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Paperback or Softback. Condizione: New. Zombies, Consumption, and Satire in Capcom's Dead Rising. Book.
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Aggiungi al carrelloPaperback. Condizione: Brand New. 128 pages. 5.50x0.28x8.50 inches. In Stock.
Da: Biblios, Frankfurt am main, HESSE, Germania
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Aggiungi al carrelloCondizione: New. Connor Jackson (PhD, Edge Hill University) is a Student Learning Administrator at Liverpool Hope University, UK. His research focuses on how video games reinforce and challenge ideas about the world and human behaviour. He is also interested in ho.
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
Prima edizione
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Aggiungi al carrelloCondizione: New. 2026. 1st Edition. paperback. . . . . .
Lingua: Inglese
Editore: Taylor & Francis Ltd Mai 2026, 2026
ISBN 10: 1032740035 ISBN 13: 9781032740034
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 46,00
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware - This book explores the relationship between video games and satire through an in-depth examination of Capcom's Dead Rising series, which alludes to, recontextualises, and builds upon George A. Romero's filmic satire on American consumer culture, Dawn of the Dead.Proposing a taxonomy of videoludic satire, this book details how video games can communicate satire through their virtual environments, their characters, their audio, the way they frame the passage of time, and the outcomes of in-game choices that their players can make. By applying this taxonomy to the Dead Rising series, this book presents a compelling case for how video games can function as instruments for social commentary and indicators of ideological tensions.This unique and insightful study will interest students and scholars of media studies, video game studies, satire, visual culture, and zombie studies.
Lingua: Inglese
Editore: Taylor & Francis Ltd, London, 2026
ISBN 10: 1032740035 ISBN 13: 9781032740034
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. This book explores the relationship between video games and satire through an in-depth examination of Capcoms Dead Rising series, which alludes to, recontextualises, and builds upon George A. Romeros filmic satire on American consumer culture, Dawn of the Dead.Proposing a taxonomy of videoludic satire, this book details how video games can communicate satire through their virtual environments, their characters, their audio, the way they frame the passage of time, and the outcomes of in-game choices that their players can make. By applying this taxonomy to the Dead Rising series, this book presents a compelling case for how video games can function as instruments for social commentary and indicators of ideological tensions.This unique and insightful study will interest students and scholars of media studies, video game studies, satire, visual culture, and zombie studies. This book explores the relationship between video games and satire through an in-depth examination of Capcoms Dead Rising series, which alludes to, recontextualises, and builds upon George A. Romeros filmic satire on American consumer culture, Dawn of the Dead. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Lingua: Inglese
Editore: Taylor & Francis Ltd, London, 2026
ISBN 10: 1032740035 ISBN 13: 9781032740034
Da: CitiRetail, Stevenage, Regno Unito
EUR 30,31
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Aggiungi al carrelloPaperback. Condizione: new. Paperback. This book explores the relationship between video games and satire through an in-depth examination of Capcoms Dead Rising series, which alludes to, recontextualises, and builds upon George A. Romeros filmic satire on American consumer culture, Dawn of the Dead.Proposing a taxonomy of videoludic satire, this book details how video games can communicate satire through their virtual environments, their characters, their audio, the way they frame the passage of time, and the outcomes of in-game choices that their players can make. By applying this taxonomy to the Dead Rising series, this book presents a compelling case for how video games can function as instruments for social commentary and indicators of ideological tensions.This unique and insightful study will interest students and scholars of media studies, video game studies, satire, visual culture, and zombie studies. This book explores the relationship between video games and satire through an in-depth examination of Capcoms Dead Rising series, which alludes to, recontextualises, and builds upon George A. Romeros filmic satire on American consumer culture, Dawn of the Dead. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Lingua: Inglese
Editore: Taylor & Francis Ltd, London, 2026
ISBN 10: 1032740035 ISBN 13: 9781032740034
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 48,76
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. This book explores the relationship between video games and satire through an in-depth examination of Capcoms Dead Rising series, which alludes to, recontextualises, and builds upon George A. Romeros filmic satire on American consumer culture, Dawn of the Dead.Proposing a taxonomy of videoludic satire, this book details how video games can communicate satire through their virtual environments, their characters, their audio, the way they frame the passage of time, and the outcomes of in-game choices that their players can make. By applying this taxonomy to the Dead Rising series, this book presents a compelling case for how video games can function as instruments for social commentary and indicators of ideological tensions.This unique and insightful study will interest students and scholars of media studies, video game studies, satire, visual culture, and zombie studies. This book explores the relationship between video games and satire through an in-depth examination of Capcoms Dead Rising series, which alludes to, recontextualises, and builds upon George A. Romeros filmic satire on American consumer culture, Dawn of the Dead. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.