ISBN: 9781041258919 - the game audio director's guide (5 risultati)

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  • Lingua: Inglese

    Editore: Taylor & Francis, 2026

    1041258917 / 9781041258919

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    Da: moluna, Greven, Germaniamoluna

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    EUR 56,30

    EUR 48,99 spedizione 
    Spedito da Germania a U.S.A.

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    Condizione: New. Rob Bridgett is a British-Canadian Audio Director who has worked in video game audio development since 2000 (Vivendi Universal, Activision, Square Enix, PlayStation). Rob is the author of seven books about game audio development, including Lead.

  • Lingua: Inglese

    Editore: Taylor & Francis Ltd Okt 2026, 2026

    1041258917 / 9781041258919

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    EUR 74,97

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    Spedito da Germania a U.S.A.

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    Taschenbuch. Condizione: Neu. Neuware - The Game Audio Director's Guide explores the Audio Director's role in video game production, showing how responsibilities change across different project phases and production demands.This book gives aspiring and current Audio Directors practical frameworks, roadmaps, and models to tackle the challenges of game audio leadership. You'll learn how to transition between projects, manage teams, balance creative and technical work, and understand how audio direction evolves throughout a game's development. Using industry examples and real-world insights, this book helps you move from hands-on sound work to strategic leadership, so you can shape the overall audio vision while adapting to each production phase.This book is essential for audio professionals moving into or already working as Audio Directors in the video game industry. It's also valuable for game audio designers wanting to understand leadership; students studying game audio or sound design; and educators teaching game development, interactive media, or audio production. …

  • Lingua: Inglese

    Editore: Taylor & Francis Ltd, Abingdon, 2026

    1041258917 / 9781041258919

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    • Print on Demand

    Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    Condizione: Nuovo

    EUR 69,96

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    Paperback. Condizione: new. Paperback. The Game Audio Director's Guide explores the Audio Director's role in video game production, showing how responsibilities change across different project phases and production demands.This book gives aspiring and current Audio Directors practical frameworks, roadmaps, and models to tackle the challenges of game audio leadership. You'll learn how to transition between projects, manage teams, balance creative and technical work, and understand how audio direction evolves throughout a game's development. Using industry examples and real-world insights, this book helps you move from hands-on sound work to strategic leadership, so you can shape the overall audio vision while adapting to each production phase.This book is essential for audio professionals moving into or already working as Audio Directors in the video game industry. It's also valuable for game audio designers wanting to understand leadership; students studying game audio or sound design; and educators teaching game development, interactive media, or audio production. The Game Audio Director's Guide explores the Audio Director's role in video game production, showing how responsibilities change across different project phases and production demands. This book is essential for audio professionals moving into or already working as Audio Directors in the video game industry. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. …

  • Lingua: Inglese

    Editore: Taylor & Francis Ltd, Abingdon, 2026

    1041258917 / 9781041258919

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    • Print on Demand

    Da: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller

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    Condizione: Nuovo

    EUR 78,77

    EUR 32,94 spedizione 
    Spedito da Australia a U.S.A.

    Quantità: 1 disponibile

    Paperback. Condizione: new. Paperback. The Game Audio Director's Guide explores the Audio Director's role in video game production, showing how responsibilities change across different project phases and production demands.This book gives aspiring and current Audio Directors practical frameworks, roadmaps, and models to tackle the challenges of game audio leadership. You'll learn how to transition between projects, manage teams, balance creative and technical work, and understand how audio direction evolves throughout a game's development. Using industry examples and real-world insights, this book helps you move from hands-on sound work to strategic leadership, so you can shape the overall audio vision while adapting to each production phase.This book is essential for audio professionals moving into or already working as Audio Directors in the video game industry. It's also valuable for game audio designers wanting to understand leadership; students studying game audio or sound design; and educators teaching game development, interactive media, or audio production. The Game Audio Director's Guide explores the Audio Director's role in video game production, showing how responsibilities change across different project phases and production demands. This book is essential for audio professionals moving into or already working as Audio Directors in the video game industry. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. …

  • Lingua: Inglese

    Editore: Taylor & Francis Ltd, Abingdon, 2026

    1041258917 / 9781041258919

    • Brossura
    • Print on Demand

    Da: CitiRetail, Stevenage, Regno UnitoCitiRetail

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    Condizione: Nuovo

    EUR 68,14

    EUR 44,12 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibile

    Paperback. Condizione: new. Paperback. The Game Audio Director's Guide explores the Audio Director's role in video game production, showing how responsibilities change across different project phases and production demands.This book gives aspiring and current Audio Directors practical frameworks, roadmaps, and models to tackle the challenges of game audio leadership. You'll learn how to transition between projects, manage teams, balance creative and technical work, and understand how audio direction evolves throughout a game's development. Using industry examples and real-world insights, this book helps you move from hands-on sound work to strategic leadership, so you can shape the overall audio vision while adapting to each production phase.This book is essential for audio professionals moving into or already working as Audio Directors in the video game industry. It's also valuable for game audio designers wanting to understand leadership; students studying game audio or sound design; and educators teaching game development, interactive media, or audio production. The Game Audio Director's Guide explores the Audio Director's role in video game production, showing how responsibilities change across different project phases and production demands. This book is essential for audio professionals moving into or already working as Audio Directors in the video game industry. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. …