Isbn: 9780812697186 - halo and philosophy: intellect evolved (23 risultati)

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  • Lingua: Inglese

    Editore: Open Court, 2011

    0812697189 / 9780812697186

    Serie: Libro 25 di 125 - Popular Culture and Philosophy

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    Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)

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    Condizione: Usato - Buono

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    Condizione: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.

  • Lingua: Inglese

    Editore: Open Court, 2011

    0812697189 / 9780812697186

    Serie: Libro 25 di 125 - Popular Culture and Philosophy

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    Da: Greenworld Books, arlington, TX, U.S.A.Greenworld Books

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    Condizione: good. Fast Free Shipping â" Good condition. It may show normal signs of use, such as light writing, highlighting, or library markings, but all pages are intact and the book is fully readable. A solid, complete copy that's ready to enjoy.

  • Lingua: Inglese

    Editore: Open Court, 2011

    0812697189 / 9780812697186

    Serie: Libro 25 di 125 - Popular Culture and Philosophy

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    Da: -OnTimeBooks-, Phoenix, AZ, U.S.A.-OnTimeBooks-

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    Condizione: Usato - Molto buono

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    Condizione: very_good. Gently read. May have name of previous ownership, or ex-library edition. Binding tight; spine straight and smooth, with no creasing; covers clean and crisp. Minimal signs of handling or shelving. 100% GUARANTEE! Shipped with delivery confirmation, if you're not satisfied with purchase please return item! Ships USPS Media Mail.

  • Lingua: Inglese

    Editore: Open Court, 2011

    0812697189 / 9780812697186

    Serie: Libro 25 di 125 - Popular Culture and Philosophy

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    Da: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.ThriftBooks-Atlanta

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    Condizione: Usato - Buono

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    Paperback. Condizione: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less.

  • Lingua: Inglese

    Editore: Open Court, 2011

    0812697189 / 9780812697186

    Serie: Libro 25 di 125 - Popular Culture and Philosophy

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    Da: Better World Books: West, Reno, NV, U.S.A.Better World Books: West

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    Condizione: Usato - Molto buono

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    Condizione: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Lingua: Inglese

    Editore: Open Court, 2011

    0812697189 / 9780812697186

    Serie: Libro 25 di 125 - Popular Culture and Philosophy

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    Da: Better World Books: West, Reno, NV, U.S.A.Better World Books: West

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    Condizione: Usato - Buono

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    Condizione: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Lingua: Inglese

    Editore: Open Court, 2011

    0812697189 / 9780812697186

    Serie: Libro 25 di 125 - Popular Culture and Philosophy

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    Condizione: New.

  • Lingua: Inglese

    Editore: Open Court, 2011

    0812697189 / 9780812697186

    Serie: Libro 25 di 125 - Popular Culture and Philosophy

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    Da: Lakeside Books, Benton Harbor, MI, U.S.A.Lakeside Books

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    Condizione: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books.

  • Lingua: Inglese

    Editore: Open Court 6/7/2011, 2011

    0812697189 / 9780812697186

    Serie: Libro 25 di 125 - Popular Culture and Philosophy

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    Da: BargainBookStores, Grand Rapids, MI, U.S.A.BargainBookStores

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    Paperback or Softback. Condizione: New. Halo and Philosophy: Intellect Evolved. Book.

  • Lingua: Inglese

    Editore: Open Court, 2011

    0812697189 / 9780812697186

    Serie: Libro 25 di 125 - Popular Culture and Philosophy

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Open Court Publishing Co ,U.S., US, 2011

    0812697189 / 9780812697186

    Serie: Libro 25 di 125 - Popular Culture and Philosophy

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    Da: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA

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    Paperback. Condizione: New. Since the Doom series, First Person Shooter (FPS) videogames have ricocheted through the gaming community, often reaching outside that community to the wider public. While critics primarily lampoon FPSs for their aggressiveness and on-screen violence, gamers see something else. Halo is one of the greatest, most successful FPSs ever to grace the world of gaming. Although Halo is a FPS, it has a science-fiction storyline that draws from previous award-winning science fiction literature. It employs a game mechanic that limits the amount of weapons a player can carry to two, and a multiplayer element that has spawned websites like Red vs. Blue and games within the game created by players themselves. Halo's unique and extraordinary features raise serious questions. Are campers really doing anything wrong? Does Halo's music match the experience of the gamer? Would Plato have used Halo to train citizens to live an ethical life? What sort of Artificial Intelligence exists in Halo and how is it used? Can the player's experience of war tell us anything about actual war? Is there meaning to Master Chief's rough existence?How does it affect the player's ego if she identifies too strongly with an aggressive character like Master Chief? Is Halo really science fiction? Can Halo be used for enlightenment-oriented thinking in the Buddhist sense? Does Halo's weapon limitation actually contribute to the depth of the gameplay? When we willingly play Halo only to die again and again, are we engaging in some sort of self-injurious behavior? What is expansive gameplay and how can it be informed by the philosophy of Michel Foucault? In what way does Halo's post-apocalyptic paradigm force gamers to see themselves as agents of divine deliverance? What can Red vs. Blue teach us about personal identity? These questions are tackled by writers who are both Halo cognoscenti and active philosophers, with a foreword by renowned Halo fiction author Fred Van Lente and an afterword by leading games scholar and artist Roger Ngim.

