Paperback. Condizione: Good. Highlighting/Underlining/Notes etc. Some shelf wear Satisfaction 100% guaranteed.
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Aggiungi al carrelloPaperback. Condizione: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.
Da: GreatBookPrices, Columbia, MD, U.S.A.
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Lingua: Inglese
Editore: University of Minnesota Press, US, 2016
ISBN 10: 081669608X ISBN 13: 9780816696086
Da: Rarewaves.com USA, London, LONDO, Regno Unito
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Aggiungi al carrelloPaperback. Condizione: New. Mixed Realism is about how we interact with media. Timothy J. Welsh shows how videogames, like novels, both promise and trouble experiences of "immersion." His innovative methodology offers a new understanding of the expanding role of virtuality in contemporary life. Today's wired culture is a mixed reality, conducted as exchanges between virtual and material contexts. We make balance transfers at an ATM, update Facebook timelines, and squeeze in sessions of Angry Birds on the subway. However, the "virtual" is still frequently figured as imaginary, as opposed to "real." The vision of 1990s writers of a future that would pit virtual reality against actual reality has never materialized, yet it continues to haunt cultural criticism. Our ongoing anxiety about immersive media now surrounds videogames, especially "shooter games," and manifests as a fear that gamers might not know the difference between the virtual world and the real world.As Welsh notes, this is the paradox of real virtuality. We understand that the media-generated virtualities that fill our lives are not what they represent. But what are they if they are not real? Do they have presence, significance, or influence exceeding their material presence and the user processes that invoke them? What relationships do they establish through and beyond our interactions with them?Mixed Realism brims with fresh analyses of literary works such as Truman Capote's In Cold Blood and Mark Z. Danielewski's House of Leaves, along with sustained readings of controversial videogames such as Super Columbine Massacre and Call of Duty: Modern Warfare 2. Continually connecting the dots between surprising groupings of texts and thinkers, from David Foster Wallace to the cult-classic videogame Eternal Darkness and from Cormac McCarthy to Grand Theft Auto, it offers a fresh perspective on both digital games and contemporary literature.
Lingua: Inglese
Editore: University of Minnesota Press, Minnesota, 2016
ISBN 10: 081669608X ISBN 13: 9780816696086
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. Timothy Welsh shows how videogames, like novels, both promise andtrouble experiences of "immersion." From David Foster Wallace to thecult-classic videogame Eternal Darkness and from Cormac McCarthy to GrandTheft Auto, Mixed Realism offers a fresh perspective on digitalgames and contemporary literature as well as a new understanding of theexpanding role of virtuality in contemporary life. Timothy Welsh shows how videogames, like novels, both promise andtrouble experiences of "immersion." From David Foster Wallace to thecult-classic videogame Eternal Darkness and from Cormac McCarthy to GrandTheft Auto , Mixed Realism Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Da: GreatBookPrices, Columbia, MD, U.S.A.
EUR 29,34
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Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: MP - University Of Minnesota Press, 2016
ISBN 10: 081669608X ISBN 13: 9780816696086
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Da: Brook Bookstore On Demand, Napoli, NA, Italia
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Aggiungi al carrelloCondizione: new.
Da: Revaluation Books, Exeter, Regno Unito
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Aggiungi al carrelloPaperback. Condizione: Brand New. 232 pages. 8.50x5.50x1.00 inches. In Stock.
Da: Majestic Books, Hounslow, Regno Unito
EUR 29,92
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Aggiungi al carrelloCondizione: New. pp. 232.
Lingua: Inglese
Editore: University of Minnesota Press, 2016
ISBN 10: 081669608X ISBN 13: 9780816696086
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 30,01
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Aggiungi al carrelloCondizione: New. Series: Electronic Mediations (Paperback). BIC Classification: 1KBB; DSB; JFD; JFFE; UDX. Category: (G) General (US: Trade). Dimension: 213 x 140 x 18. Weight in Grams: 272. . 2017. Paperback / so. . . . .
Condizione: New. pp. 232.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 25,16
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Aggiungi al carrelloCondizione: New.
Lingua: Inglese
Editore: University of Minnesota Press, 2016
ISBN 10: 081669608X ISBN 13: 9780816696086
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 25,19
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Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.
Lingua: Inglese
Editore: University of Minnesota Press, 2016
ISBN 10: 081669608X ISBN 13: 9780816696086
Da: Kennys Bookstore, Olney, MD, U.S.A.
EUR 36,42
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Aggiungi al carrelloCondizione: New. Series: Electronic Mediations (Paperback). BIC Classification: 1KBB; DSB; JFD; JFFE; UDX. Category: (G) General (US: Trade). Dimension: 213 x 140 x 18. Weight in Grams: 272. . 2017. Paperback / so. . . . . Books ship from the US and Ireland.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 28,71
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Lingua: Inglese
Editore: University of Minnesota Press, Minnesota, 2016
ISBN 10: 081669608X ISBN 13: 9780816696086
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 52,11
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. Timothy Welsh shows how videogames, like novels, both promise andtrouble experiences of "immersion." From David Foster Wallace to thecult-classic videogame Eternal Darkness and from Cormac McCarthy to GrandTheft Auto, Mixed Realism offers a fresh perspective on digitalgames and contemporary literature as well as a new understanding of theexpanding role of virtuality in contemporary life. Timothy Welsh shows how videogames, like novels, both promise andtrouble experiences of "immersion." From David Foster Wallace to thecult-classic videogame Eternal Darkness and from Cormac McCarthy to GrandTheft Auto , Mixed Realism Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Lingua: Inglese
Editore: University of Minnesota Press, US, 2016
ISBN 10: 081669608X ISBN 13: 9780816696086
Da: Rarewaves.com UK, London, Regno Unito
EUR 25,18
Quantità: 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Mixed Realism is about how we interact with media. Timothy J. Welsh shows how videogames, like novels, both promise and trouble experiences of "immersion." His innovative methodology offers a new understanding of the expanding role of virtuality in contemporary life. Today's wired culture is a mixed reality, conducted as exchanges between virtual and material contexts. We make balance transfers at an ATM, update Facebook timelines, and squeeze in sessions of Angry Birds on the subway. However, the "virtual" is still frequently figured as imaginary, as opposed to "real." The vision of 1990s writers of a future that would pit virtual reality against actual reality has never materialized, yet it continues to haunt cultural criticism. Our ongoing anxiety about immersive media now surrounds videogames, especially "shooter games," and manifests as a fear that gamers might not know the difference between the virtual world and the real world.As Welsh notes, this is the paradox of real virtuality. We understand that the media-generated virtualities that fill our lives are not what they represent. But what are they if they are not real? Do they have presence, significance, or influence exceeding their material presence and the user processes that invoke them? What relationships do they establish through and beyond our interactions with them?Mixed Realism brims with fresh analyses of literary works such as Truman Capote's In Cold Blood and Mark Z. Danielewski's House of Leaves, along with sustained readings of controversial videogames such as Super Columbine Massacre and Call of Duty: Modern Warfare 2. Continually connecting the dots between surprising groupings of texts and thinkers, from David Foster Wallace to the cult-classic videogame Eternal Darkness and from Cormac McCarthy to Grand Theft Auto, it offers a fresh perspective on both digital games and contemporary literature.