Isbn: 9781032745381 - a gamer's introduction to programming with monogame: welcome brave adventurer! (17 risultati)

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  • Lingua: Inglese

    Editore: Chapman and Hall/CRC, 2025

    103274538X / 9781032745381

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  • Lingua: Inglese

    Editore: Chapman and Hall/CRC, 2025

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  • Lingua: Inglese

    Editore: Chapman and Hall/CRC, 2025

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  • Lingua: Inglese

    Editore: Chapman and Hall/CRC, 2025

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    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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  • Lingua: Inglese

    Editore: Chapman and Hall/CRC, 2025

    103274538X / 9781032745381

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  • Lingua: Inglese

    Editore: Chapman and Hall/CRC, 2025

    103274538X / 9781032745381

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  • Lingua: Inglese

    Editore: Chapman and Hall/CRC, 2025

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  • Lingua: Inglese

    Editore: Chapman and Hall/CRC, 2025

    103274538X / 9781032745381

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    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

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  • Lingua: Inglese

    Editore: Chapman and Hall/CRC, 2025

    103274538X / 9781032745381

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    Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US

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  • Lingua: Inglese

    Editore: Taylor & Francis Ltd, 2025

    103274538X / 9781032745381

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  • Lingua: Inglese

    Editore: Chapman and Hall/CRC, 2025

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    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

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    Condizione: New. In English.

  • Lingua: Inglese

    Editore: Chapman & Hall, 2025

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    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    Hardcover. Condizione: Brand New. 328 pages. 9.18x6.12x9.45 inches. In Stock.

  • Lingua: Inglese

    Editore: Taylor & Francis Ltd, 2025

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    Hardcover. Condizione: new. Hardcover. A Gamers Introduction to Programming with MonoGame: Welcome Brave Adventurer! is a great way to combine your current love of both video games and coding into a brandnew love of writing your own games. In this book, youll learn the essential insandouts of how to work with fonts and text, images and sprites, audio, and even animation. Youll learn how to give your players control over their destiny through keyboards, mice, and gamepads, and youll harness the neverending energy of the gameplay loop functions. But coding books are technical, boring, and scary, arent they? Not this one. Within these pages, youll find a fun and approachable adventure that will introduce you to the accessible but powerful MonoGame development framework. Using Visual Studio and C#, youll write simple but engaging interactive scenes and games that will gradually build up your coding skills and confidence. Packed with practical examples, plainlanguage explanations, images, and illustrations, this book is structured like a video game, complete with levels to progress through, cutscenes to give you extra information, and final challenge projects to show you how everything fits together and to help build your own creative portfolio. It is also the second book in an ongoing series designed to take you from zero experience to writing your own video games and interactive digital experiences using industry standard languages and tools. For readers with previous objectoriented programming experience, this book is a standalone introductory MonoGame adventure. Gain even more experience by exploring the resources, bonus materials, and extensive code samples available at the companion website: Now, gather your courage and prepare to level up by joining the MonoGame coding quests that await you inside. In this book, youll find a fun and approachable adventure that will introduce you to the accessible but powerful MonoGame development framework. Using Visual Studio and C#, youll write simple but engaging interactive scenes and games that will gradually build up your coding skills and confidence. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Lingua: Inglese

    Editore: Taylor & Francis Ltd, 2025

    103274538X / 9781032745381

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    Hardcover. Condizione: new. Hardcover. A Gamers Introduction to Programming with MonoGame: Welcome Brave Adventurer! is a great way to combine your current love of both video games and coding into a brandnew love of writing your own games. In this book, youll learn the essential insandouts of how to work with fonts and text, images and sprites, audio, and even animation. Youll learn how to give your players control over their destiny through keyboards, mice, and gamepads, and youll harness the neverending energy of the gameplay loop functions. But coding books are technical, boring, and scary, arent they? Not this one. Within these pages, youll find a fun and approachable adventure that will introduce you to the accessible but powerful MonoGame development framework. Using Visual Studio and C#, youll write simple but engaging interactive scenes and games that will gradually build up your coding skills and confidence. Packed with practical examples, plainlanguage explanations, images, and illustrations, this book is structured like a video game, complete with levels to progress through, cutscenes to give you extra information, and final challenge projects to show you how everything fits together and to help build your own creative portfolio. It is also the second book in an ongoing series designed to take you from zero experience to writing your own video games and interactive digital experiences using industry standard languages and tools. For readers with previous objectoriented programming experience, this book is a standalone introductory MonoGame adventure. Gain even more experience by exploring the resources, bonus materials, and extensive code samples available at the companion website: Now, gather your courage and prepare to level up by joining the MonoGame coding quests that await you inside. In this book, youll find a fun and approachable adventure that will introduce you to the accessible but powerful MonoGame development framework. Using Visual Studio and C#, youll write simple but engaging interactive scenes and games that will gradually build up your coding skills and confidence. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

  • Lingua: Inglese

    Editore: CRC Press, 2025

    103274538X / 9781032745381

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    Da: moluna, Greven, Germaniamoluna

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    Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Aaron Langille (PhD) is a public speaker, game player and designer, writer and editor, and award-winning post-secondary educator. After teaching computer science for almost two decades, he recently levelled up to teaching video game desi. …

  • Lingua: Inglese

    Editore: Chapman and Hall/CRC, 2025

    103274538X / 9781032745381

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    Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

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  • Lingua: Inglese

    Editore: Taylor & Francis Ltd, 2025

    103274538X / 9781032745381

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    Hardcover. Condizione: new. Hardcover. A Gamers Introduction to Programming with MonoGame: Welcome Brave Adventurer! is a great way to combine your current love of both video games and coding into a brandnew love of writing your own games. In this book, youll learn the essential insandouts of how to work with fonts and text, images and sprites, audio, and even animation. Youll learn how to give your players control over their destiny through keyboards, mice, and gamepads, and youll harness the neverending energy of the gameplay loop functions. But coding books are technical, boring, and scary, arent they? Not this one. Within these pages, youll find a fun and approachable adventure that will introduce you to the accessible but powerful MonoGame development framework. Using Visual Studio and C#, youll write simple but engaging interactive scenes and games that will gradually build up your coding skills and confidence. Packed with practical examples, plainlanguage explanations, images, and illustrations, this book is structured like a video game, complete with levels to progress through, cutscenes to give you extra information, and final challenge projects to show you how everything fits together and to help build your own creative portfolio. It is also the second book in an ongoing series designed to take you from zero experience to writing your own video games and interactive digital experiences using industry standard languages and tools. For readers with previous objectoriented programming experience, this book is a standalone introductory MonoGame adventure. Gain even more experience by exploring the resources, bonus materials, and extensive code samples available at the companion website: Now, gather your courage and prepare to level up by joining the MonoGame coding quests that await you inside. In this book, youll find a fun and approachable adventure that will introduce you to the accessible but powerful MonoGame development framework. Using Visual Studio and C#, youll write simple but engaging interactive scenes and games that will gradually build up your coding skills and confidence. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…