  • Lingua: Inglese

    Editore: Open Court, 2011

    0812697189 / 9780812697186

    Serie: Libro 25 di 125 - Popular Culture and Philosophy

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    Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks

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    Condizione: Usato - Molto buono

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    Paperback. Condizione: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Lingua: Inglese

    Editore: Open Court, 2011

    0812697189 / 9780812697186

    Serie: Libro 25 di 125 - Popular Culture and Philosophy

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    Da: California Books, Miami, FL, U.S.A.California Books

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    Condizione: New.

  • Lingua: Inglese

    Editore: Open Court Publishing Co ,U.S., US, 2011

    0812697189 / 9780812697186

    Serie: Libro 25 di 125 - Popular Culture and Philosophy

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    Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA

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    Paperback. Condizione: New. Since the Doom series, First Person Shooter (FPS) videogames have ricocheted through the gaming community, often reaching outside that community to the wider public. While critics primarily lampoon FPSs for their aggressiveness and on-screen violence, gamers see something else. Halo is one of the greatest, most successful FPSs ever to grace the world of gaming. Although Halo is a FPS, it has a science-fiction storyline that draws from previous award-winning science fiction literature. It employs a game mechanic that limits the amount of weapons a player can carry to two, and a multiplayer element that has spawned websites like Red vs. Blue and games within the game created by players themselves. Halo's unique and extraordinary features raise serious questions. Are campers really doing anything wrong? Does Halo's music match the experience of the gamer? Would Plato have used Halo to train citizens to live an ethical life? What sort of Artificial Intelligence exists in Halo and how is it used? Can the player's experience of war tell us anything about actual war? Is there meaning to Master Chief's rough existence?How does it affect the player's ego if she identifies too strongly with an aggressive character like Master Chief? Is Halo really science fiction? Can Halo be used for enlightenment-oriented thinking in the Buddhist sense? Does Halo's weapon limitation actually contribute to the depth of the gameplay? When we willingly play Halo only to die again and again, are we engaging in some sort of self-injurious behavior? What is expansive gameplay and how can it be informed by the philosophy of Michel Foucault? In what way does Halo's post-apocalyptic paradigm force gamers to see themselves as agents of divine deliverance? What can Red vs. Blue teach us about personal identity? These questions are tackled by writers who are both Halo cognoscenti and active philosophers, with a foreword by renowned Halo fiction author Fred Van Lente and an afterword by leading games scholar and artist Roger Ngim.

  • Lingua: Inglese

    Editore: Open Court Pub Co, 2011

    0812697189 / 9780812697186

    Serie: Libro 25 di 125 - Popular Culture and Philosophy

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    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    Paperback. Condizione: Brand New. 288 pages. 9.00x5.75x0.75 inches. In Stock.

  • Lingua: Inglese

    Editore: Open Court, 2011

    0812697189 / 9780812697186

    Serie: Libro 25 di 125 - Popular Culture and Philosophy

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    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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    Condizione: New.

  • Lingua: Inglese

    Editore: Open Court, 2011

    0812697189 / 9780812697186

    Serie: Libro 25 di 125 - Popular Culture and Philosophy

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    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Open Court Publishing Co ,U.S., US, 2011

    0812697189 / 9780812697186

    Serie: Libro 25 di 125 - Popular Culture and Philosophy

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    Da: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United

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    Paperback. Condizione: New. Since the Doom series, First Person Shooter (FPS) videogames have ricocheted through the gaming community, often reaching outside that community to the wider public. While critics primarily lampoon FPSs for their aggressiveness and on-screen violence, gamers see something else. Halo is one of the greatest, most successful FPSs ever to grace the world of gaming. Although Halo is a FPS, it has a science-fiction storyline that draws from previous award-winning science fiction literature. It employs a game mechanic that limits the amount of weapons a player can carry to two, and a multiplayer element that has spawned websites like Red vs. Blue and games within the game created by players themselves. Halo's unique and extraordinary features raise serious questions. Are campers really doing anything wrong? Does Halo's music match the experience of the gamer? Would Plato have used Halo to train citizens to live an ethical life? What sort of Artificial Intelligence exists in Halo and how is it used? Can the player's experience of war tell us anything about actual war? Is there meaning to Master Chief's rough existence?How does it affect the player's ego if she identifies too strongly with an aggressive character like Master Chief? Is Halo really science fiction? Can Halo be used for enlightenment-oriented thinking in the Buddhist sense? Does Halo's weapon limitation actually contribute to the depth of the gameplay? When we willingly play Halo only to die again and again, are we engaging in some sort of self-injurious behavior? What is expansive gameplay and how can it be informed by the philosophy of Michel Foucault? In what way does Halo's post-apocalyptic paradigm force gamers to see themselves as agents of divine deliverance? What can Red vs. Blue teach us about personal identity? These questions are tackled by writers who are both Halo cognoscenti and active philosophers, with a foreword by renowned Halo fiction author Fred Van Lente and an afterword by leading games scholar and artist Roger Ngim.

