Isbn: 9781350418622 - playful classics: classical reception as a creative process (19 risultati)

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  • Lingua: Inglese

    Editore: Bloomsbury Academic, 2024

    1350418625 / 9781350418622

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  • Lingua: Inglese

    Editore: Bloomsbury Academic, 2024

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  • Lingua: Inglese

    Editore: Bloomsbury Academic, 2024

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  • Lingua: Inglese

    Editore: Bloomsbury Academic, 2024

    1350418625 / 9781350418622

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  • Lingua: Inglese

    Editore: Bloomsbury Academic, 2024

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    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

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    Condizione: New. In English.

  • Lingua: Inglese

    Editore: Bloomsbury Academic, 2024

    1350418625 / 9781350418622

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    Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.

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  • Lingua: Inglese

    Editore: Bloomsbury Academic, 2024

    1350418625 / 9781350418622

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  • Lingua: Inglese

    Editore: Bloomsbury Publishing PLC, GB, 2024

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    Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA

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    Hardback. Condizione: New. This is the first book to deal exclusively with ludic interactions with classical antiquity - an understudied research area within classical reception studies - that can shed light on current processes of construction and appropriation of the Greco-Roman world. Classical antiquity has, for many years, been sold as a product and consumed in a wide variety of forms of entertainment. As a result, games, playing and playful experiences are a privileged space for the reception of antiquity. Through the medium of games, players, performers and audiences are put into direct contact with the classical past, and encouraged to experience it in a participative, creative and subjective fashion. The chapters in this volume, written by scholars and practitioners, cover a variety of topics and cultural artefacts including toys, board games and video games, as well as immersive experiences such as museums, theme parks and toga parties. The contributors tackle contemporary ludic practices and several papers establish a dialogue between artists and scholars, contrasting and harmonising their different approaches to the role of playfulness. Other chapters explore the educational potential of these manifestations, or their mediating role in shaping our conceptions of ancient Greece and Rome. Altogether, this edited collection is the first to offer a comprehensive overview of the ways we can play with antiquity.…

  • Lingua: Inglese

    Editore: Bloomsbury Publishing PLC, London, 2024

    1350418625 / 9781350418622

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    Hardcover. Condizione: new. Hardcover. This is the first book to deal exclusively with ludic interactions with classical antiquity an understudied research area within classical reception studies that can shed light on current processes of construction and appropriation of the Greco-Roman world. Classical antiquity has, for many years, been sold as a product and consumed in a wide variety of forms of entertainment. As a result, games, playing and playful experiences are a privileged space for the reception of antiquity. Through the medium of games, players, performers and audiences are put into direct contact with the classical past, and encouraged to experience it in a participative, creative and subjective fashion.The chapters in this volume, written by scholars and practitioners, cover a variety of topics and cultural artefacts including toys, board games and video games, as well as immersive experiences such as museums, theme parks and toga parties. The contributors tackle contemporary ludic practices and several papers establish a dialogue between artists and scholars, contrasting and harmonising their different approaches to the role of playfulness. Other chapters explore the educational potential of these manifestations, or their mediating role in shaping our conceptions of ancient Greece and Rome. Altogether, this edited collection is the first to offer a comprehensive overview of the ways we can play with antiquity. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. …

  • Lingua: Inglese

    Editore: Bloomsbury Academic, 2024

    1350418625 / 9781350418622

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    Da: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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  • Lingua: Inglese

    Editore: Bloomsbury Academic, 2024

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    Da: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore

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  • Lingua: Inglese

    Editore: Bloomsbury USA Academic, 2024

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    Hardcover. Condizione: Brand New. 288 pages. 9.21x6.14x1.00 inches. In Stock.

  • Lingua: Inglese

    Editore: Bloomsbury Publishing PLC, GB, 2024

    1350418625 / 9781350418622

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    Hardback. Condizione: New. This is the first book to deal exclusively with ludic interactions with classical antiquity - an understudied research area within classical reception studies - that can shed light on current processes of construction and appropriation of the Greco-Roman world. Classical antiquity has, for many years, been sold as a product and consumed in a wide variety of forms of entertainment. As a result, games, playing and playful experiences are a privileged space for the reception of antiquity. Through the medium of games, players, performers and audiences are put into direct contact with the classical past, and encouraged to experience it in a participative, creative and subjective fashion. The chapters in this volume, written by scholars and practitioners, cover a variety of topics and cultural artefacts including toys, board games and video games, as well as immersive experiences such as museums, theme parks and toga parties. The contributors tackle contemporary ludic practices and several papers establish a dialogue between artists and scholars, contrasting and harmonising their different approaches to the role of playfulness. Other chapters explore the educational potential of these manifestations, or their mediating role in shaping our conceptions of ancient Greece and Rome. Altogether, this edited collection is the first to offer a comprehensive overview of the ways we can play with antiquity.…

  • Lingua: Inglese

    Editore: Bloomsbury Publishing (UK), 2024

    1350418625 / 9781350418622

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    HRD. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

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    Editore: Bloomsbury Publishing PLC, 2024

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  • Lingua: Inglese

    Editore: Bloomsbury Publishing PLC, 2024

    1350418625 / 9781350418622

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    Hardback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.

  • Lingua: Inglese

    Editore: Bloomsbury Publishing PLC, London, 2024

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    Hardcover. Condizione: new. Hardcover. This is the first book to deal exclusively with ludic interactions with classical antiquity an understudied research area within classical reception studies that can shed light on current processes of construction and appropriation of the Greco-Roman world. Classical antiquity has, for many years, been sold as a product and consumed in a wide variety of forms of entertainment. As a result, games, playing and playful experiences are a privileged space for the reception of antiquity. Through the medium of games, players, performers and audiences are put into direct contact with the classical past, and encouraged to experience it in a participative, creative and subjective fashion. The chapters in this volume, written by scholars and practitioners, cover a variety of topics and cultural artefacts including toys, board games and video games, as well as immersive experiences such as museums, theme parks and toga parties. The contributors tackle contemporary ludic practices and several papers establish a dialogue between artists and scholars, contrasting and harmonising their different approaches to the role of playfulness. Other chapters explore the educational potential of these manifestations, or their mediating role in shaping our conceptions of ancient Greece and Rome. Altogether, this edited collection is the first to offer a comprehensive overview of the ways we can play with antiquity. Offers a wide-ranging overview of the reception of Greco-Roman antiquity as a ludic process. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. …

  • Lingua: Inglese

    Editore: Bloomsbury Academic, 2024

    1350418625 / 9781350418622

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    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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  • Lingua: Inglese

    Editore: Bloomsbury Academic, 2024

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