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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 57,20
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Aggiungi al carrelloCondizione: New. pp. 210.
EUR 62,73
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Da: killarneybooks, Inagh, CLARE, Irlanda
Prima edizione
EUR 32,20
Quantità: 1 disponibili
Aggiungi al carrelloSoft cover. Condizione: Very Good. 1st Edition. Paperback, x + 199 pages, NOT ex-library. Minor handling wear. Book is clean and bright with unmarked text, free of inscriptions and stamps, firmly bound. Straight uncreased spine. -- This study offers a critical analysis of the contemporary video game engine, arguing against the trend of viewing it solely through the lens of visual culture or user-facing interfaces. The author posits that despite the rise of user-friendly graphical editors, the underlying textual code remains a persistent and powerful force that shapes game development, aesthetics, and culture. The work examines the tension between visual workflows and code-level production in popular engines like Unity and Unreal. It serves as a key text in software studies, re-centering the importance of programming languages, algorithms, and computational logic in understanding the material and cultural specificity of digital games. -- Contents: 1. Game Engine Culture 2. The Mechanics of Play: Situating Game Development 3. Resident Racist: Embodiment and Game Engine Design 4. New Media Ecosystems: Amazon and the Advancing Game Economy 5. Industries at Play: Materiality, Mixed Reality and Mediated Environments 6. Game Engine Architecture: Visualizing Space and Place 7. The Little Engine That Could: Independent Developers and the Global Games Market 8. Queering the Field: Beyond Binary Engine Choices; Bibliography; Index -- "With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impact of software on everyday life and explores the rise of engine-driven culture. Through a series of case studies, Eric Freedman lays out a clear methodology for studying the game development pipeline, and uses the video game engine as a pathway for media scholars and practitioners to navigate the complex terrain of software practice. Examining several distinct software ecosystems that include the proprietary efforts of Amazon, Apple, Capcom, Epic Games and Unity Technologies, and the unique ways that game engines are used in non-game industries, Freedman illustrates why engines matter. The studies bind together designers and players, speak to the labors of the game industry, value the work of both global and regional developers, and establish critical connection points between software and society. Freedman has crafted a much-needed entry point for students new to code, and a research resource for scholars and teachers working in media industries, game development and new media.".
Condizione: New. pp. 210.
EUR 54,85
Quantità: 1 disponibili
Aggiungi al carrelloPaperback / softback. Condizione: New. New copy - Usually dispatched within 4 working days.
EUR 54,84
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EUR 54,83
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EUR 56,45
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Aggiungi al carrelloPF. Condizione: New.
EUR 63,01
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Aggiungi al carrelloCondizione: New. In.
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 69,48
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EUR 78,54
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Aggiungi al carrelloPaperback. Condizione: Brand New. 199 pages. 8.75x6.00x0.50 inches. In Stock.
EUR 88,29
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Da: Basi6 International, Irving, TX, U.S.A.
EUR 54,08
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Aggiungi al carrelloCondizione: Brand New. New. US edition. Print on demand title. Delivery takes 20-25 days.
Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 65,41
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Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 63,75
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Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 65,70
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. PRINT ON DEMAND pp. 210.
Da: moluna, Greven, Germania
EUR 47,02
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Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Eric Freedman is Professor and Dean of the School of Media Arts at Columbia College Chicago. He is the author of Transient Images: Personal Media in Public Frameworks (2011) and serves on the editorial board of the International Journal .
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 81,03
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - With its unique focus on video game engines, the data-driven architectures of game development and play, this innovative textbook examines the impact of software on everyday life and explores the rise of engine-driven culture.Through a series of case studies, Eric Freedman lays out a clear methodology for studying the game development pipeline, and uses the video game engine as a pathway for media scholars and practitioners to navigate the complex terrain of software practice. Examining several distinct software ecosystems that include the proprietary efforts of Amazon, Apple, Capcom, Epic Games and Unity Technologies, and the unique ways that game engines are used in non-game industries, Freedman illustrates why engines matter.The studies bind together designers and players, speak to the labors of the game industry, value the work of both global and regional developers, and establish critical connection points between software and society. Freedman has crafted a much-needed entry point for students new to code, and a research resource for scholars and teachers working in media industries, game development and new media.