  • Lingua: Inglese

    Editore: Open Court Jun 2011, 2011

    0812697189 / 9780812697186

    Serie: Libro 25 di 125 - Popular Culture and Philosophy

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    Taschenbuch. Condizione: Neu. Neuware - Since the Doom series, First Person Shooter (FPS) videogames have ricocheted through the gaming community, often reaching outside that community to the wider public. While critics primarily lampoon FPSs for their aggressiveness and on-screen violence, gamers see something else. Halo is one of the greatest, most successful FPSs ever to grace the world of gaming. Although Halo is a FPS, it has a science-fiction storyline that draws from previous award-winning science fiction literature. It employs a game mechanic that limits the amount of weapons a player can carry to two, and a multiplayer element that has spawned websites like Red vs. Blue and games within the game created by players themselves.Halo's unique and extraordinary features raise serious questions. Are campers really doing anything wrong Does Halo's music match the experience of the gamer Would Plato have used Halo to train citizens to live an ethical life What sort of Artificial Intelligence exists in Halo and how is it used Can the player's experience of war tell us anything about actual war Is there meaning to Master Chief's rough existence How does it affect the player's ego if she identifies too strongly with an aggressive character like Master Chief Is Halo really science fiction Can Halo be used for enlightenment-oriented thinking in the Buddhist sense Does Halo's weapon limitation actually contribute to the depth of the gameplay When we willingly play Halo only to die again and again, are we engaging in some sort of self-injurious behavior What is expansive gameplay and how can it be informed by the philosophy of Michel Foucault In what way does Halo's post-apocalyptic paradigm force gamers to see themselves as agents of divine deliverance What can Red vs. Blue teach us about personal identity These questions are tackled by writers who are both Halo cognoscenti and active philosophers, with a foreword by renowned Halo fiction author Fred Van Lente and an afterword by leading games scholar and artist Roger Ngim.

  • Lingua: Inglese

    Editore: OPEN COURT, 2011

    0812697189 / 9780812697186

    Serie: Libro 25 di 125 - Popular Culture and Philosophy

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    Da: moluna, Greven, Germaniamoluna

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    Condizione: New. KlappentextrnrnSince the Doom series, First Person Shooter (FPS) videogames have ricocheted through the gaming community, often reaching outside that community to the wider public. While critics primarily lampoon FPSs for their aggre.

  • Lingua: Inglese

    Editore: Open Court, 2011

    0812697189 / 9780812697186

    Serie: Libro 25 di 125 - Popular Culture and Philosophy

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    Da: BennettBooksLtd, Los Angeles, CA, U.S.A.BennettBooksLtd

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    paperback. Condizione: New. In shrink wrap. Looks like an interesting title.

  • Lingua: Inglese

    Editore: Open Court Publishing Co ,U.S., US, 2011

    0812697189 / 9780812697186

    Serie: Libro 25 di 125 - Popular Culture and Philosophy

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    Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK

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    EUR 19,25

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    Paperback. Condizione: New. Since the Doom series, First Person Shooter (FPS) videogames have ricocheted through the gaming community, often reaching outside that community to the wider public. While critics primarily lampoon FPSs for their aggressiveness and on-screen violence, gamers see something else. Halo is one of the greatest, most successful FPSs ever to grace the world of gaming. Although Halo is a FPS, it has a science-fiction storyline that draws from previous award-winning science fiction literature. It employs a game mechanic that limits the amount of weapons a player can carry to two, and a multiplayer element that has spawned websites like Red vs. Blue and games within the game created by players themselves. Halo's unique and extraordinary features raise serious questions. Are campers really doing anything wrong? Does Halo's music match the experience of the gamer? Would Plato have used Halo to train citizens to live an ethical life? What sort of Artificial Intelligence exists in Halo and how is it used? Can the player's experience of war tell us anything about actual war? Is there meaning to Master Chief's rough existence?How does it affect the player's ego if she identifies too strongly with an aggressive character like Master Chief? Is Halo really science fiction? Can Halo be used for enlightenment-oriented thinking in the Buddhist sense? Does Halo's weapon limitation actually contribute to the depth of the gameplay? When we willingly play Halo only to die again and again, are we engaging in some sort of self-injurious behavior? What is expansive gameplay and how can it be informed by the philosophy of Michel Foucault? In what way does Halo's post-apocalyptic paradigm force gamers to see themselves as agents of divine deliverance? What can Red vs. Blue teach us about personal identity? These questions are tackled by writers who are both Halo cognoscenti and active philosophers, with a foreword by renowned Halo fiction author Fred Van Lente and an afterword by leading games scholar and artist Roger Ngim.

  • Lingua: Inglese

    Editore: Open Court Publishing Co ,U.S., 2011

    0812697189 / 9780812697186

    Serie: Libro 25 di 125 - Popular Culture and Philosophy

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    Da: THE SAINT BOOKSTORE, Southport, Regno UnitoTHE SAINT BOOKSTORE

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    EUR 20,56

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    Paperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.