Tipo di articolo
Condizioni
Legatura
Ulteriori caratteristiche
Spedizione gratuita
Paese del venditore
Valutazione venditore
Editore: Univ Of Minnesota Press, 2006
ISBN 10: 0816648514ISBN 13: 9780816648511
Da: SecondSale, Montgomery, IL, U.S.A.
Libro
Condizione: Acceptable. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
Editore: Univ Of Minnesota Press, 2006
ISBN 10: 0816648514ISBN 13: 9780816648511
Da: SecondSale, Montgomery, IL, U.S.A.
Libro
Condizione: Good. Item in good condition. Textbooks may not include supplemental items i.e. CDs, access codes etc.
Editore: University of Minnesota Press, 2006
ISBN 10: 0816648514ISBN 13: 9780816648511
Da: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
Libro
Paperback. Condizione: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 0.54.
Editore: University of Minnesota Press, 2006
ISBN 10: 0816648514ISBN 13: 9780816648511
Da: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Libro
Paperback. Condizione: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 0.54.
Editore: University of Minnesota Press, 2006
ISBN 10: 0816648514ISBN 13: 9780816648511
Da: ThriftBooks-Phoenix, Phoenix, AZ, U.S.A.
Libro
Paperback. Condizione: Good. No Jacket. Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less 0.54.
Editore: University of Minnesota Press, 2006
ISBN 10: 0816648514ISBN 13: 9780816648511
Da: ThriftBooks-Dallas, Dallas, TX, U.S.A.
Libro
Paperback. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 0.54.
Editore: University of Minnesota Press, 2006
ISBN 10: 0816648514ISBN 13: 9780816648511
Da: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
Libro
Paperback. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less 0.54.
Editore: University of Minnesota Press, 2006
ISBN 10: 0816648514ISBN 13: 9780816648511
Da: Better World Books, Mishawaka, IN, U.S.A.
Libro
Condizione: Good. Former library book; may include library markings. Used book that is in clean, average condition without any missing pages.
Editore: University of Minnesota Press, 2006
ISBN 10: 0816648514ISBN 13: 9780816648511
Da: Better World Books, Mishawaka, IN, U.S.A.
Libro
Condizione: Good. Used book that is in clean, average condition without any missing pages.
Editore: Univ Of Minnesota Press, 2006
ISBN 10: 0816648514ISBN 13: 9780816648511
Da: Ergodebooks, Houston, TX, U.S.A.
Libro
Softcover. Condizione: Good. Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures (Zork, for example) and have little to say about such visually and conceptually sophisticated games as Final Fantasy X, Shenmue, Grand Theft Auto, Halo, and The Sims, in which players inhabit elaborately detailed worlds and manipulate digital avatars with a vast-and in some cases, almost unlimited-array of actions and choices.In Gaming, Alexander Galloway instead considers the video game as a distinct cultural form that demands a new and unique interpretive framework. Drawing on a wide range of disciplines, particularly critical theory and media studies, he analyzes video games as something to be played rather than as texts to be read, and traces in five concise chapters how the algorithmic culture created by video games intersects with theories of visuality, realism, allegory, and the avant-garde. If photographs are images and films are moving images, then, Galloway asserts, video games are best defined as actions.Using examples from more than fifty video games, Galloway constructs a classification system of action in video games, incorporating standard elements of gameplay as well as software crashes, network lags, and the use of cheats and game hacks. In subsequent chapters, he explores the overlap between the conventions of film and video games, the political and cultural implications of gaming practices, the visual environment of video games, and the status of games as an emerging cultural form.Together, these essays offer a new conception of gaming and, more broadly, of electronic culture as a whole, one that celebrates and does not lament the qualities of the digital age.Alexander R. Galloway is assistant professor of culture and communication at New York University and author of Protocol: How Control Exists after Decentralization.
Editore: Univ Of Minnesota Press, 2006
ISBN 10: 0816648514ISBN 13: 9780816648511
Da: Midtown Scholar Bookstore, Harrisburg, PA, U.S.A.
Libro
Paperback. Condizione: Good. Good - Bumped and creased book with tears to the extremities, but not affecting the text block, may have remainder mark or previous owner's name - GOOD PAPERBACK Standard-sized.
Editore: Univ Of Minnesota Press, 2006
ISBN 10: 0816648514ISBN 13: 9780816648511
Da: Midtown Scholar Bookstore, Harrisburg, PA, U.S.A.
Libro
Paperback. Condizione: Very Good. Very Good - Crisp, clean, unread book with some shelfwear/edgewear, may have a remainder mark - NICE PAPERBACK Standard-sized.
Editore: Univ Of Minnesota Press, 2006
ISBN 10: 0816648514ISBN 13: 9780816648511
Da: Books From California, Simi Valley, CA, U.S.A.
Libro
Paperback. Condizione: Good.
Editore: University of Minnesota Press, 2006
ISBN 10: 0816648514ISBN 13: 9780816648511
Da: ANARTIST, New York, NY, U.S.A.
Libro
Softcover, 144 pages, very good condition, light rubbing to covers; no internal marks. Foreign shipping may be extra.
Editore: Univ Of Minnesota Press, 2006
ISBN 10: 0816648514ISBN 13: 9780816648511
Da: GF Books, Inc., Hawthorne, CA, U.S.A.
