ISBN: 9780764516788 - windows game programming for dummies, second edition (12 risultati)

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  • Lingua: Inglese

    Editore: For Dummies, 2002

    0764516787 / 9780764516788

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    Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)

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    Condizione: Usato - Buono

    EUR 5,98

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    Quantità: 1 disponibile

    Paperback. Condizione: Good. Using DirectX the technology for making games on PCs, this title helps you write just about any 2D game you can conjure. This work shows you: the basics of video game design; the nuts and bolts of Windows programming; how to work with DirectX and play with DirectDraw; how to make a real game; and, how to market your mind-blowing creation. …

  • Lingua: Inglese

    Editore: For Dummies, 2002

    0764516787 / 9780764516788

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    Da: Greenworld Books, arlington, TX, U.S.A.Greenworld Books

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    Condizione: Usato - Molto buono

    EUR 5,99

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    Condizione: very_good. Fast Free Shipping â" Very Good condition book with a firm cover and clean pages. Shows normal use and some light wear or limited notes markings. A solid, nice copy to enjoy.

  • Lingua: Inglese

    Editore: Wiley & Sons, Incorporated, John, 2002

    0764516787 / 9780764516788

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    Da: Better World Books, Mishawaka, IN, U.S.A.Better World Books

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    Condizione: Usato - Buono

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    Quantità: 2 disponibili

    Condizione: Good. 2nd. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Lingua: Inglese

    Editore: For Dummies, 2002

    0764516787 / 9780764516788

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    Da: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.ThriftBooks-Atlanta

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    Condizione: Usato - Come nuovo

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    Paperback. Condizione: As New. No Jacket. Pages are clean and are not marred by notes or folds of any kind. ~ ThriftBooks: Read More, Spend Less.

  • Lingua: Inglese

    Editore: For Dummies, 2002

    0764516787 / 9780764516788

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    Da: ThriftBooks-Dallas, Dallas, TX, U.S.A.ThriftBooks-Dallas

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    Paperback. Condizione: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

  • Lingua: Inglese

    Editore: For Dummies, 2002

    0764516787 / 9780764516788

    • Brossura

    Da: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.ThriftBooks-Atlanta

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    Condizione: Usato - Buono

    EUR 6,59

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    Paperback. Condizione: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

  • Lingua: Inglese

    Editore: For Dummies, 2002

    0764516787 / 9780764516788

    • Brossura

    Da: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc

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    Condizione: Usato - Buono

    EUR 7,83

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    Paperback. Condizione: Good. Using DirectX the technology for making games on PCs, this title helps you write just about any 2D game you can conjure. This work shows you: the basics of video game design; the nuts and bolts of Windows programming; how to work with DirectX and play with DirectDraw; how to make a real game; and, how to market your mind-blowing creation. …

  • Lingua: Inglese

    Editore: Wiley & Sons, Incorporated, John, 2002

    0764516787 / 9780764516788

    • Brossura

    Da: Better World Books Ltd, Dunfermline, Regno UnitoBetter World Books Ltd

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    Condizione: Usato - Buono

    EUR 5,79

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    Quantità: 1 disponibile

    Condizione: Good. 2nd. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Lingua: Inglese

    Editore: For Dummies, 2002

    0764516787 / 9780764516788

    • Brossura

    Da: WeBuyBooks, Rossendale, LANCS, Regno UnitoWeBuyBooks

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    Condizione: Usato - Buono

    EUR 3,42

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    Quantità: 1 disponibile

    paperback. Condizione: Good. Most items will be dispatched the same or the next working day. A copy that has been read but remains in clean condition. All of the pages are intact and the cover is intact and the spine may show signs of wear. The book may have minor markings which are not specifically mentioned. Previously water damaged. A few small stains.…

  • Lingua: Inglese

    Editore: Wiley Publishing, New York, NY, 2002

    0764516787 / 9780764516788

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    • Prima edizione

    Da: True Oak Books, Highland, NY, U.S.A.True Oak Books

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    Condizione: Usato - Molto buono

    EUR 18,48

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    Paperback. Condizione: Very Good-. 1st Edition (Unstated); First Printing. 7.5 X 0.93 X 9.25 inches; 430 pages; Light rubbing (shelf wear) to covers. Yellowing (light) to pages. CD is included. Very Good condition otherwise. No other noteworthy defects. No markings.; - We offer free returns for any reason and respond promptly to all inquiries. Your order will be packaged with care and ship on the same or next business day. Buy with confidence.…

  • Lingua: Inglese

    Editore: John Wiley & Sons Inc, United States, 2002

    0764516787 / 9780764516788

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    Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks

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    Quantità: 2 disponibili

    Paperback. Condizione: Very Good. The multimedia and computer-games industry has exploded in recent years. Games have gotten incredibly sophisticatedand incredibly entertaining. The programs used to create them have improved also, to the point that you dont necessarily have to be a nerd deluxe to do it yourself. Even so, game programming can be challengingeven if youre a veteran C/C++ programmer and licensed technogeek. Challenging, surebut also incredibly cool. Using DirectXthe latest and greatest technology for making games on PCsWindows Game Programming For Dummies will help you write just about any 2D game you can conjure. Now updated to cover new DirectX and Windows releases, your friendly yellow-and-black companion will show you: The basics of video game designThe nuts and bolts of Windows programmingHow to work with DirectXand play with DirectDrawHow to make a real game, with an actual, step-by-step exampleHow to market your mind-blowing new creationThe ten biggest mistakes made by game programmersand how to avoid them From graphics to sound to input and installation, legendary game developer and Xtreme Games CEO Andre LaMothe takes you right into the guts of the gamein an entertaining style that wont send you retreating to the nearest joystick. Andres witty, hes tons of fun, and before you know it hell have you up to speed on: Setting up your game programming workstationGetting into DirectDraw: animation techniques, bitmaps, color keying, and moreAdding Direct X subsystems such as DirectSound, DirectInput, and AutoPlayGetting your hands dirty by making a real game The physics of asteroids and other flying objects: time, velocity, force, and all thatGame programming websites, downloads, 3D engines, usenet groups, and more! The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.…

  • Lingua: Inglese

    Editore: John Wiley and Sons, 2002

    0764516787 / 9780764516788

    • Brossura

    Da: Greener Books, London, Regno UnitoGreener Books

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    Condizione: Usato - Molto buono

    EUR 4,85

    EUR 23,97 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibile

    Paperback. Condizione: Used; Very Good. **SHIPPED FROM UK** We believe you will be completely satisfied with our quick and reliable service. All orders are dispatched as swiftly as possible! Buy with confidence! Greener Books.