ISBN: 9781138298897 - the pyramid of game design: designing, producing and launching service games (28 risultati)

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Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)
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Paperback. Condizione: Very Good. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.

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Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Buono
EUR 55,51
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Paperback. Condizione: Good. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.

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Da: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc
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Paperback. Condizione: Very Good. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.

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Da: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc
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EUR 58,29
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Paperback. Condizione: Good. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.

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Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Da: GoldBooks, Denver, CO, U.S.A.GoldBooks
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Da: Chiron Media, Wallingford, Regno UnitoChiron Media
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Da: Majestic Books, Hounslow, Regno UnitoMajestic Books
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Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
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Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA
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Paperback. Condizione: New. Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers.In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it. Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era Consider the ethics of game design in a rapidly changing world.Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.Key FeaturesHarness the Base, Retention and Superfan Layers to create a powerful Core Loop.Design the player Session to keep players playing while being respectful of their time.Accept that there are few fixed rules: just trade-offs with consequences.Adopt Agile and Lean techniques to "learn what you need you learn" quickly.Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games.Adapt your marketing techniques to the reality of the service game era.Consider the ethics of game design in a rapidly changing world.…

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Da: THE SAINT BOOKSTORE, Southport, Regno UnitoTHE SAINT BOOKSTORE
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Da: California Books, Miami, FL, U.S.A.California Books
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Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
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Condizione: As New. Unread book in perfect condition.

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Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK
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Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
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Paperback. Condizione: Brand New. 325 pages. 9.25x6.25x0.75 inches. In Stock.

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Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
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PAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

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Da: Chiron Media, Wallingford, Regno UnitoChiron Media
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Paperback. Condizione: New. Brand new book, sourced directly from publisher. Dispatch time is 9-10 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

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Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
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Taschenbuch. Condizione: Neu. Neuware - Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.

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Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK
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Paperback. Condizione: New. Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers.In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it. Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era Consider the ethics of game design in a rapidly changing world.Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.Key FeaturesHarness the Base, Retention and Superfan Layers to create a powerful Core Loop.Design the player Session to keep players playing while being respectful of their time.Accept that there are few fixed rules: just trade-offs with consequences.Adopt Agile and Lean techniques to "learn what you need you learn" quickly.Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games.Adapt your marketing techniques to the reality of the service game era.Consider the ethics of game design in a rapidly changing world.…

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Da: preigu, Osnabrück, Germaniapreigu
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EUR 108,55
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Taschenbuch. Condizione: Neu. The Pyramid of Game Design | Designing, Producing and Launching Service Games | Nicholas Lovell | Taschenbuch | Einband - flex.(Paperback) | Englisch | 2018 | A K Peters/CRC Press | EAN 9781138298897 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu.…

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Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
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Paperback. Condizione: new. Paperback. Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers.In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it. Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era Consider the ethics of game design in a rapidly changing world.Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.Key FeaturesHarness the Base, Retention and Superfan Layers to create a powerful Core Loop.Design the player Session to keep players playing while being respectful of their time.Accept that there are few fixed rules: just trade-offs with consequences.Adopt Agile and Lean techniques to "learn what you need you learn" quickly.Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games.Adapt your marketing techniques to the reality of the service game era.Consider the ethics of game design in a rapidly changing world. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

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Da: Chiron Media, Wallingford, Regno UnitoChiron Media
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EUR 76,26
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PF. Condizione: New. This item is printed on demand. Brand new book, sourced directly from publisher. Dispatch time is 6-7 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

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Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios
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Condizione: New. PRINT ON DEMAND.

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Da: CitiRetail, Stevenage, Regno UnitoCitiRetail
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EUR 57,99
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Paperback. Condizione: new. Paperback. Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers.In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it. Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era Consider the ethics of game design in a rapidly changing world.Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.Key FeaturesHarness the Base, Retention and Superfan Layers to create a powerful Core Loop.Design the player Session to keep players playing while being respectful of their time.Accept that there are few fixed rules: just trade-offs with consequences.Adopt Agile and Lean techniques to "learn what you need you learn" quickly.Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games.Adapt your marketing techniques to the reality of the service game era.Consider the ethics of game design in a rapidly changing world. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

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Da: AussieBookSeller, Truganina, VIC, AustraliaAussieBookSeller
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EUR 104,74
EUR 33,06 spedizioneSpedito da Australia a U.S.A.Quantità: 1 disponibile
Paperback. Condizione: new. Paperback. Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers.In The Pyramid of Game Design, Nicholas Lovell identifies and explains the frameworks and techniques you need to deliver fun, profitable games. Using examples of games ranging from modern free-to-play titles to the earliest arcade games, via PC strategy and traditional boxed titles, Lovell shows how game development has evolved, and provides game makers with the tools to evolve with it. Harness the Base, Retention and Superfan Layers to create a powerful Core Loop. Design the player Session to keep players playing while being respectful of their time. Accept that there are few fixed rules: just trade-offs with consequences. Adopt Agile and Lean techniques to "learn what you need you learn" quickly Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games. Adapt your marketing techniques to the reality of the service game era Consider the ethics of game design in a rapidly changing world.Lovell shows how service games require all the skills of product game development, and more. He provides a toolset for game makers of all varieties to create fun, profitable games. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers.Key FeaturesHarness the Base, Retention and Superfan Layers to create a powerful Core Loop.Design the player Session to keep players playing while being respectful of their time.Accept that there are few fixed rules: just trade-offs with consequences.Adopt Agile and Lean techniques to "learn what you need you learn" quickly.Use analytics, paired with design skills and player feedback, to improve the fun, engagement and profitability of your games.Adapt your marketing techniques to the reality of the service game era.Consider the ethics of game design in a rapidly changing world. Filled with practical advice, memorable anecdotes and a wealth of game knowledge, the Pyramid of Game Design is a must-read for all game developers. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.…

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Da: moluna, Greven, Germaniamoluna
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EUR 106,62
EUR 48,99 spedizioneSpedito da Germania a U.S.A.Quantità: Più di 20 disponibili
Kartoniert / Broschiert. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Game design is changing. The emergence of service games on PC, mobile and console has created new expectations amongst consumers and requires new techniques from game makers.In The Pyramid of Game Design, Nicholas Lovell identifies and expl.…