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Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.
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Lingua: Inglese
Editore: Taylor and Francis Ltd, GB, 2025
ISBN 10: 1032961104 ISBN 13: 9781032961101
Da: Rarewaves.com USA, London, LONDO, Regno Unito
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Aggiungi al carrelloPaperback. Condizione: New. Principles of Multimedia introduces and explains the theoretical concepts related to the representation, storage, compression, transmission and processing of various multimedia components, including text, image, graphics, audio, video and animation, as well as their use across various applications. The book provides the necessary programming tools and analysis technique concepts to perform practical processing tasks in software labs and to solve numerical problems at the postgraduate level. For this new third edition, every chapter has been updated and the book has been carefully streamlined throughout.Chapter 1 provides an overview of multimedia technology, including the definition, major characteristics, hardware, software, standards, technologies and relevant theorems with mathematical formulations. Chapter 2 covers text, including digital text representations, text editing and processing tools, text application areas and text file formats. Chapter 3 explores digital image input and output systems, image editing and processing tools, image application areas, image color management and image file formats. Chapter 4 discusses 2D and 3D graphics algorithms, transformation matrices, splines, fractals, vectors, projection application areas and graphics file formats. Chapter 5 covers audio, including digital audio input and output systems, audio editing and processing tools, audio application areas and audio file formats. Chapter 6 looks at video, including digital video input and output systems, video editing and processing tools, video application areas and video file formats. Chapter 7 focuses on animation, covering 2D and 3D animation algorithms, interpolations, modeling, texture mapping, lights, illumination models, camera, rendering, application areas and animation file formats. Finally, Chapter 8 covers compression, including lossless and lossy compression techniques, and various algorithms related to text image audio and video compression. Every chapter includes solved numerical problems, coding examples and references for further reading.Including theoretical explanations, mathematical formulations, solved numerical problems and coding examples throughout, Principles of Multimedia is an ideal textbook for graduate and postgraduate students studying courses on image processing, speech and language processing, signal processing, video object detection and tracking, graphic design and modeling and related multimedia technologies.
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Aggiungi al carrelloCondizione: New. Dr. Ranjan Parekh, PhD (Engineering), is Former Professor, School of Education Technology, Jadavpur University, Calcutta, India. He teaches courses related to Graphics and Multimedia at post-graduate and doctorate levels, and his research i.
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Aggiungi al carrelloPaperback. Condizione: Brand New. 3rd edition. 472 pages. 11.00x8.25x11.02 inches. In Stock.
Lingua: Inglese
Editore: Taylor and Francis Ltd, GB, 2025
ISBN 10: 1032961104 ISBN 13: 9781032961101
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Aggiungi al carrelloPaperback. Condizione: New. Principles of Multimedia introduces and explains the theoretical concepts related to the representation, storage, compression, transmission and processing of various multimedia components, including text, image, graphics, audio, video and animation, as well as their use across various applications. The book provides the necessary programming tools and analysis technique concepts to perform practical processing tasks in software labs and to solve numerical problems at the postgraduate level. For this new third edition, every chapter has been updated and the book has been carefully streamlined throughout.Chapter 1 provides an overview of multimedia technology, including the definition, major characteristics, hardware, software, standards, technologies and relevant theorems with mathematical formulations. Chapter 2 covers text, including digital text representations, text editing and processing tools, text application areas and text file formats. Chapter 3 explores digital image input and output systems, image editing and processing tools, image application areas, image color management and image file formats. Chapter 4 discusses 2D and 3D graphics algorithms, transformation matrices, splines, fractals, vectors, projection application areas and graphics file formats. Chapter 5 covers audio, including digital audio input and output systems, audio editing and processing tools, audio application areas and audio file formats. Chapter 6 looks at video, including digital video input and output systems, video editing and processing tools, video application areas and video file formats. Chapter 7 focuses on animation, covering 2D and 3D animation algorithms, interpolations, modeling, texture mapping, lights, illumination models, camera, rendering, application areas and animation file formats. Finally, Chapter 8 covers compression, including lossless and lossy compression techniques, and various algorithms related to text image audio and video compression. Every chapter includes solved numerical problems, coding examples and references for further reading.Including theoretical explanations, mathematical formulations, solved numerical problems and coding examples throughout, Principles of Multimedia is an ideal textbook for graduate and postgraduate students studying courses on image processing, speech and language processing, signal processing, video object detection and tracking, graphic design and modeling and related multimedia technologies.
Lingua: Inglese
Editore: Taylor & Francis Ltd, London, 2025
ISBN 10: 1032961104 ISBN 13: 9781032961101
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. Principles of Multimedia introduces and explains the theoretical concepts related to the representation, storage, compression, transmission and processing of various multimedia components, including text, image, graphics, audio, video and animation, as well as their use across various applications. The book provides the necessary programming tools and analysis technique concepts to perform practical processing tasks in software labs and to solve numerical problems at the postgraduate level. For this new third edition, every chapter has been updated and the book has been carefully streamlined throughout.Chapter 1 provides an overview of multimedia technology, including the definition, major characteristics, hardware, software, standards, technologies and relevant theorems with mathematical formulations. Chapter 2 covers text, including digital text representations, text editing and processing tools, text application areas and text file formats. Chapter 3 explores digital image input and output systems, image editing and processing tools, image application areas, image color management and image file formats. Chapter 4 discusses 2D and 3D graphics algorithms, transformation matrices, splines, fractals, vectors, projection application areas and graphics file formats. Chapter 5 covers audio, including digital audio input and output systems, audio editing and processing tools, audio application areas and audio file formats. Chapter 6 looks at video, including digital video input and output systems, video editing and processing tools, video application areas and video file formats. Chapter 7 focuses on animation, covering 2D and 3D animation algorithms, interpolations, modeling, texture mapping, lights, illumination models, camera, rendering, application areas and animation file formats. Finally, Chapter 8 covers compression, including lossless and lossy compression techniques, and various algorithms related to text image audio and video compression. Every chapter includes solved numerical problems, coding examples and references for further reading.Including theoretical explanations, mathematical formulations, solved numerical problems and coding examples throughout, Principles of Multimedia is an ideal textbook for graduate and postgraduate students studying courses on image processing, speech and language processing, signal processing, video object detection and tracking, graphic design and modeling and related multimedia technologies. Principles of Multimedia introduces and explains the theoretical concepts related to the representation, storage, compression, transmission and processing of various multimedia components, including text, image, graphics, audio, video and animation, as well as their use across various applications. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
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Aggiungi al carrelloPaperback. Condizione: Brand New. 3rd edition. 472 pages. 11.00x8.25x11.02 inches. In Stock. This item is printed on demand.
