Paperback. Condizione: new. New Copy. Customer Service Guaranteed.
Lingua: Inglese
Editore: American Library Association, US, 2020
ISBN 10: 0838947344 ISBN 13: 9780838947340
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 67,74
Quantità: 4 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they can be incredibly popular. Kroski, a bestselling author as well as an avid gamer herself, has gathered more than 50 creative programming ideas from public, school, and academic libraries nationwide. Most will hit your core gaming audience of teens, but you'll also find plenty of options for adults, tweens, and younger children-the mix of tabletop, video, and live-action gaming programs includes something for everyone. Complete with step-by-step instructions for how to prepare and host programs, a materials and equipment list, estimated budget, and recommendations for age ranges, inside this book you'll find fun ideas such asInstagram or zombie-tag scavenger games;a video game rec league;teaching cybersecurity with Minecraft;STEM with virtual reality and other programs for VR equipment;fostering science literacy with themed board games;a life-sized Game of Life;STEAM with an amazing race;hosting a Gaming Con at your library;video game study breaks for calming students' nerves during Finals Week;leading enthusiasts in writing an original roleplay or designing a board game; andbuilding your collection of games through donations and grants.The engaging programs in this book will have people flocking to your library-it's all in the game.
EUR 61,39
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 368 pages. 8.75x6.00x0.75 inches. In Stock.
Lingua: Inglese
Editore: MP-ALA American Library Assoc, 2020
ISBN 10: 0838947344 ISBN 13: 9780838947340
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 71,73
Quantità: 8 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Lingua: Inglese
Editore: American Library Association, Chicago, IL, 2020
ISBN 10: 0838947344 ISBN 13: 9780838947340
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they can be incredibly popular. Kroski, a bestselling author as well as an avid gamer herself, has gathered more than 50 creative programming ideas from public, school, and academic libraries nationwide. Most will hit your core gaming audience of teens, but you'll also find plenty of options for adults, tweens, and younger children-the mix of tabletop, video, and live-action gaming programs includes something for everyone. Complete with step-by-step instructions for how to prepare and host programs, a materials and equipment list, estimated budget, and recommendations for age ranges, inside this book you'll find fun ideas such asInstagram or zombie-tag scavenger games;a video game rec league;teaching cybersecurity with Minecraft;STEM with virtual reality and other programs for VR equipment;fostering science literacy with themed board games;a life-sized Game of Life;STEAM with an amazing race;hosting a Gaming Con at your library;video game study breaks for calming students' nerves during Finals Week;leading enthusiasts in writing an original roleplay or designing a board game; andbuilding your collection of games through donations and grants.The engaging programs in this book will have people flocking to your library-it's all in the game. Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they can be incredibly popular. This book presents more than 50 creative programming ideas from public, school, and academic libraries. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Lingua: Inglese
Editore: American Library Association, 2020
ISBN 10: 0838947344 ISBN 13: 9780838947340
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 69,17
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: New. 2020. Paperback. . . . . .
Lingua: Inglese
Editore: American Library Association, 2020
ISBN 10: 0838947344 ISBN 13: 9780838947340
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 76,40
Quantità: 8 disponibili
Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.
Lingua: Inglese
Editore: American Library Association, 2020
ISBN 10: 0838947344 ISBN 13: 9780838947340
Da: Kennys Bookstore, Olney, MD, U.S.A.
Condizione: New. 2020. Paperback. . . . . . Books ship from the US and Ireland.
Da: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 92,57
Quantità: 8 disponibili
Aggiungi al carrelloCondizione: new.
Lingua: Inglese
Editore: American Library Association, US, 2020
ISBN 10: 0838947344 ISBN 13: 9780838947340
Da: Rarewaves.com UK, London, Regno Unito
EUR 69,71
Quantità: 4 disponibili
Aggiungi al carrelloPaperback. Condizione: New. Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they can be incredibly popular. Kroski, a bestselling author as well as an avid gamer herself, has gathered more than 50 creative programming ideas from public, school, and academic libraries nationwide. Most will hit your core gaming audience of teens, but you'll also find plenty of options for adults, tweens, and younger children-the mix of tabletop, video, and live-action gaming programs includes something for everyone. Complete with step-by-step instructions for how to prepare and host programs, a materials and equipment list, estimated budget, and recommendations for age ranges, inside this book you'll find fun ideas such asInstagram or zombie-tag scavenger games;a video game rec league;teaching cybersecurity with Minecraft;STEM with virtual reality and other programs for VR equipment;fostering science literacy with themed board games;a life-sized Game of Life;STEAM with an amazing race;hosting a Gaming Con at your library;video game study breaks for calming students' nerves during Finals Week;leading enthusiasts in writing an original roleplay or designing a board game; andbuilding your collection of games through donations and grants.The engaging programs in this book will have people flocking to your library-it's all in the game.
Lingua: Inglese
Editore: American Library Association, Chicago, IL, 2020
ISBN 10: 0838947344 ISBN 13: 9780838947340
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 121,78
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they can be incredibly popular. Kroski, a bestselling author as well as an avid gamer herself, has gathered more than 50 creative programming ideas from public, school, and academic libraries nationwide. Most will hit your core gaming audience of teens, but you'll also find plenty of options for adults, tweens, and younger children-the mix of tabletop, video, and live-action gaming programs includes something for everyone. Complete with step-by-step instructions for how to prepare and host programs, a materials and equipment list, estimated budget, and recommendations for age ranges, inside this book you'll find fun ideas such asInstagram or zombie-tag scavenger games;a video game rec league;teaching cybersecurity with Minecraft;STEM with virtual reality and other programs for VR equipment;fostering science literacy with themed board games;a life-sized Game of Life;STEAM with an amazing race;hosting a Gaming Con at your library;video game study breaks for calming students' nerves during Finals Week;leading enthusiasts in writing an original roleplay or designing a board game; andbuilding your collection of games through donations and grants.The engaging programs in this book will have people flocking to your library-it's all in the game. Gaming programs offer many benefits: they encourage interaction among patrons, strengthen community bonds with the library, and when done right they can be incredibly popular. This book presents more than 50 creative programming ideas from public, school, and academic libraries. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
EUR 77,59
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New. pp. 352.
Condizione: New. pp. 352.