Da: California Books, Miami, FL, U.S.A.
EUR 16,90
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
EUR 17,66
Quantità: Più di 20 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
EUR 16,01
Quantità: Più di 20 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. Established seller since 2000.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 14,51
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
EUR 13,91
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
EUR 14,72
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condizione: new. Paperback. It seems like teaching about games should be easy. After all, students enjoy engaging with course content and have extensive experience with videogames. However, games education can be surprisingly complex. This book explores ludoliteracy, or the question of what it means to understand games, by looking at the challenges and problems faced by students taking games-related classes. In response to these challenges, this book then describes how online learning environments can be used to support learning about games by helping students get more from their experiences with games, and helping students use what they know to establish deeper understanding. Based on the findings from a series of research studies, Ludoliteracy examines the broader implications for supporting games education. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.
ISBN 10: 1300472278 ISBN 13: 9781300472278
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 14,50
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
ISBN 10: 1300472278 ISBN 13: 9781300472278
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 17,22
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Majestic Books, Hounslow, Regno Unito
EUR 18,48
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand.
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. Print on Demand.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 19,09
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. PRINT ON DEMAND.
Da: AussieBookSeller, Truganina, VIC, Australia
EUR 21,22
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. It seems like teaching about games should be easy. After all, students enjoy engaging with course content and have extensive experience with videogames. However, games education can be surprisingly complex. This book explores ludoliteracy, or the question of what it means to understand games, by looking at the challenges and problems faced by students taking games-related classes. In response to these challenges, this book then describes how online learning environments can be used to support learning about games by helping students get more from their experiences with games, and helping students use what they know to establish deeper understanding. Based on the findings from a series of research studies, Ludoliteracy examines the broader implications for supporting games education. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.
Da: CitiRetail, Stevenage, Regno Unito
EUR 20,29
Quantità: 1 disponibili
Aggiungi al carrelloPaperback. Condizione: new. Paperback. It seems like teaching about games should be easy. After all, students enjoy engaging with course content and have extensive experience with videogames. However, games education can be surprisingly complex. This book explores ludoliteracy, or the question of what it means to understand games, by looking at the challenges and problems faced by students taking games-related classes. In response to these challenges, this book then describes how online learning environments can be used to support learning about games by helping students get more from their experiences with games, and helping students use what they know to establish deeper understanding. Based on the findings from a series of research studies, Ludoliteracy examines the broader implications for supporting games education. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 20,25
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - It seems like teaching about games should be easy. After all, students enjoy engaging with course content and have extensive experience with videogames. However, games education can be surprisingly complex. This book explores ludoliteracy, or the question of what it means to understand games, by looking at the challenges and problems faced by students taking games-related classes. In response to these challenges, this book then describes how online learning environments can be used to support learning about games by helping students get more from their experiences with games, and helping students use what they know to establish deeper understanding. Based on the findings from a series of research studies, Ludoliteracy examines the broader implications for supporting games education.
Da: preigu, Osnabrück, Germania
EUR 19,65
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Ludoliteracy | Defining, Understanding, and Supporting Games Education | José P. Zagal | Taschenbuch | Englisch | 2025 | [.] | EAN 9781300472278 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.