ISBN: 9781138403123 - game physics engine development: how to build a robust commercial-grade physics engine for your game (19 risultati)

Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for Your Game
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Da: Anybook.com, Lincoln, Regno UnitoAnybook.com
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Condizione: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has hardback covers. In good all round condition. No dust jacket. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,1250grams, ISBN:9781138403123. …

Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for Your Game
- Rilegato
Da: Anybook.com, Lincoln, Regno UnitoAnybook.com
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Buono
EUR 152,69
EUR 37,93 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibile
Condizione: Good. This is an ex-library book and may have the usual library/used-book markings inside.This book has hardback covers. In good all round condition. No dust jacket. Please note the Image in this listing is a stock photo and may not match the covers of the actual item,1250grams, ISBN:9781138403123. …

Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
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Da: Chiron Media, Wallingford, Regno UnitoChiron Media
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Hardcover. Condizione: New. Brand new book, sourced directly from publisher. Dispatch time is 7-8 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

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Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
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EUR 264,55
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Condizione: As New. Unread book in perfect condition.

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Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
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Condizione: As New. Unread book in perfect condition.

Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
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Da: Books Puddle, Woodside, NY, U.S.A.Books Puddle
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Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
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Da: California Books, Miami, FL, U.S.A.California Books
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EUR 322,60
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Condizione: New.

Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
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Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios
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EUR 315,68
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Condizione: New.

Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
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Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections
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EUR 331,88
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Condizione: New. In English.

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Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA
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Hardback. Condizione: New. Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion. The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism. This is the only book in its category to take readersandnbsp;throughandnbsp;the process ofandnbsp;building a complete game-ready physics engine from scratch.andnbsp;The Cyclone game engine featured in the book was written specifically for this book and has beenandnbsp;utilized in iPhone application development and Adobe Flash projects.andnbsp; There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/orandnbsp;revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation.andnbsp.…

Game Physics Engine Development: How to Build a Robust Commercial-grade Physics Engine for Your Game
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Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
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EUR 403,39
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Hardcover. Condizione: Brand New. 2nd edition. 522 pages. 9.50x7.75x1.50 inches. In Stock.
Altre immagini- Rilegato
Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK
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EUR 358,16
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Hardback. Condizione: New. Physics is really important to game programmers who need to know how to add physical realism to their games. They need to take into account the laws of physics when creating a simulation or game engine, particularly in 3D computer graphics, for the purpose of making the effects appear more real to the observer or player.The game engine needs to recognize the physical properties of objects that artists create, and combine them with realistic motion. The physics ENGINE is a computer program that you work into your game that simulates Newtonian physics and predict effects under different conditions. In video games, the physics engine uses real-time physics to improve realism. This is the only book in its category to take readersandnbsp;throughandnbsp;the process ofandnbsp;building a complete game-ready physics engine from scratch.andnbsp;The Cyclone game engine featured in the book was written specifically for this book and has beenandnbsp;utilized in iPhone application development and Adobe Flash projects.andnbsp; There is a good deal of master-class level information available, but almost nothing in any format that teaches the basics in a practical way. The second edition includes NEW and/orandnbsp;revised material on collision detection, 2D physics, casual game physics for Flash games, more references, a glossary, and end-of-chapter exercises. The companion website will include the full source code of the Cyclone physics engine, along with example applications that show the physics system in operation.andnbsp.…

Game Physics Engine Development: How to Build a Robust Commercial-Grade Physics Engine for your Game
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- Print on Demand
Da: Majestic Books, Hounslow, Regno UnitoMajestic Books
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EUR 278,67
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Condizione: New. This item is printed on demand.

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Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK
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HRD. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

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Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
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HRD. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

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Da: moluna, Greven, Germaniamoluna
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Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Ian Millington is a partner of IPR Ventures, a consulting company developing next-generation AI technologies for entertainment, modeling, and simulation. Previously he founded Mindlathe Ltd, the largest specialist AI middleware company in computer games, wo.…

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- Print on Demand
Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
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EUR 386,52
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Buch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Physics is really important to game programmers who need to know how to add physical realism to their games. In video games, the physics engine uses real-time physics to improve realism. This book aims to take readers through the process of building a complete game-ready physics engine from scratch.…