9781399096911 - the history of the stealth game: from metal gear to splinter cell and everything in between di mckeand, kirk (32 risultati)

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hardcover. Condizione: New. New item in gift quality condition. 99% of orders arrive in 4-10 days. Discounted shipping on multiple books.

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hardcover. Condizione: Very Good. Crease on cover*.

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hardcover. Condizione: Very Good.

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Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks
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Paperback. Condizione: Fine.

Lingua: Inglese
Editore: Pen & Sword Books Ltd, United Kingdom, Barnsley, 2022
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Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks
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Paperback. Condizione: Very Good. For many, video games are like magic. They hide in the dark and then appear from nowhere, fully formed. Based on over a dozen firsthand interviews that cover genre-defining games and the titles that inspired them Metal Gear Solid, Thief, Deus Ex, Dishonored, Assassin's Creed, Hitman, Splinter Ce…ll, Prey, The Last of Us Part II, and more this book shines a flashlight into the shadowy corners of game development history, uncovering the untold stories behind these formative titles. These insider interviews cover development struggles, internal conflicts, changes in direction, and insight into the reasoning and challenges behind specific mechanics and development decisions. There's the story of how Thief was developed, in part, by an indie band. It covers Metal Gear Solid's localisation issues and the Americanisation of Hideo Kojima's seminal stealth series, along with a page from the original Metal Gear Solid design document. Elsewhere, one of IO Interactive's founders explains why Hitman's Agent 47 is inspired by Coca-Cola, the creator of Assassin's Creed tells us his vision for the future of the series, and there are plenty of surprises besides. Rather than looking back at the genre as a whole, it traces a line through and connects the dots via personal stories and anecdotes from the people who were there. Foreword written by Arkane's Harvey Smith. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

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Da: Better World Books, Mishawaka, IN, U.S.A.Better World Books
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Condizione: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

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Da: Big River Books, Powder Springs, GA, U.S.A.Big River Books
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Condizione: very_good. This book is in Very Good condition. The cover and pages have minor shelf wear. Binding is tight and pages are intact.

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Condizione: Like New. Most items will be dispatched the same or the next working day. An apparently unread copy in perfect condition. Dust cover is intact with no nicks or tears. Spine has no signs of creasing. Pages are clean and not marred by notes or folds of any kind.

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hardcover. Condizione: Very Good. Bumped edges. Marks to the cover. Appears unread, may have minor damage from transit/storage. Next day dispatch from the UK (Mon-Fri). Please contact us with any queries.

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Condizione: As New. Unread book in perfect condition.

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Condizione: New.

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Hardcover. Condizione: new. Hardcover. For many, video games are like magic. They hide in the dark and then appear from nowhere, fully formed. Based on over a dozen firsthand interviews that cover genre-defining games and the titles that inspired them Metal Gear Solid, Thief, Deus Ex, Dishonored, Assassin's Creed, Hitman, Splint…er Cell, Prey, The Last of Us Part II, and more this book shines a flashlight into the shadowy corners of game development history, uncovering the untold stories behind these formative titles. These insider interviews cover development struggles, internal conflicts, changes in direction, and insight into the reasoning and challenges behind specific mechanics and development decisions. There's the story of how Thief was developed, in part, by an indie band. It covers Metal Gear Solid's localisation issues and the Americanisation of Hideo Kojima's seminal stealth series, along with a page from the original Metal Gear Solid design document. Elsewhere, one of IO Interactive's founders explains why Hitman's Agent 47 is inspired by Coca-Cola, the creator of Assassin's Creed tells us his vision for the future of the series, and there are plenty of surprises besides. Rather than looking back at the genre as a whole, it traces a line through and connects the dots via personal stories and anecdotes from the people who were there. Foreword written by Arkane's Harvey Smith. AUTHOR: Kirk McKeand is an award-winning game journalist from Lincoln, UK, where he lives with his partner and two sons. He has written for a variety of mainstream and specialist outlets, and you can find him today as Managing Editor for GLHF, a gaming content agency serving media partners around the globe. 210 colour illustrations Exclusive accounts of the stories behind the biggest stealth games. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

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Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US
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HRD. Condizione: New. New Book. Shipped from UK. Established seller since 2000.

