Isbn: 9780816648511 - gaming: essays on algorithmic culture (28 risultati)

Lingua: Inglese
Editore: Univ Of Minnesota Press, 2006
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Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)
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Lingua: Inglese
Editore: University of Minnesota Press, 2006
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Condizione: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

Lingua: Inglese
Editore: Univ Of Minnesota Press, 2006
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Lingua: Inglese
Editore: Univ Of Minnesota Press, 2006
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paperback. Condizione: Very Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or limited writing/highlighting. We ship orders daily and Customer Service is our top priority.

Lingua: Inglese
Editore: Univ Of Minnesota Press, 2006
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paperback. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

Lingua: Inglese
Editore: Univ Of Minnesota Press, 2006
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Da: Midtown Scholar Bookstore, Harrisburg, PA, U.S.A.Midtown Scholar Bookstore
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Paperback. Condizione: Very Good. Very Good - Crisp, clean, unread book with some shelfwear/edgewear, may have a remainder mark - NICE PAPERBACK Standard-sized.

Lingua: Inglese
Editore: Univ Of Minnesota Press, 2006
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Da: HPB-Red, Dallas, TX, U.S.A.HPB-Red
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paperback. Condizione: Acceptable. Connecting readers with great books since 1972. Used textbooks may not include companion materials such as access codes, etc. May have condition issues including wear and notes/highlighting. We ship orders daily and Customer Service is our top priority.

Lingua: Inglese
Editore: Univ Of Minnesota Press, 2006
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Da: Books Liquidation, Sacramento, CA, U.S.A.Books Liquidation
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paperback. Condizione: Good.

Lingua: Inglese
Editore: Univ Of Minnesota Press, 2006
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Da: Midtown Scholar Bookstore, Harrisburg, PA, U.S.A.Midtown Scholar Bookstore
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Paperback. Condizione: Good. Good - Bumped and creased book with tears to the extremities, but not affecting the text block, may have remainder mark or previous owner's name - GOOD PAPERBACK Standard-sized.

Lingua: Inglese
Editore: University of Minnesota Press May 2006, 2006
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Da: Dunaway Books, St. Louis, MO, U.S.A.Dunaway Books
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Soft cover. Condizione: Like New. No markings.

Lingua: Inglese
Editore: -, 2006
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Da: AwesomeBooks, Wallingford, Regno UnitoAwesomeBooks
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paperback. Condizione: Very Good. Gaming: Essays On Algorithmic Culture: 18 (Electronic Mediations) This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping.…

Lingua: Inglese
Editore: Univ Of Minnesota Press, 2006
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Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Condizione: As New. Unread book in perfect condition.

Lingua: Inglese
Editore: Univ Of Minnesota Press, 2006
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Da: Your Online Bookstore, Houston, TX, U.S.A.Your Online Bookstore
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paperback. Condizione: New.

Lingua: Inglese
Editore: Univ Of Minnesota Press, 2006
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Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Condizione: New.

Lingua: Inglese
Editore: - -, 2006
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Da: Bahamut Media, Reading, Regno UnitoBahamut Media
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paperback. Condizione: Very Good. This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. …

Lingua: Inglese
Editore: MP - University Of Minnesota Press, 2006
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Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK
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PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

Lingua: Inglese
Editore: Univ Of Minnesota Press, 2006
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Da: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand
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Condizione: new.

Lingua: Inglese
Editore: Univ of Minnesota Pr, 2006
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Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
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Paperback. Condizione: Brand New. 1st edition. 143 pages. 8.00x5.25x0.50 inches. In Stock.

Lingua: Inglese
Editore: University of Minnesota Press, 2006
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Da: Majestic Books, Hounslow, Regno UnitoMajestic Books
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Condizione: New. pp. 160.

Lingua: Inglese
Editore: University of Minnesota Press, 2006
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Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.
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Condizione: New. Series: Electronic Meditations Series. Num Pages: 168 pages, 39 halftones, 2 line art illustrations, 3 tables. BIC Classification: JFCA; UDX. Category: (G) General (US: Trade). Dimension: 218 x 212 x 10. Weight in Grams: 230. . 2006. 0th Edition. Paperback. . . . .

Lingua: Inglese
Editore: Univ Of Minnesota Press, 2006
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Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections
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Condizione: New. In English.

