ISBN: 9781041273967 - 3ds max basics for modeling video game assets, volume 1: model a complete game environment and export to unity or other game engines (3 risultati)

Perfeziona la tua ricerca

  • Libri (3)

  • Nuovo (3)

a

Fascia di prezzo personalizzata (EUR)

a

  • Lingua: Inglese

    Editore: CRC Press, 2026

    1041273967 / 9781041273967

    • Rilegato

    Da: moluna, Greven, Germaniamoluna

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 132,96

    EUR 48,99 spedizione 
    Spedito da Germania a U.S.A.

    Quantità: Più di 20 disponibili

    Condizione: New. William Culbertson is an accomplished educator, designer, and creative director with over 35 years of experience in professional media production, public art, and academic instruction. He has contributed to major entertainment and toy brands inclu.

  • Lingua: Inglese

    Editore: Taylor & Francis Ltd, London, 2026

    1041273967 / 9781041273967

    • Rilegato
    • Print on Demand

    Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 168,08

     Spedizione gratuita 
    Spedito in U.S.A.

    Quantità: 1 disponibile

    Hardcover. Condizione: new. Hardcover. 3ds Max Basics for Modeling Video Game Assets, Volume 1 is a project-based introduction to 3d modeling designed for students, educators, and beginners entering the world of game development. Written by veteran instructor and industry artist Bill Culbertson, the book applies real-world workflows to teach foundational skills using Autodesk 3ds Max.Through a structured, step-by-step process, readers build a modular medieval castle environmentprogressing from basic forms to fully textured, export-ready game assets. Each lesson simulates a professional game studio pipeline, reinforcing key concepts while preparing students to integrate their work into the Unity game engine.The book features updated workflows and visual references; practical tips for modeling, UV mapping, and exporting; and reinforced learning through repetition and milestone-based projects. While the instruction is presented in 3ds Max, the principles and workflows are transferable to other major 3d modeling platforms.Stay current with updates, resources, and downloadable project files at 3dsMaxBasics.coma dedicated hub for both students and instructors. 3ds Max Basics for Modeling Video Game Assets, Volume 1 is a project-based introduction to 3D modeling designed for students, educators, and beginners entering the world of game development. Written by a veteran instructor and industry artist, the book applies real-world workflows to teach foundational skills using Autodesk 3ds Max. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Lingua: Inglese

    Editore: Taylor & Francis Ltd, London, 2026

    1041273967 / 9781041273967

    • Rilegato
    • Print on Demand

    Da: CitiRetail, Stevenage, Regno UnitoCitiRetail

    Venditore con 5 stelle
    Contatta il venditore

    Condizione: Nuovo

    EUR 164,98

    EUR 44,40 spedizione 
    Spedito da Regno Unito a U.S.A.

    Quantità: 1 disponibile

    Hardcover. Condizione: new. Hardcover. 3ds Max Basics for Modeling Video Game Assets, Volume 1 is a project-based introduction to 3d modeling designed for students, educators, and beginners entering the world of game development. Written by veteran instructor and industry artist Bill Culbertson, the book applies real-world workflows to teach foundational skills using Autodesk 3ds Max.Through a structured, step-by-step process, readers build a modular medieval castle environmentprogressing from basic forms to fully textured, export-ready game assets. Each lesson simulates a professional game studio pipeline, reinforcing key concepts while preparing students to integrate their work into the Unity game engine.The book features updated workflows and visual references; practical tips for modeling, UV mapping, and exporting; and reinforced learning through repetition and milestone-based projects. While the instruction is presented in 3ds Max, the principles and workflows are transferable to other major 3d modeling platforms.Stay current with updates, resources, and downloadable project files at 3dsMaxBasics.coma dedicated hub for both students and instructors. 3ds Max Basics for Modeling Video Game Assets, Volume 1 is a project-based introduction to 3D modeling designed for students, educators, and beginners entering the world of game development. Written by a veteran instructor and industry artist, the book applies real-world workflows to teach foundational skills using Autodesk 3ds Max. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…