Lingua: Inglese
Editore: Cambridge University Press, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Da: Books From California, Simi Valley, CA, U.S.A.
paperback. Condizione: Good.
Lingua: Inglese
Editore: Cambridge University Press, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Da: The Maryland Book Bank, Baltimore, MD, U.S.A.
paperback. Condizione: Very Good. Reprint. Used - Very Good.
Lingua: Inglese
Editore: Cambridge University Press, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
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Lingua: Inglese
Editore: Cambridge University Press, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
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Lingua: Inglese
Editore: Cambridge University Press 11/1/2018, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Da: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condizione: New. Understanding Video Game Music. Book.
Lingua: Inglese
Editore: Cambridge University Press, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
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Lingua: Inglese
Editore: Cambridge University Press, GB, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Da: Rarewaves USA, OSWEGO, IL, U.S.A.
EUR 42,37
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Aggiungi al carrelloPaperback. Condizione: New. Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.
Lingua: Inglese
Editore: Cambridge University Press, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Da: Majestic Books, Hounslow, Regno Unito
EUR 36,48
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Aggiungi al carrelloCondizione: New. pp. 264.
Lingua: Inglese
Editore: Cambridge University Press, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. pp. 264 Reprint edition NO-PA16APR2015-KAP.
Lingua: Inglese
Editore: Cambridge University Press, GB, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 48,34
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Aggiungi al carrelloPaperback. Condizione: New. Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.
Lingua: Inglese
Editore: Cambridge University Press, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 37,11
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Aggiungi al carrelloCondizione: New. pp. 264.
Lingua: Inglese
Editore: Cambridge University Press, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 35,85
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Lingua: Inglese
Editore: Cambridge University Press 2018-10, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
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Lingua: Inglese
Editore: Cambridge University Press, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
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Lingua: Inglese
Editore: Cambridge University Press, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
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Lingua: Inglese
Editore: Cambridge University Press, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
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Lingua: Inglese
Editore: Cambridge University Press, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
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Lingua: Inglese
Editore: Cambridge University Press, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Da: Revaluation Books, Exeter, Regno Unito
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Aggiungi al carrelloPaperback. Condizione: Brand New. reprint edition. 248 pages. 9.50x7.50x0.75 inches. In Stock.
Lingua: Inglese
Editore: Cambridge University Press, GB, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Da: Rarewaves USA United, OSWEGO, IL, U.S.A.
EUR 44,34
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Aggiungi al carrelloPaperback. Condizione: New. Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.
Lingua: Inglese
Editore: Cambridge University Press, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 50,75
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - Music is a central component of video games. This book provides methods and concepts for understanding how game music works.
Lingua: Inglese
Editore: Cambridge University Press, GB, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Da: Rarewaves.com UK, London, Regno Unito
EUR 44,75
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Aggiungi al carrelloPaperback. Condizione: New. Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing.
Lingua: Inglese
Editore: Cambridge University Press, Cambridge, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing. Music is central to the experience of interacting with video games. In this book, Tim Summers explores the functions of music in video games, offers new insights into well-loved game music and provides a wide array of new tools and concepts for its analysis. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Lingua: Inglese
Editore: Cambridge University Press, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Da: Revaluation Books, Exeter, Regno Unito
EUR 29,99
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. reprint edition. 248 pages. 9.50x7.50x0.75 inches. In Stock. This item is printed on demand.
Lingua: Inglese
Editore: Cambridge University Press, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 35,63
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Aggiungi al carrelloPaperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Lingua: Inglese
Editore: Cambridge University Press, Cambridge, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Da: CitiRetail, Stevenage, Regno Unito
EUR 40,46
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Aggiungi al carrelloPaperback. Condizione: new. Paperback. Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing. Music is central to the experience of interacting with video games. In this book, Tim Summers explores the functions of music in video games, offers new insights into well-loved game music and provides a wide array of new tools and concepts for its analysis. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Lingua: Inglese
Editore: Cambridge University Press, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Da: moluna, Greven, Germania
EUR 36,28
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Aggiungi al carrelloKartoniert / Broschiert. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Music is central to the experience of interacting with video games. In this book, Tim Summers explores the functions of music in video games, offers new insights into well-loved game music and provides a wide array of new tools and concepts for its analysis.
Lingua: Inglese
Editore: Cambridge University Press, Cambridge, 2018
ISBN 10: 1108413420 ISBN 13: 9781108413428
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 60,38
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Aggiungi al carrelloPaperback. Condizione: new. Paperback. Understanding Video Game Music develops a musicology of video game music by providing methods and concepts for understanding music in this medium. From the practicalities of investigating the video game as a musical source to the critical perspectives on game music - using examples including Final Fantasy VII, Monkey Island 2, SSX Tricky and Silent Hill - these explorations not only illuminate aspects of game music, but also provide conceptual ideas valuable for future analysis. Music is not a redundant echo of other textual levels of the game, but central to the experience of interacting with video games. As the author likes to describe it, this book is about music for racing a rally car, music for evading zombies, music for dancing, music for solving puzzles, music for saving the Earth from aliens, music for managing a city, music for being a hero; in short, it is about music for playing. Music is central to the experience of interacting with video games. In this book, Tim Summers explores the functions of music in video games, offers new insights into well-loved game music and provides a wide array of new tools and concepts for its analysis. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.