9780990326274 - gamechangers: learning experience design done right (17 risultati)

- Rilegato
Da: ThriftBooks-Dallas, Dallas, TX, U.S.A.ThriftBooks-Dallas
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Discreto
EUR 42,29
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibili
Hardcover. Condizione: Fair. No Jacket. Readable copy. Pages may have considerable notes/highlighting. ~ ThriftBooks: Read More, Spend Less.

- Rilegato
Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 53,61
EUR 2,30 spedizioneSpedito in U.S.A.Quantità: Più di 20 disponibili
Condizione: New.

- Rilegato
Da: BargainBookStores, Grand Rapids, MI, U.S.A.BargainBookStores
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 55,99
Spedizione gratuitaSpedito in U.S.A.Quantità: 5 disponibili
Hardback or Cased Book. Condizione: New. GameChangers: Learning Experience Design Done Right. Book.

- Rilegato
Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Come nuovo
EUR 61,77
EUR 2,30 spedizioneSpedito in U.S.A.Quantità: Più di 20 disponibili
Condizione: As New. Unread book in perfect condition.
Altre immagini- Rilegato
Da: Rarewaves USA, OSWEGO, IL, U.S.A.Rarewaves USA
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 68,13
Spedizione gratuitaSpedito in U.S.A.Quantità: Più di 20 disponibili
Hardback. Condizione: New.

- Rilegato
Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 80,48
Spedizione gratuitaSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
Hardback. Condizione: New.

- Rilegato
Da: Books Puddle, New York, NY, U.S.A.Books Puddle
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 80,26
EUR 3,48 spedizioneSpedito in U.S.A.Quantità: 4 disponibili
Condizione: New.

- Rilegato
Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 68,00
EUR 17,28 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
Condizione: New.

- Rilegato
Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Come nuovo
EUR 69,20
EUR 17,28 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
Condizione: As New. Unread book in perfect condition.

- Rilegato
Da: Revaluation Books, Exeter, , Regno UnitoRevaluation Books
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 80,91
EUR 14,40 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 2 disponibili
Hardcover. Condizione: Brand New. 436 pages. 7.00x1.31x10.00 inches. In Stock.
Altre immagini- Rilegato
Da: Rarewaves USA United, OSWEGO, IL, U.S.A.Rarewaves USA United
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 69,87
EUR 43,62 spedizioneSpedito in U.S.A.Quantità: Più di 20 disponibili
Hardback. Condizione: New.

- Rilegato
Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 74,84
EUR 74,89 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
Hardback. Condizione: New.

- Rilegato
- Print on Demand
Da: Majestic Books, Hounslow, , Regno UnitoMajestic Books
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 75,42
EUR 7,49 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 4 disponibili
Condizione: New. Print on Demand.

- Rilegato
- Print on Demand
Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 76,83
EUR 9,95 spedizioneSpedito da Germania a U.S.A.Quantità: 4 disponibili
Condizione: New. PRINT ON DEMAND.

- Rilegato
- Print on Demand
Da: CitiRetail, Stevenage, Regno UnitoCitiRetail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 75,34
EUR 42,63 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibili
Hardcover. Condizione: new. Hardcover. The Learning and Development field is standing on the edge of seemingly limitless possibilities. And yet. so much of our training still looks like it did twenty years ago. Even when we "embrace" recent technologies, we often use them to reinforce the same old instructional patterns. We plug… modern tools into outdated thinking.Gamification is a prime example.When gamification first emerged as a formalized concept, many of the contributors to this anthology were already there, testing, building, and challenging norms. There was excitement about its potential to truly reimagine learning.But when the mainstream L&D world took notice, gamification was too often treated as a superficial add-on. Points became XP. Gold stars became badges. Leaderboards, well, they were always around. If the LMS didn't support it, it didn't happen. And if it couldn't be implemented easily and cheaply, it was abandoned.So, the vast landscape of play, exploration, agency, and joy was flattened into what was simple to measure and easy to bolt on. Corporate inertia, outdated metrics, and risk-averse mindsets diluted the power of what gamification could truly be. The word itself became suspect, relegated to loyalty programs and gimmicks.But this Community refused to stop there.The contributors to this anthology are members of a global practice that believes learners deserve better. Backed by neuroscience and grounded in human-centered design, they study how people are truly motivated. They explore how learning naturally happens. They integrate tools, strategies, and systems that actually drive behavior change, not just course completions.Yes, most of them began their journey through Sententia's Gamification Certification process. But what sets them apart is what came after. The way they've continued to grow, refine, and lead. Together, they've created a Mastermind where the students have truly surpassed the teacher.This anthology is their invitation to you.It's a collection of voices, stories, strategies, and provocations that challenge the status quo and model what learning can be. Each chapter represents a shift from content delivery to experience design, from compliance to curiosity, from passive to playful. A collection of voices, stories, strategies, and provocations that represents a shift from content delivery to experience design, from compliance to curiosity, from passive to playful. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

- Rilegato
- Print on Demand
Da: preigu, Osnabrück, Germaniapreigu
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 58,35
EUR 70,00 spedizioneSpedito da Germania a U.S.A.Quantità: 5 disponibili
Buch. Condizione: Neu. GameChangers | Learning Experience Design Done Right | Jonathan Peters (u. a.) | Buch | Englisch | 2025 | Sententia Publishing | EAN 9780990326274 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.

- Rilegato
- Print on Demand
Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 71,60
EUR 64,80 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibili
Buch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - The Learning and Development field is standing on the edge of seemingly limitless possibilities. And yet. so much of our training still looks like it did twenty years ago. Even when we 'embrace' recent technologies, we often use them to reinfo…rce the same old instructional patterns. We plug modern tools into outdated thinking.Gamification is a prime example.When gamification first emerged as a formalized concept, many of the contributors to this anthology were already there, testing, building, and challenging norms. There was excitement about its potential to truly reimagine learning.But when the mainstream L&D world took notice, gamification was too often treated as a superficial add-on. Points became XP. Gold stars became badges. Leaderboards, well, they were always around. If the LMS didn't support it, it didn't happen. And if it couldn't be implemented easily and cheaply, it was abandoned.So, the vast landscape of play, exploration, agency, and joy was flattened into what was simple to measure and easy to bolt on. Corporate inertia, outdated metrics, and risk-averse mindsets diluted the power of what gamification could truly be. The word itself became suspect, relegated to loyalty programs and gimmicks.But this Community refused to stop there.The contributors to this anthology are members of a global practice that believes learners deserve better. Backed by neuroscience and grounded in human-centered design, they study how people are truly motivated. They explore how learning naturally happens. They integrate tools, strategies, and systems that actually drive behavior change, not just course completions.Yes, most of them began their journey through Sententia's Gamification Certification process. But what sets them apart is what came after. The way they've continued to grow, refine, and lead. Together, they've created a Mastermind where the students have truly surpassed the teacher.This anthology is their invitation to you.It's a collection of voices, stories, strategies, and provocations that challenge the status quo and model what learning can be. Each chapter represents a shift from content delivery to experience design, from compliance to curiosity, from passive to playful.