Isbn: 9781032523224 - broadening the horror genre: from gaming to paratexts (14 risultati)

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  • Lingua: Inglese

    Editore: Routledge, 2026

    1032523220 / 9781032523224

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  • Lingua: Inglese

    Editore: Routledge, 2026

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    Editore: Routledge, 2026

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    Editore: Taylor & Francis Ltd, 2026

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    Paperback. Condizione: Brand New. 196 pages. 6.14x0.45x9.21 inches. In Stock.

  • Lingua: Inglese

    Editore: Routledge, 2026

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    Editore: Taylor & Francis Ltd, London, 2026

    1032523220 / 9781032523224

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    Paperback. Condizione: new. Paperback. This collection assembles a wide range of scholarship addressing the intersections, influences, and impacts of the horror genres proliferation across multiple forms of media.Covering film, television, websites, video games, tabletop and role-playing games, and social media, the volume highlights works from marginalized voices or from less scrutinized media. Building off one of Horror Studies traditional homes in film, the volume first features approaches to previously ignored innovations and offshoots related to cinematic and televisual horror, before moving to discuss how horror film conventions inform horror video and tabletop games and how games have started to influence film. Finally, the collection departs the world of film to examine online and non-academic multimodal/cultural discourses about horror, from popular movie reviewers to interactive online marketing and film promotions.This volume will interest scholars and students not only of Horror Studies and genre but also of film, media and television studies, digital media and video games, and transmedia studies. This collection assembles a wide range of scholarship addressing the intersections, influences, and impacts of the horror genres proliferation across multiple forms of media. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Lingua: Inglese

    Editore: Taylor & Francis Ltd Jul 2026, 2026

    1032523220 / 9781032523224

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    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This collection assembles a wide range of scholarship addressing the intersections, influences, and impacts of the horror genre's proliferation across multiple forms of media.Covering film, television, websites, video games, tabletop and role-playing games, and social media, the volume highlights works from marginalized voices or from less scrutinized media. Building off one of Horror Studies' traditional homes in film, the volume first features approaches to previously ignored innovations and offshoots related to cinematic and televisual horror, before moving to discuss how horror film conventions inform horror video and tabletop games and how games have started to influence film. Finally, the collection departs the world of film to examine online and non-academic multimodal/cultural discourses about horror, from popular movie reviewers to interactive online marketing and film promotions.This volume will interest scholars and students not only of Horror Studies and genre but also of film, media and television studies, digital media and video games, and transmedia studies. 196 pp. Englisch. …

  • Lingua: Inglese

    Editore: Routledge, 2026

    1032523220 / 9781032523224

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    Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This collection assembles a wide range of scholarship addressing the intersections, influences, and impacts of the horror genre's proliferation across multiple forms of media.Covering film, television, websites, video games, tabletop and role-playing games, and social media, the volume highlights works from marginalized voices or from less scrutinized media. Building off one of Horror Studies' traditional homes in film, the volume first features approaches to previously ignored innovations and offshoots related to cinematic and televisual horror, before moving to discuss how horror film conventions inform horror video and tabletop games and how games have started to influence film. Finally, the collection departs the world of film to examine online and non-academic multimodal/cultural discourses about horror, from popular movie reviewers to interactive online marketing and film promotions.This volume will interest scholars and students not only of Horror Studies and genre but also of film, media and television studies, digital media and video games, and transmedia studies. …

  • Lingua: Inglese

    Editore: Taylor & Francis Ltd, London, 2026

    1032523220 / 9781032523224

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    Paperback. Condizione: new. Paperback. This collection assembles a wide range of scholarship addressing the intersections, influences, and impacts of the horror genres proliferation across multiple forms of media.Covering film, television, websites, video games, tabletop and role-playing games, and social media, the volume highlights works from marginalized voices or from less scrutinized media. Building off one of Horror Studies traditional homes in film, the volume first features approaches to previously ignored innovations and offshoots related to cinematic and televisual horror, before moving to discuss how horror film conventions inform horror video and tabletop games and how games have started to influence film. Finally, the collection departs the world of film to examine online and non-academic multimodal/cultural discourses about horror, from popular movie reviewers to interactive online marketing and film promotions.This volume will interest scholars and students not only of Horror Studies and genre but also of film, media and television studies, digital media and video games, and transmedia studies. This collection assembles a wide range of scholarship addressing the intersections, influences, and impacts of the horror genres proliferation across multiple forms of media. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

  • Lingua: Inglese

    Editore: Taylor & Francis, 2026

    1032523220 / 9781032523224

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    Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Jamie L. McDaniel is Professor of English in the School of Writing, Language, and Literature at Radford University, where he teaches courses in 19th-, 20th-, and 21st-century British Literature, Disability Studies, Game Design, and Film .…

  • Lingua: Inglese

    Editore: Routledge Jul 2026, 2026

    1032523220 / 9781032523224

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    Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

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    Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This collection assembles a wide range of scholarship addressing the intersections, influences, and impacts of the horror genre's proliferation across multiple forms of media.Covering film, television, websites, video games, tabletop and role-playing games, and social media, the volume highlights works from marginalized voices or from less scrutinized media. Building off one of Horror Studies' traditional homes in film, the volume first features approaches to previously ignored innovations and offshoots related to cinematic and televisual horror, before moving to discuss how horror film conventions inform horror video and tabletop games and how games have started to influence film. Finally, the collection departs the world of film to examine online and non-academic multimodal/cultural discourses about horror, from popular movie reviewers to interactive online marketing and film promotions.This volume will interest scholars and students not only of Horror Studies and genre but also of film, media and television studies, digital media and video games, and transmedia studies. 196 pp. Englisch. …

  • Lingua: Inglese

    Editore: Taylor & Francis Ltd, London, 2026

    1032523220 / 9781032523224

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    Paperback. Condizione: new. Paperback. This collection assembles a wide range of scholarship addressing the intersections, influences, and impacts of the horror genres proliferation across multiple forms of media.Covering film, television, websites, video games, tabletop and role-playing games, and social media, the volume highlights works from marginalized voices or from less scrutinized media. Building off one of Horror Studies traditional homes in film, the volume first features approaches to previously ignored innovations and offshoots related to cinematic and televisual horror, before moving to discuss how horror film conventions inform horror video and tabletop games and how games have started to influence film. Finally, the collection departs the world of film to examine online and non-academic multimodal/cultural discourses about horror, from popular movie reviewers to interactive online marketing and film promotions.This volume will interest scholars and students not only of Horror Studies and genre but also of film, media and television studies, digital media and video games, and transmedia studies. This collection assembles a wide range of scholarship addressing the intersections, influences, and impacts of the horror genres proliferation across multiple forms of media. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

  • Lingua: Inglese

    Editore: Routledge, 2026

    1032523220 / 9781032523224

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    Taschenbuch. Condizione: Neu. Broadening the Horror Genre | From Gaming to Paratexts | Jamie L. McDaniel (u. a.) | Taschenbuch | Routledge Advances in Horror | Einband - flex.(Paperback) | Englisch | 2026 | Routledge | EAN 9781032523224 | Verantwortliche Person für die EU: preigu GmbH & Co. KG, Lengericher Landstr. 19, 49078 Osnabrück, mail[at]preigu[dot]de | Anbieter: preigu Print on Demand. …