Lingua: Inglese
Editore: Cambridge University Press, 2021
ISBN 10: 1108965938 ISBN 13: 9781108965934
Da: GreatBookPrices, Columbia, MD, U.S.A.
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Lingua: Inglese
Editore: Cambridge University Press, 2021
ISBN 10: 1108965938 ISBN 13: 9781108965934
Da: GreatBookPrices, Columbia, MD, U.S.A.
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Lingua: Inglese
Editore: Cambridge University Press, 2021
ISBN 10: 1108965938 ISBN 13: 9781108965934
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Lingua: Inglese
Editore: Cambridge University Press, 2021
ISBN 10: 1108965938 ISBN 13: 9781108965934
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Lingua: Inglese
Editore: Cambridge University Press 2021-12-23, 2021
ISBN 10: 1108965938 ISBN 13: 9781108965934
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Aggiungi al carrelloPaperback. Condizione: New.
Lingua: Inglese
Editore: Cambridge University Press, 2021
ISBN 10: 1108965938 ISBN 13: 9781108965934
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
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Lingua: Inglese
Editore: Cambridge University Press, 2021
ISBN 10: 1108965938 ISBN 13: 9781108965934
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Lingua: Inglese
Editore: Cambridge University Press, 2021
ISBN 10: 1108965938 ISBN 13: 9781108965934
Da: Kennys Bookstore, Olney, MD, U.S.A.
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Lingua: Inglese
Editore: Cambridge University Press, 2021
ISBN 10: 1108965938 ISBN 13: 9781108965934
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EUR 30,81
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Lingua: Inglese
Editore: Cambridge University Press, 2021
ISBN 10: 1108965938 ISBN 13: 9781108965934
Da: AHA-BUCH GmbH, Einbeck, Germania
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Aggiungi al carrelloTaschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - Video games can have many effects on players, some of which could be intentional effects (e.g., games designed to train health compliance behaviors), and most of which are unintentional (e.g., violent games, stereotypes, gaming disorder). Some of these areas of research have been seen as controversial, but many of the controversies can be at least partially resolved by considering the learning mechanisms underlying the effects. We describe the General Learning Model in greater detail than has been provided elsewhere, including short-term and long-term mechanisms, processes of learning and forgetting, and moderators of learning. Video games use many of the best practices to train for both mastery and for transfer of learning. The implications for re-interpreting the literature on violent video games and gaming disorder, as well as for applied social psychology broadly defined, are discussed.
Lingua: Inglese
Editore: Cambridge University Press, Cambridge, 2021
ISBN 10: 1108965938 ISBN 13: 9781108965934
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. Video games can have many effects on players, some of which could be intentional effects (e.g., games designed to train health compliance behaviors), and most of which are unintentional (e.g., violent games, stereotypes, gaming disorder). Some of these areas of research have been seen as controversial, but many of the controversies can be at least partially resolved by considering the learning mechanisms underlying the effects. We describe the General Learning Model in greater detail than has been provided elsewhere, including short-term and long-term mechanisms, processes of learning and forgetting, and moderators of learning. Video games use many of the best practices to train for both mastery and for transfer of learning. The implications for re-interpreting the literature on violent video games and gaming disorder, as well as for applied social psychology broadly defined, are discussed. Video games can have many effects on players. Some areas of research have been seen as controversial, but many of the controversies can be at least partially resolved by considering the learning mechanisms underlying the effects. This Element describes the General Learning Model in greater detail than has been provided elsewhere. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
Lingua: Inglese
Editore: Cambridge University Press, 2021
ISBN 10: 1108965938 ISBN 13: 9781108965934
Da: Revaluation Books, Exeter, Regno Unito
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Aggiungi al carrelloPaperback. Condizione: Brand New. 75 pages. 9.00x6.00x0.20 inches. In Stock. This item is printed on demand.
Lingua: Inglese
Editore: Cambridge University Press, 2021
ISBN 10: 1108965938 ISBN 13: 9781108965934
Da: Majestic Books, Hounslow, Regno Unito
EUR 26,22
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Lingua: Inglese
Editore: Cambridge University Press, 2021
ISBN 10: 1108965938 ISBN 13: 9781108965934
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. Print on Demand New edition NO-PA16APR2015-KAP.
Lingua: Inglese
Editore: Cambridge University Press, 2021
ISBN 10: 1108965938 ISBN 13: 9781108965934
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 26,74
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Lingua: Inglese
Editore: Cambridge University Press, 2021
ISBN 10: 1108965938 ISBN 13: 9781108965934
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 26,11
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Aggiungi al carrelloPaperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Lingua: Inglese
Editore: Cambridge University Press, Cambridge, 2021
ISBN 10: 1108965938 ISBN 13: 9781108965934
Da: CitiRetail, Stevenage, Regno Unito
EUR 31,46
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. Video games can have many effects on players, some of which could be intentional effects (e.g., games designed to train health compliance behaviors), and most of which are unintentional (e.g., violent games, stereotypes, gaming disorder). Some of these areas of research have been seen as controversial, but many of the controversies can be at least partially resolved by considering the learning mechanisms underlying the effects. We describe the General Learning Model in greater detail than has been provided elsewhere, including short-term and long-term mechanisms, processes of learning and forgetting, and moderators of learning. Video games use many of the best practices to train for both mastery and for transfer of learning. The implications for re-interpreting the literature on violent video games and gaming disorder, as well as for applied social psychology broadly defined, are discussed. Video games can have many effects on players. Some areas of research have been seen as controversial, but many of the controversies can be at least partially resolved by considering the learning mechanisms underlying the effects. This Element describes the General Learning Model in greater detail than has been provided elsewhere. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Lingua: Inglese
Editore: Cambridge University Press, Cambridge, 2021
ISBN 10: 1108965938 ISBN 13: 9781108965934
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 46,12
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. Video games can have many effects on players, some of which could be intentional effects (e.g., games designed to train health compliance behaviors), and most of which are unintentional (e.g., violent games, stereotypes, gaming disorder). Some of these areas of research have been seen as controversial, but many of the controversies can be at least partially resolved by considering the learning mechanisms underlying the effects. We describe the General Learning Model in greater detail than has been provided elsewhere, including short-term and long-term mechanisms, processes of learning and forgetting, and moderators of learning. Video games use many of the best practices to train for both mastery and for transfer of learning. The implications for re-interpreting the literature on violent video games and gaming disorder, as well as for applied social psychology broadly defined, are discussed. Video games can have many effects on players. Some areas of research have been seen as controversial, but many of the controversies can be at least partially resolved by considering the learning mechanisms underlying the effects. This Element describes the General Learning Model in greater detail than has been provided elsewhere. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Lingua: Inglese
Editore: Cambridge University Press, 2021
ISBN 10: 1108965938 ISBN 13: 9781108965934
Da: moluna, Greven, Germania
EUR 29,40
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Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Video games can have many effects on players. Some areas of research have been seen as controversial, but many of the controversies can be at least partially resolved by considering the learning mechanisms underlying the effects. This Element describes the .