ISBN: 9781138403253 - game feel: a game designer's guide to virtual sensation (13 risultati)

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  • Lingua: Inglese

    Editore: CRC Press 2017-07-13, 2017

    1138403253 / 9781138403253

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    Da: Chiron Media, Wallingford, Regno UnitoChiron Media

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    EUR 237,55

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    Hardcover. Condizione: New. Brand new book, sourced directly from publisher. Dispatch time is 7-8 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Lingua: Inglese

    Editore: CRC Press, 2017

    1138403253 / 9781138403253

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    Da: World of Books (was SecondSale), Montgomery, IL, U.S.A.World of Books (was SecondSale)

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    Condizione: Usato - Buono

    EUR 252,97

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    Hardback. Condizione: Good. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. This book exposes 'feel' as a hidden language in game design. It covers topics like role of sound, ancillary indicators, importance of metaphor, how people perceive things, and a brief history of feel in games.…

  • Lingua: Inglese

    Editore: CRC Press, 2017

    1138403253 / 9781138403253

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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  • Lingua: Inglese

    Editore: CRC Press, 2017

    1138403253 / 9781138403253

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    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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    EUR 240,61

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    Condizione: New.

  • Lingua: Inglese

    Editore: CRC Press, 2017

    1138403253 / 9781138403253

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    Da: World of Books Inc, Montgomery, IL, U.S.A.World of Books Inc

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    Condizione: Usato - Buono

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    Hardback. Condizione: Good. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. This book exposes 'feel' as a hidden language in game design. It covers topics like role of sound, ancillary indicators, importance of metaphor, how people perceive things, and a brief history of feel in games.…

  • Lingua: Inglese

    Editore: CRC Press, 2017

    1138403253 / 9781138403253

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    Condizione: Usato - Come nuovo

    EUR 264,61

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    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: CRC Press, 2017

    1138403253 / 9781138403253

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    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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    Condizione: Usato - Come nuovo

    EUR 263,88

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    Quantità: 10 disponibili

    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: CRC Press, 2017

    1138403253 / 9781138403253

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    Da: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    EUR 296,71

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  • Lingua: Inglese

    Editore: CRC Press, 2017

    1138403253 / 9781138403253

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    Da: moluna, Greven, Germaniamoluna

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    Gebunden. Condizione: New. Steve Swink Game Feel exposes feel as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments.

  • Lingua: Inglese

    Editore: CRC Press, 2017

    1138403253 / 9781138403253

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    Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

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    EUR 310,85

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    Condizione: New.

  • Lingua: Inglese

    Editore: Taylor & Francis, CRC Press, 2017

    1138403253 / 9781138403253

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    EUR 217,20

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    Buch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -'Game Feel' exposes 'feel' as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book. The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games.The associated web site contains a playset with ready-made tools to design feel in games, six key components to creating virtual sensation. There's a play palette too, so the desiger can first experience the importance of that component by altering variables and feeling the results. The playset allows the reader to experience each of the sensations described in the book, and then allows them to apply them to their own projects. Creating game feel without having to program, essentially. The final version of the playset will have enough flexibility that the reader will be able to use it as a companion to the exercises in the book, working through each one to create the feel described. 376 pp. Englisch. …

  • Lingua: Inglese

    Editore: CRC Press, 2017

    1138403253 / 9781138403253

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    • Print on Demand

    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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    EUR 280,07

    EUR 7,76 spedizione 
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    Quantità: 3 disponibili

    Condizione: New. This item is printed on demand.

  • Lingua: Inglese

    Editore: Taylor & Francis, CRC Press, 2017

    1138403253 / 9781138403253

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    • Print on Demand

    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    Condizione: Nuovo

    EUR 257,60

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    Buch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - 'Game Feel' exposes 'feel' as a hidden language in game design that no one has fully articulated yet. The language could be compared to the building blocks of music (time signatures, chord progressions, verse) - no matter the instruments, style or time period - these building blocks come into play. Feel and sensation are similar building blocks where game design is concerned. They create the meta-sensation of involvement with a game. The understanding of how game designers create feel, and affect feel are only partially understood by most in the field and tends to be overlooked as a method or course of study, yet a game's feel is central to a game's success. This book brings the subject of feel to light by consolidating existing theories into a cohesive book. The book covers topics like the role of sound, ancillary indicators, the importance of metaphor, how people perceive things, and a brief history of feel in games.The associated web site contains a playset with ready-made tools to design feel in games, six key components to creating virtual sensation. There's a play palette too, so the desiger can first experience the importance of that component by altering variables and feeling the results. The playset allows the reader to experience each of the sensations described in the book, and then allows them to apply them to their own projects. Creating game feel without having to program, essentially. The final version of the playset will have enough flexibility that the reader will be able to use it as a companion to the exercises in the book, working through each one to create the feel described. …