered include process management, scheduling, time management and timers, the system call interface, memory addressing, memory management, the page cache, the VFS, kernel synchronization, portability concerns, and debugging techniques. This book covers the most interesting features of the Linux 2.6 kernel, including the CFS scheduler, preemptive kernel, block I/O layer, and I/O schedulers. Linux Kernel Development details the design and implementation of the Linux kernel, presenting the content in a manner that is beneficial to those writing and developing kernel code, as well as to programmers seeking to better understand the operating system and become more efficient and productive in their coding. The book details the major subsystems and features of the Linux kernel, including its design, implementation, and interfaces. It covers the Linux kernel with both a practical and theoretical eye, which should appeal to readers with a variety of interests and needs. The author, a core kernel developer, shares valuable knowledge and experience on the 2.6 Linux kernel. Specific topics covered include process management, scheduling, time management and timers, the system call interface, memory addressing, memory management, the page cache, the VFS, kernel synchronization, portability concerns, and debugging techniques. This book covers the most interesting features of the Linux 2.6 kernel, including the CFS scheduler, preemptive kernel, block I/O layer, and I/O schedulers. The third edition of Linux Kernel Development includes new and updated material throughout the book: * An all-new chapter on kernel data structures * Details on interrupt handlers and bottom halves * Extended coverage of virtual memory and memory allocation * Tips on debugging the Linux kernel * In-depth coverage of kernel synchronization and locking * Useful insight into submitting kernel patches and working with the Linux kernel community Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

Lingua: Inglese
Editore: Pearson Education (US), US 2010
Serie: Game Design, Libro 11 di 71. Libro 11 di 71 - Game Design
- Brossura
Da: Rarewaves USA, OSWEGO, U.S.A.Rarewaves USA
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Paperback. Condizione: New. Linux Kernel Development details the design and implementation of the Linux kernel, presenting the content in a manner that is beneficial to those writing and developing kernel code, as well as to programmers seeking to better understand the operating system and become more efficient and productive in… their coding. The book details the major subsystems and features of the Linux kernel, including its design, implementation, and interfaces. It covers the Linux kernel with both a practical and theoretical eye, which should appeal to readers with a variety of interests and needs. The author, a core kernel developer, shares valuable knowledge and experience on the 2.6 Linux kernel. Specific topics covered include process management, scheduling, time management and timers, the system call interface, memory addressing, memory management, the page cache, the VFS, kernel synchronization, portability concerns, and debugging techniques. This book covers the most interesting features of the Linux 2.6 kernel, including the CFS scheduler, preemptive kernel, block I/O layer, and I/O schedulers. The third edition of Linux Kernel Development includes new and updated material throughout the book: An all-new chapter on kernel data structuresDetails on interrupt handlers and bottom halvesExtended coverage of virtual memory and memory allocationTips on debugging the Linux kernelIn-depth coverage of kernel synchronization and lockingUseful insight into submitting kernel patches and working with the Linux kernel community.

Lingua: Inglese
Editore: Longman Group 2010
Serie: Game Design, Libro 11 di 71. Libro 11 di 71 - Game Design
- Brossura
Da: Majestic Books, Hounslow, Regno UnitoMajestic Books
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EUR 49,17
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Condizione: New. pp. xx + 440 Illus.

Lingua: Inglese
Editore: Addison-Wesley Professional 2010
Serie: Game Design, Libro 11 di 71. Libro 11 di 71 - Game Design
- Brossura
Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections
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EUR 48,05
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Condizione: New. In.

Lingua: Inglese
Editore: Addison-Wesley Professional 2010
Serie: Game Design, Libro 11 di 71. Libro 11 di 71 - Game Design
- Brossura
Da: Ubiquity Trade, Miami, U.S.A.Ubiquity Trade
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Condizione: New. Brand new! Please provide a physical shipping address.

Lingua: Inglese
Editore: Addison-Wesley Professional 2010
Serie: Game Design, Libro 11 di 71. Libro 11 di 71 - Game Design
- Brossura
Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
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Condizione: New.

Lingua: Inglese
Editore: Pearson Education (US), US 2010
Serie: Game Design, Libro 11 di 71. Libro 11 di 71 - Game Design
- Brossura
Da: Rarewaves.com USA, London, Regno UnitoRarewaves.com USA
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Paperback. Condizione: New. Linux Kernel Development details the design and implementation of the Linux kernel, presenting the content in a manner that is beneficial to those writing and developing kernel code, as well as to programmers seeking to better understand the operating system and become more efficient and productive in… their coding. The book details the major subsystems and features of the Linux kernel, including its design, implementation, and interfaces. It covers the Linux kernel with both a practical and theoretical eye, which should appeal to readers with a variety of interests and needs. The author, a core kernel developer, shares valuable knowledge and experience on the 2.6 Linux kernel. Specific topics covered include process management, scheduling, time management and timers, the system call interface, memory addressing, memory management, the page cache, the VFS, kernel synchronization, portability concerns, and debugging techniques. This book covers the most interesting features of the Linux 2.6 kernel, including the CFS scheduler, preemptive kernel, block I/O layer, and I/O schedulers. The third edition of Linux Kernel Development includes new and updated material throughout the book: An all-new chapter on kernel data structuresDetails on interrupt handlers and bottom halvesExtended coverage of virtual memory and memory allocationTips on debugging the Linux kernelIn-depth coverage of kernel synchronization and lockingUseful insight into submitting kernel patches and working with the Linux kernel community.

