Isbn: 9781107116870 - understanding video game music (14 risultati)

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  • Lingua: Inglese

    Editore: Cambridge University Press, 2016

    1107116872 / 9781107116870

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    Da: California Books, Miami, FL, U.S.A.California Books

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  • Lingua: Inglese

    Editore: Cambridge University Press, 2016

    1107116872 / 9781107116870

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    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

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    Condizione: New. In English.

  • Lingua: Inglese

    Editore: Cambridge University Press, GB, 2016

    1107116872 / 9781107116870

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    Hardback. Condizione: New. Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.…

  • Lingua: Inglese

    Editore: Cambridge University Press, 2016

    1107116872 / 9781107116870

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    Buch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.…

  • Lingua: Inglese

    Editore: Cambridge University Press, 2016

    1107116872 / 9781107116870

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    Da: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    EUR 181,51

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    Condizione: New. pp. 252.

  • Lingua: Inglese

    Editore: Cambridge Univ Pr, 2016

    1107116872 / 9781107116870

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    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    EUR 180,06

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    Hardcover. Condizione: Brand New. 252 pages. 9.75x7.00x0.75 inches. In Stock.

  • Lingua: Inglese

    Editore: Cambridge University Press, 2016

    1107116872 / 9781107116870

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    Da: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore

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    EUR 230,41

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    Condizione: New. Music is a central component of video games. This book provides methods and concepts for understanding how game music works. Num Pages: 262 pages, 13 b/w illus. 13 music examples. BIC Classification: AVGV; AVX; UDM; UDX. Category: (P) Professional & Vocational. Dimension: 184 x 254 x 21. Weight in Grams: 676. . 2016. Hardcover. . . . . Books ship from the US and Ireland.…

  • Lingua: Inglese

    Editore: Cambridge University Press, GB, 2016

    1107116872 / 9781107116870

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    Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK

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    EUR 158,11

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    Hardback. Condizione: New. Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.…

  • Lingua: Inglese

    Editore: Cambridge University Press, 2016

    1107116872 / 9781107116870

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    Da: Mispah books, Redhill, SURRE, Regno UnitoMispah books

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    Hardcover. Condizione: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

  • Lingua: Inglese

    Editore: Cambridge University Press, 2016

    1107116872 / 9781107116870

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    Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.

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    EUR 261,67

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    Condizione: New. Music is a central component of video games. This book provides methods and concepts for understanding how game music works. Num Pages: 262 pages, 13 b/w illus. 13 music examples. BIC Classification: AVGV; AVX; UDM; UDX. Category: (P) Professional & Vocational. Dimension: 184 x 254 x 21. Weight in Grams: 676. . 2016. Hardcover. . . . .…

  • Lingua: Inglese

    Editore: Cambridge University Press, 2016

    1107116872 / 9781107116870

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    Da: THE SAINT BOOKSTORE, Southport, Regno UnitoTHE SAINT BOOKSTORE

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    EUR 136,43

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    Hardback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.

  • Lingua: Inglese

    Editore: Cambridge University Press, Cambridge, 2016

    1107116872 / 9781107116870

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    Hardcover. Condizione: new. Hardcover. Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing. Music is central to the experience of interacting with video games. In this book, Tim Summers explores the functions of music in video games, offers new insights into well-loved game music and provides a wide array of new tools and concepts for its analysis. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

  • Lingua: Inglese

    Editore: Cambridge University Press, 2016

    1107116872 / 9781107116870

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    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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    Condizione: New. Print on Demand pp. 252.

  • Lingua: Inglese

    Editore: Cambridge University Press, 2016

    1107116872 / 9781107116870

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    EUR 187,83

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    Condizione: New. PRINT ON DEMAND pp. 252.