9780816696086 - mixed realism: videogames and the violence of fiction di welsh, timothy j. (14 risultati)

Lingua: Inglese
Editore: Univ Of Minnesota Press, 2016
Serie: Electronic Mediations, Libro 42 di 50. Libro 42 di 50 - Electronic Mediations
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Paperback. Condizione: Good. Highlighting/Underlining/Notes etc. Some shelf wear Satisfaction 100% guaranteed.

Lingua: Inglese
Editore: Univ Of Minnesota Press, 2016
Serie: Electronic Mediations, Libro 42 di 50. Libro 42 di 50 - Electronic Mediations
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Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks
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Paperback. Condizione: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

Lingua: Inglese
Editore: University of Minnesota Press, US, 2016
Serie: Electronic Mediations, Libro 42 di 50. Libro 42 di 50 - Electronic Mediations
- Brossura
Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA
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Paperback. Condizione: New. Mixed Realism is about how we interact with media. Timothy J. Welsh shows how videogames, like novels, both promise and trouble experiences of "immersion." His innovative methodology offers a new understanding of the expanding role of virtuality in contemporary life. Today's wired culture is a mixed r…eality, conducted as exchanges between virtual and material contexts. We make balance transfers at an ATM, update Facebook timelines, and squeeze in sessions of Angry Birds on the subway. However, the "virtual" is still frequently figured as imaginary, as opposed to "real." The vision of 1990s writers of a future that would pit virtual reality against actual reality has never materialized, yet it continues to haunt cultural criticism. Our ongoing anxiety about immersive media now surrounds videogames, especially "shooter games," and manifests as a fear that gamers might not know the difference between the virtual world and the real world.As Welsh notes, this is the paradox of real virtuality. We understand that the media-generated virtualities that fill our lives are not what they represent. But what are they if they are not real? Do they have presence, significance, or influence exceeding their material presence and the user processes that invoke them? What relationships do they establish through and beyond our interactions with them?Mixed Realism brims with fresh analyses of literary works such as Truman Capote's In Cold Blood and Mark Z. Danielewski's House of Leaves, along with sustained readings of controversial videogames such as Super Columbine Massacre and Call of Duty: Modern Warfare 2. Continually connecting the dots between surprising groupings of texts and thinkers, from David Foster Wallace to the cult-classic videogame Eternal Darkness and from Cormac McCarthy to Grand Theft Auto, it offers a fresh perspective on both digital games and contemporary literature.

Lingua: Inglese
Editore: University of Minnesota Press, Minnesota, 2016
Serie: Electronic Mediations, Libro 42 di 50. Libro 42 di 50 - Electronic Mediations
- Brossura
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
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Paperback. Condizione: new. Paperback. Timothy Welsh shows how videogames, like novels, both promise andtrouble experiences of "immersion." From David Foster Wallace to thecult-classic videogame Eternal Darkness and from Cormac McCarthy to GrandTheft Auto, Mixed Realism offers a fresh perspective on digitalgames and contemporary… literature as well as a new understanding of theexpanding role of virtuality in contemporary life. Timothy Welsh shows how videogames, like novels, both promise andtrouble experiences of "immersion." From David Foster Wallace to thecult-classic videogame Eternal Darkness and from Cormac McCarthy to GrandTheft Auto , Mixed Realism Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

Lingua: Inglese
Editore: MP - University Of Minnesota Press, 2016
Serie: Electronic Mediations, Libro 42 di 50. Libro 42 di 50 - Electronic Mediations
- Brossura
Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK
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PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

Lingua: Inglese
Editore: Univ Of Minnesota Press, 2016
Serie: Electronic Mediations, Libro 42 di 50. Libro 42 di 50 - Electronic Mediations
- Brossura
Da: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand
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Condizione: new.

Lingua: Inglese
Editore: Univ of Minnesota Pr, 2016
Serie: Electronic Mediations, Libro 42 di 50. Libro 42 di 50 - Electronic Mediations
- Brossura
Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
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Paperback. Condizione: Brand New. 232 pages. 8.50x5.50x1.00 inches. In Stock.

Lingua: Inglese
Editore: Univ Of Minnesota Press, 2016
Serie: Electronic Mediations, Libro 42 di 50. Libro 42 di 50 - Electronic Mediations
- Brossura
Da: Majestic Books, Hounslow, Regno UnitoMajestic Books
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Condizione: New. pp. 232.

