9781041333746 - virtual reality experience design handbook: heuristics, patterns, and practices for immersive applications di cifuentes-albeza, rocío; cuiñas, iñigo; goicoechea, itziar; kamińska, dorota; martínez-cano, francisco-julián; raposo, rui; vairinhos, mário; zwoliński, grzegorz (5 risultati)

Virtual Reality Experience Design Handbook: Practical Guidance, Frameworks and Ready-to Use Materials
Cifuentes-Albeza, Rocío; Cuiñas, Iñigo; Goicoechea, Itziar; Kamińska, Dorota; Martínez-Cano, Francisco-Julián; Raposo, Rui; Vairinhos, Mário; Zwoliński, Grzegorz
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Da: Majestic Books, Hounslow, Regno UnitoMajestic Books
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 245,34
EUR 7,56 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 3 disponibili
Condizione: New.

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Da: moluna, Greven, Germaniamoluna
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EUR 227,92
EUR 48,99 spedizioneSpedito da Germania a U.S.A.Quantità: Più di 20 disponibili
Condizione: New.

Virtual Reality Experience Design Handbook: Practical Guidance, Frameworks and Ready-to Use Materials
Cifuentes-Albeza, Rocío; Cuiñas, Iñigo; Goicoechea, Itziar; Kamińska, Dorota; Martínez-Cano, Francisco-Julián; Raposo, Rui; Vairinhos, Mário; Zwoliński, Grzegorz
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Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios
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EUR 279,35
EUR 9,95 spedizioneSpedito da Germania a U.S.A.Quantità: 3 disponibili
Condizione: New.

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- Print on Demand
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
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EUR 253,12
Spedizione gratuitaSpedito in U.S.A.Quantità: 1 disponibili
Hardcover. Condizione: new. Hardcover. Designing for virtual reality goes far beyond simply adapting flat-screen content for a headset. It demands a deep understanding of how the human body and mind interact with immersive environments, ensuring experiences feel intuitive and natural. This book serves as a vital resource for any…one looking to create immersive experiences that are not only engaging but also comfortable and inclusive, offering practical guidance for crafting meaningful interactions in VR.Focused on the needs of designers, developers, and product teams, the book bridges the gap between traditional 2D design principles and the unique challenges of embodied interaction. It moves beyond theoretical concepts, providing actionable tools such as a VR-specific heuristic framework, checklists, and templates to simplify complex design problems. Readers will gain insights into translating familiar 2D patterns into spatial equivalents, integrating accessibility features, and leveraging elements like spatial audio, lighting, and animation to guide user attention effectively.This handbook equips professionals with the knowledge and practical tools needed to deliver high-quality immersive experiences. Whether refining existing products for spatial interfaces or developing new immersive applications, readers will find practical strategies and a clear framework for addressing the distinctive challenges of virtual reality design. Aimed at designers, developers, and product teams, this book bridges the gap between traditional 2D design and the challenges of embodied interaction. Moving beyond theory, it provides actionable tools - including a VR-specific heuristic framework, checklists, and templates - to simplify complex design decisions. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

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- Print on Demand
Da: CitiRetail, Stevenage, Regno UnitoCitiRetail
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 282,28
EUR 43,06 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibili
Hardcover. Condizione: new. Hardcover. Designing for virtual reality (VR) goes far beyond adapting flatscreen content for a headset. It requires a deep understanding of how the human body and mind engage with immersive environments so that experiences feel intuitive, natural, and comfortable.This book is an essential guide for a…nyone creating VR content that is not only engaging but also inclusive. It offers clear, handson support for designing meaningful interactions in virtual spaces.Aimed at designers, developers, and product teams, it bridges the gap between traditional 2D design and the challenges of embodied interaction. Moving beyond theory, it provides actionable tools including a VRspecific heuristic framework, checklists, and templates to simplify complex design decisions.Readers will learn how to translate familiar 2D patterns into spatial experiences, integrate accessibility, and use elements such as spatial audio, lighting, and animation to guide attention effectively.As the VR market continues to grow, this handbook equips professionals with the skills and confidence to build highquality immersive experiences whether refining existing products or creating entirely new ones. Aimed at designers, developers, and product teams, this book bridges the gap between traditional 2D design and the challenges of embodied interaction. Moving beyond theory, it provides actionable tools - including a VR-specific heuristic framework, checklists, and templates - to simplify complex design decisions. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.