Lingua: Inglese
Editore: Taylor & Francis Ltd, London, 2025
ISBN 10: 1032961104 ISBN 13: 9781032961101
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Aggiungi al carrelloPaperback. Condizione: new. Paperback. Principles of Multimedia introduces and explains the theoretical concepts related to the representation, storage, compression, transmission and processing of various multimedia components, including text, image, graphics, audio, video and animation, as well as their use across various applications. The book provides the necessary programming tools and analysis technique concepts to perform practical processing tasks in software labs and to solve numerical problems at the postgraduate level. For this new third edition, every chapter has been updated and the book has been carefully streamlined throughout.Chapter 1 provides an overview of multimedia technology, including the definition, major characteristics, hardware, software, standards, technologies and relevant theorems with mathematical formulations. Chapter 2 covers text, including digital text representations, text editing and processing tools, text application areas and text file formats. Chapter 3 explores digital image input and output systems, image editing and processing tools, image application areas, image color management and image file formats. Chapter 4 discusses 2D and 3D graphics algorithms, transformation matrices, splines, fractals, vectors, projection application areas and graphics file formats. Chapter 5 covers audio, including digital audio input and output systems, audio editing and processing tools, audio application areas and audio file formats. Chapter 6 looks at video, including digital video input and output systems, video editing and processing tools, video application areas and video file formats. Chapter 7 focuses on animation, covering 2D and 3D animation algorithms, interpolations, modeling, texture mapping, lights, illumination models, camera, rendering, application areas and animation file formats. Finally, Chapter 8 covers compression, including lossless and lossy compression techniques, and various algorithms related to text image audio and video compression. Every chapter includes solved numerical problems, coding examples and references for further reading.Including theoretical explanations, mathematical formulations, solved numerical problems and coding examples throughout, Principles of Multimedia is an ideal textbook for graduate and postgraduate students studying courses on image processing, speech and language processing, signal processing, video object detection and tracking, graphic design and modeling and related multimedia technologies. Principles of Multimedia introduces and explains the theoretical concepts related to the representation, storage, compression, transmission and processing of various multimedia components, including text, image, graphics, audio, video and animation, as well as their use across various applications. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
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Aggiungi al carrelloPaperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days 526.
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Principles of Multimedia introduces and explains the theoretical concepts related to the representation, storage, compression, transmission and processing of various multimedia components, including text, image, graphics, audio, video and animation, as well as their use across various applications.
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Principles of Multimedia | Ranjan Parekh | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2025 | CRC Press | EAN 9781032961101 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.
Lingua: Inglese
Editore: Taylor & Francis Ltd, London, 2025
ISBN 10: 1032961104 ISBN 13: 9781032961101
Da: AussieBookSeller, Truganina, VIC, Australia
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Aggiungi al carrelloPaperback. Condizione: new. Paperback. Principles of Multimedia introduces and explains the theoretical concepts related to the representation, storage, compression, transmission and processing of various multimedia components, including text, image, graphics, audio, video and animation, as well as their use across various applications. The book provides the necessary programming tools and analysis technique concepts to perform practical processing tasks in software labs and to solve numerical problems at the postgraduate level. For this new third edition, every chapter has been updated and the book has been carefully streamlined throughout.Chapter 1 provides an overview of multimedia technology, including the definition, major characteristics, hardware, software, standards, technologies and relevant theorems with mathematical formulations. Chapter 2 covers text, including digital text representations, text editing and processing tools, text application areas and text file formats. Chapter 3 explores digital image input and output systems, image editing and processing tools, image application areas, image color management and image file formats. Chapter 4 discusses 2D and 3D graphics algorithms, transformation matrices, splines, fractals, vectors, projection application areas and graphics file formats. Chapter 5 covers audio, including digital audio input and output systems, audio editing and processing tools, audio application areas and audio file formats. Chapter 6 looks at video, including digital video input and output systems, video editing and processing tools, video application areas and video file formats. Chapter 7 focuses on animation, covering 2D and 3D animation algorithms, interpolations, modeling, texture mapping, lights, illumination models, camera, rendering, application areas and animation file formats. Finally, Chapter 8 covers compression, including lossless and lossy compression techniques, and various algorithms related to text image audio and video compression. Every chapter includes solved numerical problems, coding examples and references for further reading.Including theoretical explanations, mathematical formulations, solved numerical problems and coding examples throughout, Principles of Multimedia is an ideal textbook for graduate and postgraduate students studying courses on image processing, speech and language processing, signal processing, video object detection and tracking, graphic design and modeling and related multimedia technologies. Principles of Multimedia introduces and explains the theoretical concepts related to the representation, storage, compression, transmission and processing of various multimedia components, including text, image, graphics, audio, video and animation, as well as their use across various applications. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.