9781118014806 - virtual reality technology: website associated w/book di burdea, grigore c.; coiffet, philippe (29 risultati)

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Buch. Condizione: Neu. Neuware -Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D.The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual… Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going. Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact.The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before. Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user.Virtual Reality Technology provides readers with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language. Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry. For universities Unity 3D is cost-effective as its student license is freely available.With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as:\* Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedback\* Computing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge rendering\* Object modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniques\* Programming toolkits for virtual reality and the game production pipeline\* Human factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VR\* Application examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality.Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, and defense. 736 pp. Englisch.

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Buch. Condizione: Neu. Neuware -Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D.The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtual… Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going. Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact.The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before. Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user.Virtual Reality Technology provides readers with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language. Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry. For universities Unity 3D is cost-effective as its student license is freely available.With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as:\* Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedback\* Computing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge rendering\* Object modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniques\* Programming toolkits for virtual reality and the game production pipeline\* Human factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VR\* Application examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality.Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, and defense. 736 pp. Englisch.

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Condizione: New. Since the second edition of this widely acclaimed book was published, virtual reality technology continued to evolve, with new applications emerging in medicine, oil exploration, defense, manufacturing, and video games. Series: Wiley - IEEE. Num Pages: 440 pages. BIC Classification: UYV. Category: (P) Profession…al & Vocational. Dimension: 250 x 150. . . 2024. 3rd Edition. hardcover. . . . .

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Kartoniert / Broschiert. Condizione: New. GRIGORE C. BURDEA is Professor Emeritus at Rutgers, the State University of New Jersey he is author of several books on virtual reality and recipient of the prestigious IEEE Virtual Reality Career Award. Burdea is Fellow of the IEEE Virtual Reality Academy.

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Condizione: New. Since the second edition of this widely acclaimed book was published, virtual reality technology continued to evolve, with new applications emerging in medicine, oil exploration, defense, manufacturing, and video games. Series: Wiley - IEEE. Num Pages: 440 pages. BIC Classification: UYV. Category: (P) Profession…al & Vocational. Dimension: 250 x 150. . . 2024. 3rd Edition. hardcover. . . . . Books ship from the US and Ireland.

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Hardcover. Condizione: New Books. Brand New! Fast Delivery This is an International Edition and ship within 24-48 hours. Deliver by FedEx and Dhl, & Aramex, UPS, & USPS and we do accept APO and PO BOX Addresses. Order can be delivered worldwide within 6-10 days and we do have flat rate for up to 2LB. Extra shipping charges will…be requested if the Book weight is more than 5 LB. This Item May be shipped from India, United states & United Kingdom. Depending on your location and availability.

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Condizione: New. Brand New! Fast Delivery This is an International Edition and ship within 24-48 hours. Deliver by FedEx and Dhl, & Aramex, UPS, & USPS and we do accept APO and PO BOX Addresses. Order can be delivered worldwide within 6-10 days and we do have flat rate for up to 2LB. Extra shipping charges will be requested if t…he Book weight is more than 5 LB. This Item May be shipped from India, United states & United Kingdom. Depending on your location and availability.

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Buch. Condizione: Neu. Virtual Reality Technology | Grigore C. Burdea | Buch | 672 S. | Englisch | 2024 | John Wiley & Sons | EAN 9781118014806 | Verantwortliche Person für die EU: Wiley-VCH GmbH, Boschstr. 12, 69469 Weinheim, product-safety[at]wiley[dot]com | Anbieter: preigu.

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Buch. Condizione: Neu. Neuware - Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D.The Third Edition of the first comprehensive technical book on the subject of virtual reality, Virtua…l Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going. Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact.The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before. Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user.Virtual Reality Technology provides readers with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language. Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry. For universities Unity 3D is cost-effective as its student license is freely available.With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as:\* Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedback\* Computing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge rendering\* Object modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniques\* Programming toolkits for virtual reality and the game production pipeline\* Human factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VR\* Application examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality.Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, and defense.

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Paperback. Condizione: Brand New. 3rd edition. 440 pages. 6.00x1.56x9.00 inches. In Stock. This item is printed on demand.

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Hardcover. Condizione: new. Hardcover. Thorough overview of virtual reality technology fundamentals and latest advances, with coverage of hardware, software, human factors and applications, plus companion Laboratory Manual in Unity 3D. The Third Edition of the first comprehensive technical book on the subject of virtual reality,… Virtual Reality Technology, provides updated and expanded coverage of VR technology, including where it originated, how it has evolved, and where it is going. Its primary objective is to be a complete, up-to-date textbook, as well as a source of information on a rapidly developing field of science and technology with broad societal impact. The two highly qualified authors cover all of the latest innovations and applications that are making virtual reality more important than ever before. Unlike other books on the subject, the book also includes a chapter on Human Factors, which are very important in designing technology around the human user. Virtual Reality Technology provides Instructors with a website-accessible Laboratory Manual using the Unity 3D game engine and programming language. Unity 3D is the preferred VR language these days and will prepare the student for the VR gaming and mobile applications industry. For universities Unity 3D is cost-effective as its student license is freely available. With comprehensive coverage of the subject, Virtual Reality Technology discusses sample topics such as: Input and output interfaces, including holographic displays, foveated head-mounted displays, neural interfaces, haptic and olfactory feedbackComputing architecture, with emphasis on the rendering pipeline, the graphics processing unit and distributed/edge renderingObject modeling, including physical and behavioral aspects, Artificial Intelligence controlled characters, and model management techniquesProgramming toolkits for virtual reality and the game production pipelineHuman factors issues such as user performance and sensorial conflict, cybersickness and societal impact aspects of VRApplication examples in medical education, virtual rehabilitation, virtual heritage, gaming, and military use of virtual reality. Virtual Reality Technology provides thorough and complete coverage of an in-demand sector of technology, making it a highly valuable resource for undergraduate and graduate students in computer science, engineering, and science, along with a variety of professionals across many different industries, including but not limited to engineering, gaming, healthcare, and defense. Since the second edition of this widely acclaimed book was published, virtual reality technology continued to evolve, with new applications emerging in medicine, oil exploration, defense, manufacturing, and video games. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.