Lingua: Inglese
Editore: University of Minnesota Press, 2016
Serie: Electronic Mediations, Libro 42 di 50. Libro 42 di 50 - Electronic Mediations
- Brossura
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.
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Condizione: New. Series: Electronic Mediations (Paperback). BIC Classification: 1KBB; DSB; JFD; JFFE; UDX. Category: (G) General (US: Trade). Dimension: 213 x 140 x 18. Weight in Grams: 272. . 2017. Paperback / so. . . . .

Lingua: Inglese
Editore: Univ Of Minnesota Press, 2016
Serie: Electronic Mediations, Libro 42 di 50. Libro 42 di 50 - Electronic Mediations
- Brossura
Da: Books Puddle, New York, NY, U.S.A.Books Puddle
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Condizione: New. pp. 232.

Lingua: Inglese
Editore: University of Minnesota Press, 2016
Serie: Electronic Mediations, Libro 42 di 50. Libro 42 di 50 - Electronic Mediations
- Brossura
Da: THE SAINT BOOKSTORE, Southport, Regno UnitoTHE SAINT BOOKSTORE
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Paperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.

Lingua: Inglese
Editore: University of Minnesota Press, 2016
Serie: Electronic Mediations, Libro 42 di 50. Libro 42 di 50 - Electronic Mediations
- Brossura
Da: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore
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Condizione: New. Series: Electronic Mediations (Paperback). BIC Classification: 1KBB; DSB; JFD; JFFE; UDX. Category: (G) General (US: Trade). Dimension: 213 x 140 x 18. Weight in Grams: 272. . 2017. Paperback / so. . . . . Books ship from the US and Ireland.

Lingua: Inglese
Editore: University of Minnesota Press, Minnesota, 2016
Serie: Electronic Mediations, Libro 42 di 50. Libro 42 di 50 - Electronic Mediations
- Brossura
Da: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
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Paperback. Condizione: new. Paperback. Timothy Welsh shows how videogames, like novels, both promise andtrouble experiences of "immersion." From David Foster Wallace to thecult-classic videogame Eternal Darkness and from Cormac McCarthy to GrandTheft Auto, Mixed Realism offers a fresh perspective on digitalgames and contemporary… literature as well as a new understanding of theexpanding role of virtuality in contemporary life. Timothy Welsh shows how videogames, like novels, both promise andtrouble experiences of "immersion." From David Foster Wallace to thecult-classic videogame Eternal Darkness and from Cormac McCarthy to GrandTheft Auto , Mixed Realism Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

Lingua: Inglese
Editore: University of Minnesota Press, US, 2016
Serie: Electronic Mediations, Libro 42 di 50. Libro 42 di 50 - Electronic Mediations
- Brossura
Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK
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EUR 25,53
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Paperback. Condizione: New. Mixed Realism is about how we interact with media. Timothy J. Welsh shows how videogames, like novels, both promise and trouble experiences of "immersion." His innovative methodology offers a new understanding of the expanding role of virtuality in contemporary life. Today's wired culture is a mixed r…eality, conducted as exchanges between virtual and material contexts. We make balance transfers at an ATM, update Facebook timelines, and squeeze in sessions of Angry Birds on the subway. However, the "virtual" is still frequently figured as imaginary, as opposed to "real." The vision of 1990s writers of a future that would pit virtual reality against actual reality has never materialized, yet it continues to haunt cultural criticism. Our ongoing anxiety about immersive media now surrounds videogames, especially "shooter games," and manifests as a fear that gamers might not know the difference between the virtual world and the real world.As Welsh notes, this is the paradox of real virtuality. We understand that the media-generated virtualities that fill our lives are not what they represent. But what are they if they are not real? Do they have presence, significance, or influence exceeding their material presence and the user processes that invoke them? What relationships do they establish through and beyond our interactions with them?Mixed Realism brims with fresh analyses of literary works such as Truman Capote's In Cold Blood and Mark Z. Danielewski's House of Leaves, along with sustained readings of controversial videogames such as Super Columbine Massacre and Call of Duty: Modern Warfare 2. Continually connecting the dots between surprising groupings of texts and thinkers, from David Foster Wallace to the cult-classic videogame Eternal Darkness and from Cormac McCarthy to Grand Theft Auto, it offers a fresh perspective on both digital games and contemporary literature.