Lingua: Inglese
Editore: University of Minnesota Press, 2006
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Da: Books Puddle, Woodside, NY, U.S.A.Books Puddle
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Condizione: New. pp. 160 Index.

Lingua: Inglese
Editore: University of Minnesota Press, 2006
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Da: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore
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Condizione: New. Series: Electronic Meditations Series. Num Pages: 168 pages, 39 halftones, 2 line art illustrations, 3 tables. BIC Classification: JFCA; UDX. Category: (G) General (US: Trade). Dimension: 218 x 212 x 10. Weight in Grams: 230. . 2006. 0th Edition. Paperback. . . . . Books ship from the US and Ireland.…

Lingua: Inglese
Editore: Univ Of Minnesota Press, 2006
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Condizione: New.

Lingua: Inglese
Editore: Univ Of Minnesota Press, 2006
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Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
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Condizione: As New. Unread book in perfect condition.

Lingua: Inglese
Editore: Univ Of Minnesota Press, 2006
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Da: BennettBooksLtd, Los Angeles, CA, U.S.A.BennettBooksLtd
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Paperback. Condizione: New. In shrink wrap. Looks like an interesting title.

Lingua: Inglese
Editore: University Of Minnesota Press, 2006
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- Print on Demand
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.
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Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures (Zork, for example) and have little to say about such visually and conceptually sophisticated games as Final Fantasy X, Shenmue, Grand Theft Auto, Halo, and The Sims, in which players inhabit elaborately detailed worlds and manipulate digital avatars with a vast-and in some cases, almost unlimited-array of actions and choices. In Gaming, Alexander Galloway instead considers the video game as a distinct cultural form that demands a new and unique interpretive framework. Drawing on a wide range of disciplines, particularly critical theory and media studies, he analyzes video games as something to be played rather than as texts to be read, and traces in five concise chapters how the 'algorithmic culture' created by video games intersects with theories of visuality, realism, allegory, and the avant-garde. If photographs are images and films are moving images, then, Galloway asserts, video games are best defined as actions. Using examples from more than fifty video games, Galloway constructs a classification system of action in video games, incorporating standard elements of gameplay as well as software crashes, network lags, and the use of cheats and game hacks. In subsequent chapters, he explores the overlap between the conventions of film and video games, the political and cultural implications of gaming practices, the visual environment of video games, and the status of games as an emerging cultural form. Together, these essays offer a new conception of gaming and, more broadly, of electronic culture as a whole, one that celebrates and does not lament the qualities of the digital age. Alexander R. Galloway is assistant professor of culture and communication at New York University and author of Protocol: How Control Exists after Decentralization. 160 pp. Englisch.…

Lingua: Inglese
Editore: University Of Minnesota Press, 2006
- Brossura
- Print on Demand
Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
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EUR 19,38
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Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Video games have been a central feature of the cultural landscape for over twenty years and now rival older media like movies, television, and music in popularity and cultural influence. Yet there have been relatively few attempts to understand the video game as an independent medium. Most such efforts focus on the earliest generation of text-based adventures (Zork, for example) and have little to say about such visually and conceptually sophisticated games as Final Fantasy X, Shenmue, Grand Theft Auto, Halo, and The Sims, in which players inhabit elaborately detailed worlds and manipulate digital avatars with a vast-and in some cases, almost unlimited-array of actions and choices. In Gaming, Alexander Galloway instead considers the video game as a distinct cultural form that demands a new and unique interpretive framework. Drawing on a wide range of disciplines, particularly critical theory and media studies, he analyzes video games as something to be played rather than as texts to be read, and traces in five concise chapters how the 'algorithmic culture' created by video games intersects with theories of visuality, realism, allegory, and the avant-garde. If photographs are images and films are moving images, then, Galloway asserts, video games are best defined as actions. Using examples from more than fifty video games, Galloway constructs a classification system of action in video games, incorporating standard elements of gameplay as well as software crashes, network lags, and the use of cheats and game hacks. In subsequent chapters, he explores the overlap between the conventions of film and video games, the political and cultural implications of gaming practices, the visual environment of video games, and the status of games as an emerging cultural form. Together, these essays offer a new conception of gaming and, more broadly, of electronic culture as a whole, one that celebrates and does not lament the qualities of the digital age. Alexander R. Galloway is assistant professor of culture and communication at New York University and author of Protocol: How Control Exists after Decentralization.…