Isbn: 9781032361079 - game audio programming 4: principles and practices (16 risultati)

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  • Lingua: Inglese

    Editore: CRC Press, 2023

    1032361077 / 9781032361079

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    paperback. Condizione: Like New. Most items will be dispatched the same or the next working day. An apparently unread copy in perfect condition. Dust cover is intact with no nicks or tears. Spine has no signs of creasing. Pages are clean and not marred by notes or folds of any kind.

  • Lingua: Inglese

    Editore: CRC Press, 2023

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  • Lingua: Inglese

    Editore: CRC Press, 2023

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  • Lingua: Inglese

    Editore: CRC Press, 2023

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  • Lingua: Inglese

    Editore: CRC Press, 2023

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  • Lingua: Inglese

    Editore: CRC Press, 2023

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  • Lingua: Inglese

    Editore: Taylor and Francis Ltd, GB, 2023

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    Paperback. Condizione: New. Welcome to the fourth volume of Game Audio Programming: Principles and Practices - the first series of its kind dedicated to the art, science, and craft of game audio programming. This volume contains 17 chapters from some of the top game audio programmers in the industry and dives into subjects that apply to diverse game genres and from low-level topics such as thread-safe command buffers and pitch detection to high-level topics such as object management, music systems, and audio tools.With such a wide variety of topics, game audio programmers of all levels will find something for them in this book. The techniques presented in this book have all been used to ship games, including some large AAA titles, so they are all practical and many will find their way into your audio engines. There are chapters about timed ADSRs, data-driven music systems, background sounds, and more.This book collects a wealth of advanced knowledge and wisdom about game audio programming. If you are new to game audio programming or a seasoned veteran, or even if you've just been assigned the task and are trying to figure out what it's all about, this book is for you.…

  • Lingua: Inglese

    Editore: CRC Press, 2023

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    Condizione: New. In English.

  • Lingua: Inglese

    Editore: CRC Press, 2023

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    Paperback. Condizione: Brand New. 312 pages. 9.19x6.13x0.83 inches. In Stock.

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    Lingua: Inglese

    Editore: CRC Press, 2023

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    Taschenbuch. Condizione: Neu. Game Audio Programming 4 | Principles and Practices | Guy Somberg | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2023 | CRC Press | EAN 9781032361079 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.…

  • Lingua: Inglese

    Editore: Taylor and Francis Ltd, GB, 2023

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    Paperback. Condizione: New. Welcome to the fourth volume of Game Audio Programming: Principles and Practices - the first series of its kind dedicated to the art, science, and craft of game audio programming. This volume contains 17 chapters from some of the top game audio programmers in the industry and dives into subjects that apply to diverse game genres and from low-level topics such as thread-safe command buffers and pitch detection to high-level topics such as object management, music systems, and audio tools.With such a wide variety of topics, game audio programmers of all levels will find something for them in this book. The techniques presented in this book have all been used to ship games, including some large AAA titles, so they are all practical and many will find their way into your audio engines. There are chapters about timed ADSRs, data-driven music systems, background sounds, and more.This book collects a wealth of advanced knowledge and wisdom about game audio programming. If you are new to game audio programming or a seasoned veteran, or even if you've just been assigned the task and are trying to figure out what it's all about, this book is for you.…

  • Lingua: Inglese

    Editore: CRC Press, 2023

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    PAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Lingua: Inglese

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    1032361077 / 9781032361079

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  • Lingua: Inglese

    Editore: CRC Press Dez 2023, 2023

    1032361077 / 9781032361079

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Welcome to the fourth volume of Game Audio Programming: Principles and Practices - the first series of its kind dedicated to the art, science, and craft of game audio programming. This volume contains 17 chapters from some of the top game audio programmers in the industry and dives into subjects that apply to diverse game genres and from low-level topics such as thread-safe command buffers and pitch detection to high-level topics such as object management, music systems, and audio tools.With such a wide variety of topics, game audio programmers of all levels will find something for them in this book. The techniques presented in this book have all been used to ship games, including some large AAA titles, so they are all practical and many will find their way into your audio engines. There are chapters about timed ADSRs, data-driven music systems, background sounds, and more.This book collects a wealth of advanced knowledge and wisdom about game audio programming. If you are new to game audio programming or a seasoned veteran, or even if you've just been assigned the task and are trying to figure out what it's all about, this book is for you! 356 pp. Englisch.…

  • Lingua: Inglese

    Editore: CRC Press, 2023

    1032361077 / 9781032361079

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    Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Guy Somberg has been programming audio engines for his entire career. From humble beginnings writing a low-level audio mixer for slot machines, he quickly transitioned to writing game audio engines for all manner of games. He has written.…

  • Lingua: Inglese

    Editore: CRC Press, 2023

    1032361077 / 9781032361079

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    Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Welcome to the fourth volume of Game Audio Programming: Principles and Practices - the first series of its kind dedicated to the art, science, and craft of game audio programming. This volume contains 17 chapters from some of the top game audio programmers in the industry and dives into subjects that apply to diverse game genres and from low-level topics such as thread-safe command buffers and pitch detection to high-level topics such as object management, music systems, and audio tools.With such a wide variety of topics, game audio programmers of all levels will find something for them in this book. The techniques presented in this book have all been used to ship games, including some large AAA titles, so they are all practical and many will find their way into your audio engines. There are chapters about timed ADSRs, data-driven music systems, background sounds, and more.This book collects a wealth of advanced knowledge and wisdom about game audio programming. If you are new to game audio programming or a seasoned veteran, or even if you've just been assigned the task and are trying to figure out what it's all about, this book is for you.…