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Da: SMASS Sellers, IRVING, TX, U.S.A.
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Software Engineering Perspectives in Computer Game Development | Kendra M. L. Cooper | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2023 | Chapman and Hall/CRC | EAN 9781032011646 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.
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Lingua: Inglese
Editore: Chapman And Hall/CRC Jul 2023, 2023
ISBN 10: 1032011645 ISBN 13: 9781032011646
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 58,70
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives.Key Features:Includes contributions from leading academic experts in the communityPresents a current collection of emerging research at the intersection of games and software engineeringConsiders the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering educationProvides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives 314 pp. Englisch.
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EUR 77,88
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Aggiungi al carrelloPaperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Da: moluna, Greven, Germania
EUR 53,56
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Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Kendra M. L. Cooper is an Independent Scholar and Editor. Her research interests are in software and systems engineering (requirements engineering and architecture) and engineering education. These topics are explored within the context .
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 68,38
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Featuring contributions from leading experts in software engineering, this edited book provides a comprehensive introduction to computer game software development. It is a complex, interdisciplinary field that relies on contributions from a wide variety of disciplines including arts and humanities, behavioural sciences, business, engineering, physical sciences, mathematics, etc. The book focuses on the emerging research at the intersection of game and software engineering communities. A brief history of game development is presented, which considers the shift from the development of rare games in isolated research environments in the 1950s to their ubiquitous presence in popular culture today. A summary is provided of the latest peer-reviewed research results in computer game development that have been reported at multiple levels of maturity (workshops, conferences, and journals). The core chapters of the book are devoted to sharing emerging research at the intersection of game development and software engineering. In addition, future research opportunities on new software engineering methods for games and serious educational games for software engineering education are highlighted. As an ideal reference for software engineers, developers, educators, and researchers, this book explores game development topics from software engineering and education perspectives.Key Features:Includes contributions from leading academic experts in the communityPresents a current collection of emerging research at the intersection of games and software engineeringConsiders the interdisciplinary field from two broad perspectives: software engineering methods for game development and serious games for software engineering educationProvides a snapshot of the recent literature (i.e., 2015-2020) on game development from software engineering perspectives.