ISBN: 9781032982601 - designing the user experience of game development tools (20 risultati)

- Brossura
Da: Books From California, Simi Valley, CA, U.S.A.Books From California
Contatta il venditoreVenditore con 4 stelleCondizione: Usato - Ottimo
EUR 36,99
EUR 4,44 spedizioneSpedito in U.S.A.Quantità: 1 disponibile
paperback. Condizione: Fine.

- Brossura
Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 67,06
EUR 2,35 spedizioneSpedito in U.S.A.Quantità: 10 disponibili
Condizione: New.

- Brossura
Da: Books Puddle, Woodside, NY, U.S.A.Books Puddle
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 65,83
EUR 3,55 spedizioneSpedito in U.S.A.Quantità: 1 disponibile
Condizione: New.

- Brossura
Da: Majestic Books, Hounslow, Regno UnitoMajestic Books
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 64,75
EUR 7,74 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibile
Condizione: New.

- Brossura
Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Come nuovo
EUR 72,92
EUR 2,35 spedizioneSpedito in U.S.A.Quantità: 10 disponibili
Condizione: As New. Unread book in perfect condition.

- Brossura
Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 65,12
EUR 9,95 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibile
Condizione: New.

- Brossura
Da: California Books, Miami, FL, U.S.A.California Books
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 88,08
Spedizione gratuitaSpedito in U.S.A.Quantità: Più di 20 disponibili
Condizione: New.

- Brossura
Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 71,02
EUR 17,87 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 10 disponibili
Condizione: New.

- Brossura
Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Come nuovo
EUR 74,07
EUR 17,87 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 10 disponibili
Condizione: As New. Unread book in perfect condition.

- Brossura
Da: THE SAINT BOOKSTORE, Southport, Regno UnitoTHE SAINT BOOKSTORE
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 73,57
EUR 18,05 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibile
Paperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.

- Brossura
Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 107,22
EUR 11,91 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 2 disponibili
Paperback. Condizione: Brand New. 2nd edition. 240 pages. 9.18x6.12x9.21 inches. In Stock.

- Brossura
Da: moluna, Greven, Germaniamoluna
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 87,30
EUR 48,99 spedizioneSpedito da Germania a U.S.A.Quantità: Più di 20 disponibili
Condizione: New.

- Brossura
- Print on Demand
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 58,95
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibile
Paperback. Condizione: new. Paperback. This book is the ultimate guide to improving the user experience of game development tools. It will guide you through the UserCentered Design process the gold standard in user experience design and show you how watching users work, understanding their goals, designing efficient and learnable user interfaces, and refining them through targeted evaluation techniques is the key to building tools with a better user experience. This completely revised and expanded second edition includes nine new inserts with deep dives into many important topics, including:How to design tools that people will say are intuitiveWhen to follow standards and when to innovateAI and game development toolsWhat games can teach us about tools designWhy watching users work is essential to improving the user experience It also features excerpts from interviews with game industry legends, offering their advice on tools development:John Romero, co-founder of id Software and designer of DOOM and QuakeTim Sweeney, CEO of Epic Games (Unreal Engine, Fortnite)Designing the User Experience of Game Development Tools is ideal for anyone who makes, uses, or benefits from game development tools. It explains complex concepts in a clear, accessible way and shares proven techniques backed by realworld examples and extensive references. Whether youre building a quick script or a full-scale level editor, this book offers the guidance and strategies you need to create tools that empower people to make great video games.To learn more about the author, This is the definitive guide on how to design game development tools. The book begins with the foundations of user experience and how they apply to game development tools, then guides you through the User-Centered Design process. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. …

- Brossura
- Print on Demand
Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 89,28
Spedizione gratuitaSpedito in U.S.A.Quantità: Più di 20 disponibili
PAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

- Brossura
- Print on Demand
Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 85,75
EUR 4,96 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
PAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

- Brossura
- Print on Demand
Da: CitiRetail, Stevenage, Regno UnitoCitiRetail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 58,88
EUR 44,07 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibile
Paperback. Condizione: new. Paperback. This book is the ultimate guide to improving the user experience of game development tools. It will guide you through the UserCentered Design process the gold standard in user experience design and show you how watching users work, understanding their goals, designing efficient and learnable user interfaces, and refining them through targeted evaluation techniques is the key to building tools with a better user experience. This completely revised and expanded second edition includes nine new inserts with deep dives into many important topics, including:How to design tools that people will say are intuitiveWhen to follow standards and when to innovateAI and game development toolsWhat games can teach us about tools designWhy watching users work is essential to improving the user experience It also features excerpts from interviews with game industry legends, offering their advice on tools development:John Romero, co-founder of id Software and designer of DOOM and QuakeTim Sweeney, CEO of Epic Games (Unreal Engine, Fortnite)Designing the User Experience of Game Development Tools is ideal for anyone who makes, uses, or benefits from game development tools. It explains complex concepts in a clear, accessible way and shares proven techniques backed by realworld examples and extensive references. Whether youre building a quick script or a full-scale level editor, this book offers the guidance and strategies you need to create tools that empower people to make great video games.To learn more about the author, This is the definitive guide on how to design game development tools. The book begins with the foundations of user experience and how they apply to game development tools, then guides you through the User-Centered Design process. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. …

- Brossura
- Print on Demand
Da: THE SAINT BOOKSTORE, Southport, Regno UnitoTHE SAINT BOOKSTORE
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 88,49
EUR 18,05 spedizioneSpedito da Regno Unito a U.S.A.Quantità: Più di 20 disponibili
Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.

- Brossura
- Print on Demand
Da: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 110,43
EUR 32,96 spedizioneSpedito da Australia a U.S.A.Quantità: 1 disponibile
Paperback. Condizione: new. Paperback. This book is the ultimate guide to improving the user experience of game development tools. It will guide you through the UserCentered Design process the gold standard in user experience design and show you how watching users work, understanding their goals, designing efficient and learnable user interfaces, and refining them through targeted evaluation techniques is the key to building tools with a better user experience. This completely revised and expanded second edition includes nine new inserts with deep dives into many important topics, including:How to design tools that people will say are intuitiveWhen to follow standards and when to innovateAI and game development toolsWhat games can teach us about tools designWhy watching users work is essential to improving the user experience It also features excerpts from interviews with game industry legends, offering their advice on tools development:John Romero, co-founder of id Software and designer of DOOM and QuakeTim Sweeney, CEO of Epic Games (Unreal Engine, Fortnite)Designing the User Experience of Game Development Tools is ideal for anyone who makes, uses, or benefits from game development tools. It explains complex concepts in a clear, accessible way and shares proven techniques backed by realworld examples and extensive references. Whether youre building a quick script or a full-scale level editor, this book offers the guidance and strategies you need to create tools that empower people to make great video games.To learn more about the author, This is the definitive guide on how to design game development tools. The book begins with the foundations of user experience and how they apply to game development tools, then guides you through the User-Centered Design process. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. …

- Brossura
- Print on Demand
Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 108,80
EUR 35,00 spedizioneSpedito da Germania a U.S.A.Quantità: 2 disponibili
Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This is the definitive guide on how to design game development tools. The book begins with the foundations of user experience and how they apply to game development tools, then guides you through the User-Centered Design process.…

- Brossura
- Print on Demand
Da: preigu, Osnabrück, Germaniapreigu
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 90,55
EUR 70,00 spedizioneSpedito da Germania a U.S.A.Quantità: 5 disponibili
Taschenbuch. Condizione: Neu. Designing the User Experience of Game Development Tools | David Lightbown | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2025 | A K Peters/CRC Press | EAN 9781032982601 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand. …