Isbn: 9780735713901 - beginning math and physics for game programmers (10 risultati)

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Da: -OnTimeBooks-, Phoenix, AZ, U.S.A.-OnTimeBooks-
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Condizione: very_good. Gently read. May have name of previous ownership, or ex-library edition. Binding tight; spine straight and smooth, with no creasing; covers clean and crisp. Minimal signs of handling or shelving. 100% GUARANTEE! Shipped with delivery confirmation, if you're not satisfied with purchase please return item! Ships USPS Media Mail.…

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Da: HPB-Red, Dallas, TX, U.S.A.HPB-Red
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EUR 6,67
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Paperback. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

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Da: Bookmans, tucson, AZ, U.S.A.Bookmans
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Paperback. Condizione: Good. Satisfaction 100% guaranteed.

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Da: BooksRun, Philadelphia, PA, U.S.A.BooksRun
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Paperback. Condizione: Very Good. 51883rd. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.

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Da: AwesomeBooks, Wallingford, Regno UnitoAwesomeBooks
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Paperback. Condizione: Very Good. Beginning Math and Physics for Game Programmers (New Riders Games) This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. …

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Da: Better World Books Ltd, Dunfermline, Regno UnitoBetter World Books Ltd
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Condizione: Good. Pap/Cdr. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.…

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Da: Bahamut Media, Reading, Regno UnitoBahamut Media
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Paperback. Condizione: Very Good. This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. …

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Da: Solr Books, Lincolnwood, IL, U.S.A.Solr Books
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Condizione: good. This book is in Good condition. There may be some notes and highligting but otherwise the book is in overall good condition.

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Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 62,16
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Paperback. Condizione: Brand New. paperback/cd-rom edition. 500 pages. 9.00x7.25x1.25 inches. In Stock.

Lingua: Inglese
Editore: New Riders Auflage: Pap/Cdr (15. April 2004), 2004
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Da: BUCHSERVICE / ANTIQUARIAT Lars Lutzer, Wahlstedt, GermaniaBUCHSERVICE / ANTIQUARIAT Lars Lutzer
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Softcover. Condizione: gut. Auflage: Pap/Cdr (15. April 2004). Covers the trigonometry snippets, vector operations, and 1D/2D/3D motion. This book includes exercises to make the learning stick, and Visualization Experience sections provide the reader with a demo of the chapter's content. It provides you with an understanding of various maths and physics concepts, principles, and formulas. Whether you're a hobbyist or a budding game design pro, your objective is probably the sameTo create the coolest games possible using today's increasingly sophisticated technology. To do that, however, you need to understand some basic math and physics concepts. Not to worryYou don't need to go to night school if you get this handy guide! Through clear, step-by-step instructions, author Wendy Stahler covers the trigonometry snippets, vector operations, and 1D/2D/3D motion you need to improve your level of game development. Each chapter includes exercises to make the learning stick, and Visualization Experience sections are sprinkled throughout that walk you through a demo of the chapter's content. By the end of the volume, you'll have a thorough understanding of all of the math and physics concepts, principles, and formulas you need to control and enhance your user's gaming experience. Beginning Math and Physics for Game Programmers Wendy Stahler trigonometry snippets vector operations math physics concepts principles formulas Wendy Stahler was the first course director of the Game Design and Development Program at Full Sail Real World Education in Orlando, Florida. During her six years at Full Sail, she concentrated much of her time toward developing the math and physics curriculum. Wendy is also an adjunct professor at Rollins College in the IT department, and just recently took on her next challenge of IT training in the corporate world. Wendy graduated from Rollins College earning an Honors B.A. in Mathematics with a concentration in Computer Science and an MA in Corporate Communication and Technology, graduating with honors. Zusatzinfo Mixed media Mixed-media Sprache englisch Maße 189 x 232 mm Informatik Computerspiele Mathematik Informatik Mathe Naturwissenschaften Physik Astronomie ISBN-10 0-7357-1390-1 0735713901 ISBN-13 978-0-7357-1390-1 9780735713901 In englischer Sprache. 504 pages. 22,9 x 18,8 x 2,8 cm.…