ISBN: 9781032982601 - designing the user experience of game development tools (20 risultati)

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  • Lingua: Inglese

    Editore: A K Peters/CRC Press, 2025

    1032982608 / 9781032982601

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    paperback. Condizione: Fine.

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    Editore: A K Peters/CRC Press, 2025

    1032982608 / 9781032982601

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  • Lingua: Inglese

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  • Lingua: Inglese

    Editore: A K Peters/CRC Press, 2025

    1032982608 / 9781032982601

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  • Lingua: Inglese

    Editore: A K Peters/CRC Press, 2025

    1032982608 / 9781032982601

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  • Lingua: Inglese

    Editore: A K Peters/CRC Press, 2025

    1032982608 / 9781032982601

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  • Lingua: Inglese

    Editore: A K Peters/CRC Press, 2025

    1032982608 / 9781032982601

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  • Lingua: Inglese

    Editore: A K Peters/CRC Press, 2025

    1032982608 / 9781032982601

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  • Lingua: Inglese

    Editore: A K Peters/CRC Press, 2025

    1032982608 / 9781032982601

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  • Lingua: Inglese

    Editore: Taylor & Francis Ltd, 2025

    1032982608 / 9781032982601

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    Da: THE SAINT BOOKSTORE, Southport, Regno UnitoTHE SAINT BOOKSTORE

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    Paperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.

  • Lingua: Inglese

    Editore: A K Peters Ltd, 2025

    1032982608 / 9781032982601

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    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    Paperback. Condizione: Brand New. 2nd edition. 240 pages. 9.18x6.12x9.21 inches. In Stock.

  • Lingua: Inglese

    Editore: CRC Press, 2025

    1032982608 / 9781032982601

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  • Lingua: Inglese

    Editore: Taylor & Francis Ltd, London, 2025

    1032982608 / 9781032982601

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    Paperback. Condizione: new. Paperback. This book is the ultimate guide to improving the user experience of game development tools. It will guide you through the UserCentered Design process the gold standard in user experience design and show you how watching users work, understanding their goals, designing efficient and learnable user interfaces, and refining them through targeted evaluation techniques is the key to building tools with a better user experience. This completely revised and expanded second edition includes nine new inserts with deep dives into many important topics, including:How to design tools that people will say are intuitiveWhen to follow standards and when to innovateAI and game development toolsWhat games can teach us about tools designWhy watching users work is essential to improving the user experience It also features excerpts from interviews with game industry legends, offering their advice on tools development:John Romero, co-founder of id Software and designer of DOOM and QuakeTim Sweeney, CEO of Epic Games (Unreal Engine, Fortnite)Designing the User Experience of Game Development Tools is ideal for anyone who makes, uses, or benefits from game development tools. It explains complex concepts in a clear, accessible way and shares proven techniques backed by realworld examples and extensive references. Whether youre building a quick script or a full-scale level editor, this book offers the guidance and strategies you need to create tools that empower people to make great video games.To learn more about the author, This is the definitive guide on how to design game development tools. The book begins with the foundations of user experience and how they apply to game development tools, then guides you through the User-Centered Design process. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. …

  • Lingua: Inglese

    Editore: A K Peters/CRC Press, 2025

    1032982608 / 9781032982601

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    PAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Lingua: Inglese

    Editore: A K Peters/CRC Press, 2025

    1032982608 / 9781032982601

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    PAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Lingua: Inglese

    Editore: Taylor & Francis Ltd, London, 2025

    1032982608 / 9781032982601

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    Paperback. Condizione: new. Paperback. This book is the ultimate guide to improving the user experience of game development tools. It will guide you through the UserCentered Design process the gold standard in user experience design and show you how watching users work, understanding their goals, designing efficient and learnable user interfaces, and refining them through targeted evaluation techniques is the key to building tools with a better user experience. This completely revised and expanded second edition includes nine new inserts with deep dives into many important topics, including:How to design tools that people will say are intuitiveWhen to follow standards and when to innovateAI and game development toolsWhat games can teach us about tools designWhy watching users work is essential to improving the user experience It also features excerpts from interviews with game industry legends, offering their advice on tools development:John Romero, co-founder of id Software and designer of DOOM and QuakeTim Sweeney, CEO of Epic Games (Unreal Engine, Fortnite)Designing the User Experience of Game Development Tools is ideal for anyone who makes, uses, or benefits from game development tools. It explains complex concepts in a clear, accessible way and shares proven techniques backed by realworld examples and extensive references. Whether youre building a quick script or a full-scale level editor, this book offers the guidance and strategies you need to create tools that empower people to make great video games.To learn more about the author, This is the definitive guide on how to design game development tools. The book begins with the foundations of user experience and how they apply to game development tools, then guides you through the User-Centered Design process. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. …

  • Lingua: Inglese

    Editore: A K Peters/CRC Press, 2025

    1032982608 / 9781032982601

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    Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.

  • Lingua: Inglese

    Editore: Taylor & Francis Ltd, London, 2025

    1032982608 / 9781032982601

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    Paperback. Condizione: new. Paperback. This book is the ultimate guide to improving the user experience of game development tools. It will guide you through the UserCentered Design process the gold standard in user experience design and show you how watching users work, understanding their goals, designing efficient and learnable user interfaces, and refining them through targeted evaluation techniques is the key to building tools with a better user experience. This completely revised and expanded second edition includes nine new inserts with deep dives into many important topics, including:How to design tools that people will say are intuitiveWhen to follow standards and when to innovateAI and game development toolsWhat games can teach us about tools designWhy watching users work is essential to improving the user experience It also features excerpts from interviews with game industry legends, offering their advice on tools development:John Romero, co-founder of id Software and designer of DOOM and QuakeTim Sweeney, CEO of Epic Games (Unreal Engine, Fortnite)Designing the User Experience of Game Development Tools is ideal for anyone who makes, uses, or benefits from game development tools. It explains complex concepts in a clear, accessible way and shares proven techniques backed by realworld examples and extensive references. Whether youre building a quick script or a full-scale level editor, this book offers the guidance and strategies you need to create tools that empower people to make great video games.To learn more about the author, This is the definitive guide on how to design game development tools. The book begins with the foundations of user experience and how they apply to game development tools, then guides you through the User-Centered Design process. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. …

  • Lingua: Inglese

    Editore: A K Peters/CRC Press, 2025

    1032982608 / 9781032982601

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This is the definitive guide on how to design game development tools. The book begins with the foundations of user experience and how they apply to game development tools, then guides you through the User-Centered Design process.…

  • Lingua: Inglese

    Editore: A K Peters/CRC Press, 2025

    1032982608 / 9781032982601

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    Taschenbuch. Condizione: Neu. Designing the User Experience of Game Development Tools | David Lightbown | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2025 | A K Peters/CRC Press | EAN 9781032982601 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand. …