Isbn: 9781350242920 - playing the middle ages: pitfalls and potential in modern games (20 risultati)

Playing the Middle Ages: Pitfalls and Potential in Modern Games (New Directions in Medieval Studies)
Lingua: Inglese
Editore: Bloomsbury Academic, 2025
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Playing the Middle Ages : Pitfalls and Potential in Modern Games
Houghton, Robert (EDT); Elliott, Andrew B. R. (EDT); Merritt, Adrienne (EDT); Young, Helen (EDT)
Lingua: Inglese
Editore: Bloomsbury Academic, 2025
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Lingua: Inglese
Editore: Bloomsbury Publishing PLC, GB, 2025
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Paperback. Condizione: New. The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period, highlighting innovative attempts to overcome these limitations through game design and play.Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, trends in the presentation of religion, warfare and other aspects of medieval society and their connection to modern culture; three, the problematic representations of race; and four, the place of gender and sexuality within these games and the broader gaming community. The book draws on the experience of a wide-ranging and international group of academics across disciplines and from games designers. Through this combination of expertise, it provides a unique perspective on the representation of the Middle Ages in modern games and drives key discussions in the fields of history and game design.…

Lingua: Inglese
Editore: Bloomsbury Academic, 2025
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Playing the Middle Ages : Pitfalls and Potential in Modern Games
Houghton, Robert (EDT); Elliott, Andrew B. R. (EDT); Merritt, Adrienne (EDT); Young, Helen (EDT)
Lingua: Inglese
Editore: Bloomsbury Academic, 2025
- Brossura
Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Lingua: Inglese
Editore: Bloomsbury Academic, 2025
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Lingua: Inglese
Editore: Bloomsbury Academic 4/24/2025, 2025
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Paperback or Softback. Condizione: New. Playing the Middle Ages: Pitfalls and Potential in Modern Games. Book.

Playing the Middle Ages: Pitfalls and Potential in Modern Games (New Directions in Medieval Studies)
Lingua: Inglese
Editore: Bloomsbury Academic, 2025
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Playing the Middle Ages: Pitfalls and Potential in Modern Games (New Directions in Medieval Studies)
Lingua: Inglese
Editore: Bloomsbury Academic, 2025
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Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections
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Playing the Middle Ages : Pitfalls and Potential in Modern Games
Houghton, Robert (EDT); Elliott, Andrew B. R. (EDT); Merritt, Adrienne (EDT); Young, Helen (EDT)
Lingua: Inglese
Editore: Bloomsbury Academic, 2025
- Brossura
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Playing the Middle Ages : Pitfalls and Potential in Modern Games
Houghton, Robert (EDT); Elliott, Andrew B. R. (EDT); Merritt, Adrienne (EDT); Young, Helen (EDT)
Lingua: Inglese
Editore: Bloomsbury Academic, 2025
- Brossura
Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
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Playing the Middle Ages: Pitfalls and Potential in Modern Games (New Directions in Medieval Studies)
Lingua: Inglese
Editore: Bloomsbury Academic, 2025
- Brossura
Da: Books Puddle, Woodside, NY, U.S.A.Books Puddle
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Playing the Middle Ages: Pitfalls and Potential in Modern Games (New Directions in Medieval Studies)
Lingua: Inglese
Editore: Bloomsbury Academic, 2025
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Da: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore
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Lingua: Inglese
Editore: Bloomsbury USA Academic, 2025
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Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
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Paperback. Condizione: Brand New. 288 pages. 9.22x6.14x1.00 inches. In Stock.

Lingua: Inglese
Editore: Bloomsbury Publishing PLC, GB, 2025
- Brossura
Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK
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Paperback. Condizione: New. The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassin's Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period, highlighting innovative attempts to overcome these limitations through game design and play.Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, trends in the presentation of religion, warfare and other aspects of medieval society and their connection to modern culture; three, the problematic representations of race; and four, the place of gender and sexuality within these games and the broader gaming community. The book draws on the experience of a wide-ranging and international group of academics across disciplines and from games designers. Through this combination of expertise, it provides a unique perspective on the representation of the Middle Ages in modern games and drives key discussions in the fields of history and game design.…

Lingua: Inglese
Editore: Bloomsbury Publishing PLC, London, 2025
- Brossura
- Print on Demand
Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail
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Paperback. Condizione: new. Paperback. The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassins Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period, highlighting innovative attempts to overcome these limitations through game design and play.Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, trends in the presentation of religion, warfare and other aspects of medieval society and their connection to modern culture; three, the problematic representations of race; and four, the place of gender and sexuality within these games and the broader gaming community. The book draws on the experience of a wide-ranging and international group of academics across disciplines and from games designers. Through this combination of expertise, it provides a unique perspective on the representation of the Middle Ages in modern games and drives key discussions in the fields of history and game design. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

Playing the Middle Ages: Pitfalls and Potential in Modern Games (New Directions in Medieval Studies)
Lingua: Inglese
Editore: Bloomsbury Academic, 2025
- Brossura
- Print on Demand
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Playing the Middle Ages: Pitfalls and Potential in Modern Games (New Directions in Medieval Studies)
Lingua: Inglese
Editore: Bloomsbury Academic, 2025
- Brossura
- Print on Demand
Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios
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Lingua: Inglese
Editore: Bloomsbury Publishing PLC, London, 2025
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Paperback. Condizione: new. Paperback. The Middle Ages have provided rich source material for physical and digital games from Dungeons and Dragons to Assassins Creed. This volume addresses the many ways in which different formats and genre of games represent the period. It considers the restrictions placed on these representations by the mechanical and gameplay requirements of the medium and by audience expectations of these products and the period, highlighting innovative attempts to overcome these limitations through game design and play.Playing the Middle Ages considers a number of important and timely issues within the field including: one, the connection between medieval games and political nationalistic rhetoric; two, trends in the presentation of religion, warfare and other aspects of medieval society and their connection to modern culture; three, the problematic representations of race; and four, the place of gender and sexuality within these games and the broader gaming community. The book draws on the experience of a wide-ranging and international group of academics across disciplines and from games designers. Through this combination of expertise, it provides a unique perspective on the representation of the Middle Ages in modern games and drives key discussions in the fields of history and game design. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

Lingua: Inglese
Editore: Bloomsbury Academic, 2025
- Brossura
- Print on Demand
Da: preigu, Osnabrück, Germaniapreigu
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Taschenbuch. Condizione: Neu. Playing the Middle Ages | Pitfalls and Potential in Modern Games | Robert Houghton | Taschenbuch | New Directions in Medieval Studies | Englisch | 2025 | Bloomsbury Academic | EAN 9781350242920 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand.…