Lingua: Inglese
Editore: Addison-Wesley Professional 2010
Serie: Game Design, Libro 11 di 71. Libro 11 di 71 - Game Design
- Brossura
Da: Kennys Bookshop and Art Galleries Ltd., Galway, IrlandaKennys Bookshop and Art Galleries Ltd.
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EUR 52,21
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Condizione: New. 2010. 3rd Edition. Paperback. Num Pages: 440 pages, Illustrations. BIC Classification: ULL. Category: (P) Professional & Vocational. Dimension: 230 x 178 x 30. Weight in Grams: 718. . . . . .

Lingua: Inglese
Editore: Addison-Wesley Professional 2010
Serie: Game Design, Libro 11 di 71. Libro 11 di 71 - Game Design
- Brossura
Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
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EUR 49,12
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Condizione: As New. Unread book in perfect condition.

Lingua: Inglese
Editore: Addison-Wesley Professional 2010
Serie: Game Design, Libro 11 di 71. Libro 11 di 71 - Game Design
- Brossura
Da: Kennys Bookstore, Olney, U.S.A.Kennys Bookstore
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Condizione: New. 2010. 3rd Edition. Paperback. Num Pages: 440 pages, Illustrations. BIC Classification: ULL. Category: (P) Professional & Vocational. Dimension: 230 x 178 x 30. Weight in Grams: 718. . . . . . Books ship from the US and Ireland.

Lingua: Inglese
Editore: Addison-Wesley Professional 2010
Serie: Game Design, Libro 11 di 71. Libro 11 di 71 - Game Design
- Brossura
Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
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EUR 58,87
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Paperback. Condizione: Brand New. 3rd edition. 500 pages. 9.00x7.00x1.04 inches. In Stock.

Lingua: Inglese
Editore: Longman Group 2010
Serie: Game Design, Libro 11 di 71. Libro 11 di 71 - Game Design
- Brossura
Da: Books Puddle, New York, U.S.A.Books Puddle
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Condizione: New. pp. xx + 440 3rd edition.

Lingua: Inglese
Editore: Longman Group 2010
Serie: Game Design, Libro 11 di 71. Libro 11 di 71 - Game Design
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Da: Biblios, frankfurt am main, GermaniaBiblios
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EUR 63,76
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Condizione: New. pp. xx + 440.

Lingua: Inglese
Editore: Addison-Wesley Professional 2010
Serie: Game Design, Libro 11 di 71. Libro 11 di 71 - Game Design
- Brossura
Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
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EUR 69,16
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Paperback. Condizione: Brand New. 3rd edition. 500 pages. 9.00x7.00x1.04 inches. In Stock.

Lingua: Inglese
Editore: Sams|Novell Press, S. 2010
Serie: Game Design, Libro 11 di 71. Libro 11 di 71 - Game Design
- Brossura
Da: moluna, Greven, Germaniamoluna
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EUR 47,58
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Kartoniert / Broschiert. Condizione: New. Linux Kernel Development details the design and implementation of the Linux kernel, presenting the content in a manner that is beneficial to those writing and developing kernel code, as well as to programmers seeking to better understand the operating syste.

Lingua: Inglese
Editore: Pearson Education (US), US 2010
Serie: Game Design, Libro 11 di 71. Libro 11 di 71 - Game Design
- Brossura
Da: Rarewaves USA United, OSWEGO, U.S.A.Rarewaves USA United
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EUR 56,48
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Paperback. Condizione: New. Linux Kernel Development details the design and implementation of the Linux kernel, presenting the content in a manner that is beneficial to those writing and developing kernel code, as well as to programmers seeking to better understand the operating system and become more efficient and productive in… their coding. The book details the major subsystems and features of the Linux kernel, including its design, implementation, and interfaces. It covers the Linux kernel with both a practical and theoretical eye, which should appeal to readers with a variety of interests and needs. The author, a core kernel developer, shares valuable knowledge and experience on the 2.6 Linux kernel. Specific topics covered include process management, scheduling, time management and timers, the system call interface, memory addressing, memory management, the page cache, the VFS, kernel synchronization, portability concerns, and debugging techniques. This book covers the most interesting features of the Linux 2.6 kernel, including the CFS scheduler, preemptive kernel, block I/O layer, and I/O schedulers. The third edition of Linux Kernel Development includes new and updated material throughout the book: An all-new chapter on kernel data structuresDetails on interrupt handlers and bottom halvesExtended coverage of virtual memory and memory allocationTips on debugging the Linux kernelIn-depth coverage of kernel synchronization and lockingUseful insight into submitting kernel patches and working with the Linux kernel community.

