EUR 67,92
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 68,38
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
HRD. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 67,36
Quantità: 1 disponibili
Aggiungi al carrelloHRD. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Condizione: NEW.
Lingua: Inglese
Editore: Taylor and Francis Ltd, GB, 2024
ISBN 10: 103255388X ISBN 13: 9781032553887
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 77,49
Quantità: 1 disponibili
Aggiungi al carrelloHardback. Condizione: New. Representation of Disability in Children's Video Games looks at how children's engagement with characters and stories in video games helps create the perception of disability they have as teens and adults. Drawing on child development theory supported by neuroscience, the book shows how the scaffold of information, the schema, adults have of disability is first created at a very young age as they interact through play with characters with disabilities in narrative video games.Positing that early video game play experiences should provide exposure to narrative schemas that add understanding and help create meaning about the disability represented, the book presents how such representation in children's video games maps against cognitive development and the psychomotor and cognitive needs and abilities of children 3-12. Through close readings of over 40 PEGI 3 and PEGI 7 (ESRB E, 10+) games and analysis of games as diverse as Backyard Baseball and Sly Cooper, the author defines broad categories of representation: representation as cosmetic, providing exposure but not game play utility; as incidental, used as a device that provides purpose for the narrative; or as more authentically representing the disability as integral to the character and their life. The book provides readers with an overview of contemporary games that betters their understanding of how children's games present disability and how children create their perceptions through interaction with characters and stories. This book will be of interest to academics and students of game studies in topics such as behavioural science, ethics, and HCI, as well as in sociology, communications, and digital media. It is pertinent in particular to game developers and to educators, disability advocates, parents, and policy makers.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 61,93
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Condizione: New. 1st edition NO-PA16APR2015-KAP.
Da: Majestic Books, Hounslow, Regno Unito
EUR 74,42
Quantità: 3 disponibili
Aggiungi al carrelloCondizione: New.
Da: Chiron Media, Wallingford, Regno Unito
EUR 67,35
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: New.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 72,84
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 70,40
Quantità: 1 disponibili
Aggiungi al carrelloHardback. Condizione: New. New copy - Usually dispatched within 4 working days.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 70,87
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Prima edizione
EUR 79,64
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: New. 2024. 1st Edition. hardcover. . . . . .
Condizione: New. 2024. 1st Edition. hardcover. . . . . . Books ship from the US and Ireland.
EUR 61,94
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: NEW.
EUR 102,22
Quantità: 2 disponibili
Aggiungi al carrelloHardcover. Condizione: Brand New. 136 pages. 8.50x5.44x0.47 inches. In Stock.
EUR 76,18
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: New. Krystina Madej researched children s narrative games at Georgia Tech in Atlanta, Georgia for ten years and currently holds a Research Professorship in The Centre for Games and Animation at the University of Lower Silesia in Wroclaw, Poland.
Lingua: Inglese
Editore: Taylor and Francis Ltd, GB, 2024
ISBN 10: 103255388X ISBN 13: 9781032553887
Da: Rarewaves.com UK, London, Regno Unito
EUR 72,45
Quantità: 1 disponibili
Aggiungi al carrelloHardback. Condizione: New. Representation of Disability in Children's Video Games looks at how children's engagement with characters and stories in video games helps create the perception of disability they have as teens and adults. Drawing on child development theory supported by neuroscience, the book shows how the scaffold of information, the schema, adults have of disability is first created at a very young age as they interact through play with characters with disabilities in narrative video games.Positing that early video game play experiences should provide exposure to narrative schemas that add understanding and help create meaning about the disability represented, the book presents how such representation in children's video games maps against cognitive development and the psychomotor and cognitive needs and abilities of children 3-12. Through close readings of over 40 PEGI 3 and PEGI 7 (ESRB E, 10+) games and analysis of games as diverse as Backyard Baseball and Sly Cooper, the author defines broad categories of representation: representation as cosmetic, providing exposure but not game play utility; as incidental, used as a device that provides purpose for the narrative; or as more authentically representing the disability as integral to the character and their life. The book provides readers with an overview of contemporary games that betters their understanding of how children's games present disability and how children create their perceptions through interaction with characters and stories. This book will be of interest to academics and students of game studies in topics such as behavioural science, ethics, and HCI, as well as in sociology, communications, and digital media. It is pertinent in particular to game developers and to educators, disability advocates, parents, and policy makers.
Da: Revaluation Books, Exeter, Regno Unito
EUR 82,59
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: Brand New. 136 pages. 8.50x5.44x0.47 inches. In Stock. This item is printed on demand.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 83,13
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. PRINT ON DEMAND.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 76,62
Quantità: 2 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Representation of Disability in Children's Video Games looks at how children's engagement with characters and stories in video games helps create the perception of disability they have as teens and adults.
Da: preigu, Osnabrück, Germania
EUR 85,20
Quantità: 5 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Representation of Disability in Children's Video Games | Krystina Madej | Buch | Einband - fest (Hardcover) | Englisch | 2024 | Routledge | EAN 9781032553887 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.