Lingua: Inglese
Editore: McFarland & Company, Incorporated Publishers, 2009
ISBN 10: 0786443642 ISBN 13: 9780786443642
Da: Better World Books, Mishawaka, IN, U.S.A.
Condizione: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.
Lingua: Inglese
Editore: McFarland & Company May 2009, 2009
ISBN 10: 0786443642 ISBN 13: 9780786443642
Da: R Bookmark, Youngtown, AZ, U.S.A.
Trade Paperback. Condizione: Used - Good.
Condizione: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.
paperback. Condizione: Good. Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing and/or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
paperback. Condizione: Good. Ships in a BOX from Central Missouri! May not include working access code. Will not include dust jacket. Has used sticker(s) and some writing or highlighting. UPS shipping for most packages, (Priority Mail for AK/HI/APO/PO Boxes).
Condizione: As New. Unread book in perfect condition.
EUR 30,06
Quantità: 7 disponibili
Aggiungi al carrelloPaperback. Condizione: New. An eleven-year-old boy strangled an elderly woman for the equivalent of five dollars in 2007, then buried her body under a thin layer of sand. He told the police that he needed the money to play online videogames. Just a month later, an eight-year-old Norwegian boy saved his younger sister's life by threatening an attacking moose and then feigning death when the moose attacked him--skills he said he learned while playing World of Warcraft. As these two instances show, videogames affect the minds, bodies, and lives of millions of gamers, negatively and positively. This book approaches videogame addiction from a cross-disciplinary perspective, bridging the divide between liberal arts academics and clinical researchers. The topic of addiction is examined neutrally, using accepted research in neuroscience, media studies, and developmental psychology.
Condizione: New.
EUR 27,49
Quantità: 15 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Lingua: Inglese
Editore: McFarland & Co Inc, Jefferson, NC, 2009
ISBN 10: 0786443642 ISBN 13: 9780786443642
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. An eleven-year-old boy strangled an elderly woman for the equivalent of five dollars in 2007, then buried her body under a thin layer of sand. He told the police that he needed the money to play online videogames. Just a month later, an eight-year-old Norwegian boy saved his younger sister's life by threatening an attacking moose and then feigning death when the moose attacked him--skills he said he learned while playing World of Warcraft. As these two instances show, videogames affect the minds, bodies, and lives of millions of gamers, negatively and positively. This book approaches videogame addiction from a cross-disciplinary perspective, bridging the divide between liberal arts academics and clinical researchers. The topic of addiction is examined neutrally, using accepted research in neuroscience, media studies, and developmental psychology. Studies video game addiction from a cross-disciplinary approach, bridging the divide between liberal arts academics and clinical researchers. This book reveals how gamers interact with and become consumed by the virtual worlds of their videogames. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
EUR 28,58
Quantità: 7 disponibili
Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.
EUR 25,92
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: New.
EUR 26,24
Quantità: 5 disponibili
Aggiungi al carrelloCondizione: good. May show signs of wear, highlighting, writing, and previous use. This item may be a former library book with typical markings. No guarantee on products that contain supplements Your satisfaction is 100% guaranteed. Twenty-five year bookseller with shipments to over fifty million happy customers.
EUR 32,53
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
EUR 29,29
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Lingua: Inglese
Editore: McFarland & Company 5/13/2009, 2009
ISBN 10: 0786443642 ISBN 13: 9780786443642
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condizione: New. Game Addiction: The Experience and the Effects. Book.
EUR 48,24
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 203 pages. 9.00x6.00x0.50 inches. In Stock.
Lingua: Inglese
Editore: McFarland & Co Inc, Jefferson, NC, 2009
ISBN 10: 0786443642 ISBN 13: 9780786443642
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 55,53
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. An eleven-year-old boy strangled an elderly woman for the equivalent of five dollars in 2007, then buried her body under a thin layer of sand. He told the police that he needed the money to play online videogames. Just a month later, an eight-year-old Norwegian boy saved his younger sister's life by threatening an attacking moose and then feigning death when the moose attacked him--skills he said he learned while playing World of Warcraft. As these two instances show, videogames affect the minds, bodies, and lives of millions of gamers, negatively and positively. This book approaches videogame addiction from a cross-disciplinary perspective, bridging the divide between liberal arts academics and clinical researchers. The topic of addiction is examined neutrally, using accepted research in neuroscience, media studies, and developmental psychology. Studies video game addiction from a cross-disciplinary approach, bridging the divide between liberal arts academics and clinical researchers. This book reveals how gamers interact with and become consumed by the virtual worlds of their videogames. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
EUR 25,91
Quantità: 7 disponibili
Aggiungi al carrelloPaperback. Condizione: New. An eleven-year-old boy strangled an elderly woman for the equivalent of five dollars in 2007, then buried her body under a thin layer of sand. He told the police that he needed the money to play online videogames. Just a month later, an eight-year-old Norwegian boy saved his younger sister's life by threatening an attacking moose and then feigning death when the moose attacked him--skills he said he learned while playing World of Warcraft. As these two instances show, videogames affect the minds, bodies, and lives of millions of gamers, negatively and positively. This book approaches videogame addiction from a cross-disciplinary perspective, bridging the divide between liberal arts academics and clinical researchers. The topic of addiction is examined neutrally, using accepted research in neuroscience, media studies, and developmental psychology.
Lingua: Inglese
Editore: McFarland & Company, Incorporated Publishers, 2009
ISBN 10: 0786443642 ISBN 13: 9780786443642
Da: Majestic Books, Hounslow, Regno Unito
EUR 53,36
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand pp. vii + 203.
Lingua: Inglese
Editore: McFarland & Company, Incorporated Publishers, 2009
ISBN 10: 0786443642 ISBN 13: 9780786443642
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. Print on Demand pp. vii + 203.
Lingua: Inglese
Editore: McFarland & Company, Incorporated Publishers, 2009
ISBN 10: 0786443642 ISBN 13: 9780786443642
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 54,12
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. PRINT ON DEMAND pp. vii + 203.
Da: moluna, Greven, Germania
EUR 42,96
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Studies video game addiction from a cross-disciplinary approach, bridging the divide between liberal arts academics and clinical researchers. This book reveals how gamers interact with and become consumed by the virtual worlds of their videogames.&U.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 39,35
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - An eleven-year-old boy strangled an elderly woman for the equivalent of five dollars in 2007, then buried her body under a thin layer of sand. He told the police that he needed the money to play online videogames. Just a month later, an eight-year-old Norwegian boy saved his younger sister's life by threatening an attacking moose and then feigning death when the moose attacked him--skills he said he learned while playing World of Warcraft.As these two instances show, videogames affect the minds, bodies, and lives of millions of gamers, negatively and positively. This book approaches videogame addiction from a cross-disciplinary perspective, bridging the divide between liberal arts academics and clinical researchers. The topic of addiction is examined neutrally, using accepted research in neuroscience, media studies, and developmental psychology.
Da: preigu, Osnabrück, Germania
EUR 44,60
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Game Addiction | The Experience and the Effects | Neils Clark (u. a.) | Taschenbuch | Kartoniert / Broschiert | Englisch | 2009 | McFarland | EAN 9780786443642 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.