Lingua: Inglese
Editore: Pearson Education (US), New Jersey 2010
Serie: Game Design, Libro 11 di 71. Libro 11 di 71 - Game Design
- Brossura
Da: AussieBookSeller, Truganina, AustraliaAussieBookSeller
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EUR 81,12
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Paperback. Condizione: new. Paperback. Linux Kernel Development details the design and implementation of the Linux kernel, presenting the content in a manner that is beneficial to those writing and developing kernel code, as well as to programmers seeking to better understand the operating system and become more efficient and pr…oductive in their coding. The book details the major subsystems and features of the Linux kernel, including its design, implementation, and interfaces. It covers the Linux kernel with both a practical and theoretical eye, which should appeal to readers with a variety of interests and needs. The author, a core kernel developer, shares valuable knowledge and experience on the 2.6 Linux kernel. Specific topics covered include process management, scheduling, time management and timers, the system call interface, memory addressing, memory management, the page cache, the VFS, kernel synchronization, portability concerns, and debugging techniques. This book covers the most interesting features of the Linux 2.6 kernel, including the CFS scheduler, preemptive kernel, block I/O layer, and I/O schedulers. Linux Kernel Development details the design and implementation of the Linux kernel, presenting the content in a manner that is beneficial to those writing and developing kernel code, as well as to programmers seeking to better understand the operating system and become more efficient and productive in their coding. The book details the major subsystems and features of the Linux kernel, including its design, implementation, and interfaces. It covers the Linux kernel with both a practical and theoretical eye, which should appeal to readers with a variety of interests and needs. The author, a core kernel developer, shares valuable knowledge and experience on the 2.6 Linux kernel. Specific topics covered include process management, scheduling, time management and timers, the system call interface, memory addressing, memory management, the page cache, the VFS, kernel synchronization, portability concerns, and debugging techniques. This book covers the most interesting features of the Linux 2.6 kernel, including the CFS scheduler, preemptive kernel, block I/O layer, and I/O schedulers. The third edition of Linux Kernel Development includes new and updated material throughout the book: * An all-new chapter on kernel data structures * Details on interrupt handlers and bottom halves * Extended coverage of virtual memory and memory allocation * Tips on debugging the Linux kernel * In-depth coverage of kernel synchronization and locking * Useful insight into submitting kernel patches and working with the Linux kernel community Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

Lingua: Inglese
Editore: Microsoft Press 2010
Serie: Game Design, Libro 11 di 71. Libro 11 di 71 - Game Design
- Brossura
Da: preigu, Osnabrück, Germaniapreigu
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EUR 43,00
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Taschenbuch. Condizione: Neu. Linux Kernel Development | Robert Love | Taschenbuch | Kartoniert / Broschiert | Englisch | 2010 | Microsoft Press | EAN 9780672329463 | Verantwortliche Person für die EU: Pearson, St.-Martin-Str. 82, 81541 München, salesde[at]pearson[dot]com | Anbieter: preigu.

Lingua: Inglese
Editore: Pearson Education (US), US 2010
Serie: Game Design, Libro 11 di 71. Libro 11 di 71 - Game Design
- Brossura
Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK
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EUR 59,93
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Paperback. Condizione: New. Linux Kernel Development details the design and implementation of the Linux kernel, presenting the content in a manner that is beneficial to those writing and developing kernel code, as well as to programmers seeking to better understand the operating system and become more efficient and productive in… their coding. The book details the major subsystems and features of the Linux kernel, including its design, implementation, and interfaces. It covers the Linux kernel with both a practical and theoretical eye, which should appeal to readers with a variety of interests and needs. The author, a core kernel developer, shares valuable knowledge and experience on the 2.6 Linux kernel. Specific topics covered include process management, scheduling, time management and timers, the system call interface, memory addressing, memory management, the page cache, the VFS, kernel synchronization, portability concerns, and debugging techniques. This book covers the most interesting features of the Linux 2.6 kernel, including the CFS scheduler, preemptive kernel, block I/O layer, and I/O schedulers. The third edition of Linux Kernel Development includes new and updated material throughout the book: An all-new chapter on kernel data structuresDetails on interrupt handlers and bottom halvesExtended coverage of virtual memory and memory allocationTips on debugging the Linux kernelIn-depth coverage of kernel synchronization and lockingUseful insight into submitting kernel patches and working with the Linux kernel community.