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Da: Majestic Books, Hounslow, Regno Unito
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Da: Ria Christie Collections, Uxbridge, Regno Unito
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Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. 1st edition NO-PA16APR2015-KAP.
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 245,02
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Aggiungi al carrelloHardcover. Condizione: Brand New. 280 pages. 9.00x6.00x9.24 inches. In Stock.
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EUR 314,76
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Da: Basi6 International, Irving, TX, U.S.A.
EUR 140,68
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Aggiungi al carrelloCondizione: Brand New. New. US edition. Print on demand title. Delivery takes 20-25 days.
Lingua: Inglese
Editore: Taylor & Francis Ltd, London, 2025
ISBN 10: 1032804831 ISBN 13: 9781032804835
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Hardcover. Condizione: new. Hardcover. Victorians and Videogames will examine how games interact with nineteenth-century genres, aesthetics, and literary themes as a means of engaging, critiquing, or challenging their original contexts. In essence, this collection will consider the ways in which embodied, user-driven storytelling can impact new and challenging engagements with the nineteenth century in the contemporary world. This book contains four categories that summarize major trends in nineteenth-century-oriented games. The first section, Ludic and Narrative Intertextuality, examines games that directly adapt nineteenth-century texts, considering how ludic and literary elements work together to produce new commentary on the original texts. Second, Genre and Character (re)Creation, will examine games that are more thematically engaged with the nineteenth century. Third, Navigation, Colonization, and Exploration examines the ways in which players move and interact with game environments, and how game design itself can often evoke social systems, or the politics of imperialist conquest. Finally, Science, Systems, and Technologies will examine how contemporary games engage with nineteenth-century innovations (both good and bad) in science and technology. In this way, the sections begin with more explicit nineteenth-century engagements and build to more theoretical and subtextual ones. Victorians and Videogames will examine how games interact with 19th Century genres, aesthetics, and literary themes as a means of engaging, critiquing, or challenging their original contexts. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Lingua: Inglese
Editore: Taylor & Francis Ltd, London, 2025
ISBN 10: 1032804831 ISBN 13: 9781032804835
Da: CitiRetail, Stevenage, Regno Unito
EUR 161,07
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: new. Hardcover. Victorians and Videogames will examine how games interact with nineteenth-century genres, aesthetics, and literary themes as a means of engaging, critiquing, or challenging their original contexts. In essence, this collection will consider the ways in which embodied, user-driven storytelling can impact new and challenging engagements with the nineteenth century in the contemporary world. This book contains four categories that summarize major trends in nineteenth-century-oriented games. The first section, Ludic and Narrative Intertextuality, examines games that directly adapt nineteenth-century texts, considering how ludic and literary elements work together to produce new commentary on the original texts. Second, Genre and Character (re)Creation, will examine games that are more thematically engaged with the nineteenth century. Third, Navigation, Colonization, and Exploration examines the ways in which players move and interact with game environments, and how game design itself can often evoke social systems, or the politics of imperialist conquest. Finally, Science, Systems, and Technologies will examine how contemporary games engage with nineteenth-century innovations (both good and bad) in science and technology. In this way, the sections begin with more explicit nineteenth-century engagements and build to more theoretical and subtextual ones. Victorians and Videogames will examine how games interact with 19th Century genres, aesthetics, and literary themes as a means of engaging, critiquing, or challenging their original contexts. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Lingua: Inglese
Editore: Taylor & Francis Ltd, London, 2025
ISBN 10: 1032804831 ISBN 13: 9781032804835
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 318,97
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: new. Hardcover. Victorians and Videogames will examine how games interact with nineteenth-century genres, aesthetics, and literary themes as a means of engaging, critiquing, or challenging their original contexts. In essence, this collection will consider the ways in which embodied, user-driven storytelling can impact new and challenging engagements with the nineteenth century in the contemporary world. This book contains four categories that summarize major trends in nineteenth-century-oriented games. The first section, Ludic and Narrative Intertextuality, examines games that directly adapt nineteenth-century texts, considering how ludic and literary elements work together to produce new commentary on the original texts. Second, Genre and Character (re)Creation, will examine games that are more thematically engaged with the nineteenth century. Third, Navigation, Colonization, and Exploration examines the ways in which players move and interact with game environments, and how game design itself can often evoke social systems, or the politics of imperialist conquest. Finally, Science, Systems, and Technologies will examine how contemporary games engage with nineteenth-century innovations (both good and bad) in science and technology. In this way, the sections begin with more explicit nineteenth-century engagements and build to more theoretical and subtextual ones. Victorians and Videogames will examine how games interact with 19th Century genres, aesthetics, and literary themes as a means of engaging, critiquing, or challenging their original contexts. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.