Libro
Condizione: Good. Book is in Used-Good condition. Pages and cover are clean and intact. Used items may not include supplementary materials such as CDs or access codes. May show signs of minor shelf wear and contain limited notes and highlighting. 0.5.
Editore: Univ Of Minnesota Press, 2006
ISBN 10: 0816648514ISBN 13: 9780816648511
Da: GreatBookPrices, Columbia, MD, U.S.A.
Libro
Condizione: As New. Unread book in perfect condition.
Editore: Univ Of Minnesota Press, 2006
ISBN 10: 0816648514ISBN 13: 9780816648511
Da: Campbell Bookstore, Austin, TX, U.S.A.
Libro
Condizione: very good.
Editore: Univ Of Minnesota Press, 2006
ISBN 10: 0816648514ISBN 13: 9780816648511
Da: GreatBookPrices, Columbia, MD, U.S.A.
Libro
Condizione: New.
Editore: Univ Of Minnesota Press, 2006
ISBN 10: 0816648514ISBN 13: 9780816648511
Da: GF Books, Inc., Hawthorne, CA, U.S.A.
Libro
Condizione: New. Book is in NEW condition. 0.5.
Editore: Univ Of Minnesota Press, 2006
ISBN 10: 0816648514ISBN 13: 9780816648511
Da: Book Deals, Tucson, AZ, U.S.A.
Libro
Condizione: New. New! This book is in the same immaculate condition as when it was published 0.5.
Editore: University of Minnesota Press 2006-05-27, Minneapolis, Minn. |London, 2006
ISBN 10: 0816648514ISBN 13: 9780816648511
Da: Blackwell's, London, Regno Unito
Libro
paperback. Condizione: New. Language: ENG.
Editore: Univ Of Minnesota Press, 2006
ISBN 10: 0816648514ISBN 13: 9780816648511
Da: Ergodebooks, Houston, TX, U.S.A.
Libro
Softcover. Condizione: New. Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures (Zork, for example) and have little to say about such visually and conceptually sophisticated games as Final Fantasy X, Shenmue, Grand Theft Auto, Halo, and The Sims, in which players inhabit elaborately detailed worlds and manipulate digital avatars with a vast-and in some cases, almost unlimited-array of actions and choices.In Gaming, Alexander Galloway instead considers the video game as a distinct cultural form that demands a new and unique interpretive framework. Drawing on a wide range of disciplines, particularly critical theory and media studies, he analyzes video games as something to be played rather than as texts to be read, and traces in five concise chapters how the algorithmic culture created by video games intersects with theories of visuality, realism, allegory, and the avant-garde. If photographs are images and films are moving images, then, Galloway asserts, video games are best defined as actions.Using examples from more than fifty video games, Galloway constructs a classification system of action in video games, incorporating standard elements of gameplay as well as software crashes, network lags, and the use of cheats and game hacks. In subsequent chapters, he explores the overlap between the conventions of film and video games, the political and cultural implications of gaming practices, the visual environment of video games, and the status of games as an emerging cultural form.Together, these essays offer a new conception of gaming and, more broadly, of electronic culture as a whole, one that celebrates and does not lament the qualities of the digital age.Alexander R. Galloway is assistant professor of culture and communication at New York University and author of Protocol: How Control Exists after Decentralization.
Editore: Univ Of Minnesota Press, 2006
ISBN 10: 0816648514ISBN 13: 9780816648511
Da: GoldBooks, Denver, CO, U.S.A.
Libro
Paperback. Condizione: very good. Very Good Copy. Customer Service Guaranteed.
Editore: Univ Of Minnesota Press, 2006
ISBN 10: 0816648514ISBN 13: 9780816648511
Da: Toscana Books, AUSTIN, TX, U.S.A.
Libro
Paperback. Condizione: very good. Purchase pre-owned books for prompt service and customer satisfaction.
Editore: Univ Of Minnesota Press, 2006
ISBN 10: 0816648514ISBN 13: 9780816648511
Da: GoldenDragon, Houston, TX, U.S.A.
Libro
Paperback. Condizione: new. Buy for Great customer experience.
Editore: Univ Of Minnesota Press, 2006
ISBN 10: 0816648514ISBN 13: 9780816648511
Da: Wizard Books, Long Beach, CA, U.S.A.
Libro
Paperback. Condizione: new. New.
Editore: Univ of Minnesota Pr, 2006
ISBN 10: 0816648514ISBN 13: 9780816648511
Da: Revaluation Books, Exeter, Regno Unito
Libro
Paperback. Condizione: Brand New. 1st edition. 143 pages. 8.00x5.25x0.50 inches. In Stock.
Editore: Univ Of Minnesota Press, 2006
ISBN 10: 0816648514ISBN 13: 9780816648511
Da: GoldBooks, Denver, CO, U.S.A.
Libro
Paperback. Condizione: new. New Copy. Customer Service Guaranteed.
Editore: Univ Of Minnesota Press, 2006
ISBN 10: 0816648514ISBN 13: 9780816648511
Da: Front Cover Books, Denver, CO, U.S.A.
Libro
Condizione: new.
Editore: University of Minnesota Press, 2006
ISBN 10: 0816648514ISBN 13: 9780816648511
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
Libro
Paperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days. Considers the video game as a distinct cultural form that demands a unique interpretive framework. This book analyzes video games as something to be played rather than as texts to be read, and traces how the "algorithmic culture" created by video games intersects with theories of visuality, realism, allegory, and the avant-garde.