EUR 6,49
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Aggiungi al carrelloSoftcover. Condizione: Bon. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Good. Ammareal gives back up to 15% of this item's net price to charity organizations.
EUR 26,72
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 28,45
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Aggiungi al carrelloCondizione: New.
EUR 30,84
Quantità: 14 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Unlike traditional animation techniques that use specialized 3D animation software, machinima--a term derived from the words "machine" and "cinema"--records the action in real-time interactive 3D environments, such as those found in video games, to create a cinematic production. No longer solely the province of hard-core gamers, machinima has become central to the convergence between animation, television, and film, but retains its own identity as a unique media format. It has evolved quickly within massive multi-player gaming and virtual platforms such as Second Life, The Sims, World of Warcraft, and virtual worlds under development. These interviews, essays, and discussions with leading machinima producers, reviewers, performers, and advocates discuss scripting basics, character development, and set design, as well as tips on crafting machinima through creative use of sound, lighting, and post-production.
Lingua: Inglese
Editore: McFarland and Company, Inc., 2012
ISBN 10: 0786461713 ISBN 13: 9780786461714
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 27,53
Quantità: 15 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Lingua: Inglese
Editore: McFarland & Co Inc, Jefferson, NC, 2012
ISBN 10: 0786461713 ISBN 13: 9780786461714
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. Unlike traditional animation techniques that use specialized 3D animation software, machinima--a term derived from the words "machine" and "cinema"--records the action in real-time interactive 3D environments, such as those found in video games, to create a cinematic production. No longer solely the province of hard-core gamers, machinima has become central to the convergence between animation, television, and film, but retains its own identity as a unique media format. It has evolved quickly within massive multi-player gaming and virtual platforms such as Second Life, The Sims, World of Warcraft, and virtual worlds under development. These interviews, essays, and discussions with leading machinima producers, reviewers, performers, and advocates discuss scripting basics, character development, and set design, as well as tips on crafting machinima through creative use of sound, lighting, and post-production. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 26,67
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 26,68
Quantità: 12 disponibili
Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 32,58
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Aggiungi al carrelloCondizione: New. In.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 29,27
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 50,50
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 327 pages. 8.90x6.00x0.90 inches. In Stock.
EUR 52,12
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. Clean from markings. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,550grams, ISBN:9780786461714.
EUR 52,12
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has soft covers. Clean from markings. In good all round condition. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,550grams, ISBN:9780786461714.
Lingua: Inglese
Editore: McFarland & Co Inc, Jefferson, NC, 2012
ISBN 10: 0786461713 ISBN 13: 9780786461714
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 57,12
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. Unlike traditional animation techniques that use specialized 3D animation software, machinima--a term derived from the words "machine" and "cinema"--records the action in real-time interactive 3D environments, such as those found in video games, to create a cinematic production. No longer solely the province of hard-core gamers, machinima has become central to the convergence between animation, television, and film, but retains its own identity as a unique media format. It has evolved quickly within massive multi-player gaming and virtual platforms such as Second Life, The Sims, World of Warcraft, and virtual worlds under development. These interviews, essays, and discussions with leading machinima producers, reviewers, performers, and advocates discuss scripting basics, character development, and set design, as well as tips on crafting machinima through creative use of sound, lighting, and post-production. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
EUR 27,63
Quantità: 14 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Unlike traditional animation techniques that use specialized 3D animation software, machinima--a term derived from the words "machine" and "cinema"--records the action in real-time interactive 3D environments, such as those found in video games, to create a cinematic production. No longer solely the province of hard-core gamers, machinima has become central to the convergence between animation, television, and film, but retains its own identity as a unique media format. It has evolved quickly within massive multi-player gaming and virtual platforms such as Second Life, The Sims, World of Warcraft, and virtual worlds under development. These interviews, essays, and discussions with leading machinima producers, reviewers, performers, and advocates discuss scripting basics, character development, and set design, as well as tips on crafting machinima through creative use of sound, lighting, and post-production.
Lingua: Inglese
Editore: McFarland & Company, Incorporated Publishers, 2012
ISBN 10: 0786461713 ISBN 13: 9780786461714
Da: Majestic Books, Hounslow, Regno Unito
EUR 54,91
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand pp. viii + 319 Illus.
Lingua: Inglese
Editore: McFarland & Company, Incorporated Publishers, 2012
ISBN 10: 0786461713 ISBN 13: 9780786461714
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. Print on Demand pp. viii + 319.
Lingua: Inglese
Editore: McFarland & Company, Incorporated Publishers, 2012
ISBN 10: 0786461713 ISBN 13: 9780786461714
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 54,71
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. PRINT ON DEMAND pp. viii + 319.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 51,02
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Aggiungi al carrelloPaperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
EUR 43,47
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Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. KlappentextUnlike traditional animation techniques that use specialized 3D animation software, machinima--a term derived from the words machine and cinema --records the action in real-time interactive 3D environments, such as those fo.
Da: AHA-BUCH GmbH, Einbeck, Germania
Fotografia Print on Demand
EUR 40,93
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Unlike traditional animation techniques that use specialized 3D animation software, machinima--a term derived from the words 'machine' and 'cinema'--records the action in real-time interactive 3D environments, such as those found in video games, to create a cinematic production. No longer solely the province of hard-core gamers, machinima has become central to the convergence between animation, television, and film, but retains its own identity as a unique media format. It has evolved quickly within massive multi-player gaming and virtual platforms such as Second Life, The Sims, World of Warcraft, and virtual worlds under development. These interviews, essays, and discussions with leading machinima producers, reviewers, performers, and advocates discuss scripting basics, character development, and set design, as well as tips on crafting machinima through creative use of sound, lighting, and post-production.
Da: preigu, Osnabrück, Germania
EUR 45,15
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Machinima | The Art and Practice of Virtual Filmmaking | Phylis Johnson (u. a.) | Taschenbuch | Kartoniert / Broschiert | Englisch | 2012 | McFarland | EAN 9780786461714 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.