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Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA
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Hardback. Condizione: New. For many, video games are like magic. They hide in the dark and then appear from nowhere, fully formed. Based on over a dozen firsthand interviews that cover genre-defining games and the titles that inspired them Metal Gear Solid, Thief, Deus Ex, Dishonored, Assassin's Creed, Hitman, Splinter Cell, Pre…y, The Last of Us Part II, and more this book shines a flashlight into the shadowy corners of game development history, uncovering the untold stories behind these formative titles.These insider interviews cover development struggles, internal conflicts, changes in direction, and insight into the reasoning and challenges behind specific mechanics and development decisions.There's the story of how Thief was developed, in part, by an indie band. It covers Metal Gear Solid's localisation issues and the Americanisation of Hideo Kojima's seminal stealth series, along with a page from the original Metal Gear Solid design document. Elsewhere, one of IO Interactive's founders explains why Hitman's Agent 47 is inspired by Coca-Cola, the creator of Assassin's Creed tells us his vision for the future of the series, and there are plenty of surprises besides. Rather than looking back at the genre as a whole, it traces a line through and connects the dots via personal stories and anecdotes from the people who were there.Foreword written by Arkane's Harvey Smith.

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Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK
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Hardcover. Condizione: Brand New. 152 pages. 9.20x6.10x0.63 inches. In Stock.

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Condizione: New. 2022. Hardcover. . . . . .

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Hardcover. Condizione: Brand New. 152 pages. 9.20x6.10x0.63 inches. In Stock.

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Condizione: New. In.

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Hardcover. Condizione: new. Hardcover. For many, video games are like magic. They hide in the dark and then appear from nowhere, fully formed. Based on over a dozen firsthand interviews that cover genre-defining games and the titles that inspired them Metal Gear Solid, Thief, Deus Ex, Dishonored, Assassin's Creed, Hitman, Splint…er Cell, Prey, The Last of Us Part II, and more this book shines a flashlight into the shadowy corners of game development history, uncovering the untold stories behind these formative titles. These insider interviews cover development struggles, internal conflicts, changes in direction, and insight into the reasoning and challenges behind specific mechanics and development decisions. There's the story of how Thief was developed, in part, by an indie band. It covers Metal Gear Solid's localisation issues and the Americanisation of Hideo Kojima's seminal stealth series, along with a page from the original Metal Gear Solid design document. Elsewhere, one of IO Interactive's founders explains why Hitman's Agent 47 is inspired by Coca-Cola, the creator of Assassin's Creed tells us his vision for the future of the series, and there are plenty of surprises besides. Rather than looking back at the genre as a whole, it traces a line through and connects the dots via personal stories and anecdotes from the people who were there. Foreword written by Arkane's Harvey Smith. AUTHOR: Kirk McKeand is an award-winning game journalist from Lincoln, UK, where he lives with his partner and two sons. He has written for a variety of mainstream and specialist outlets, and you can find him today as Managing Editor for GLHF, a gaming content agency serving media partners around the globe. 210 colour illustrations Exclusive accounts of the stories behind the biggest stealth games. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.

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Hardcover. Condizione: new. Hardcover. For many, video games are like magic. They hide in the dark and then appear from nowhere, fully formed. Based on over a dozen firsthand interviews that cover genre-defining games and the titles that inspired them Metal Gear Solid, Thief, Deus Ex, Dishonored, Assassin's Creed, Hitman, Splint…er Cell, Prey, The Last of Us Part II, and more this book shines a flashlight into the shadowy corners of game development history, uncovering the untold stories behind these formative titles. These insider interviews cover development struggles, internal conflicts, changes in direction, and insight into the reasoning and challenges behind specific mechanics and development decisions. There's the story of how Thief was developed, in part, by an indie band. It covers Metal Gear Solid's localisation issues and the Americanisation of Hideo Kojima's seminal stealth series, along with a page from the original Metal Gear Solid design document. Elsewhere, one of IO Interactive's founders explains why Hitman's Agent 47 is inspired by Coca-Cola, the creator of Assassin's Creed tells us his vision for the future of the series, and there are plenty of surprises besides. Rather than looking back at the genre as a whole, it traces a line through and connects the dots via personal stories and anecdotes from the people who were there. Foreword written by Arkane's Harvey Smith. AUTHOR: Kirk McKeand is an award-winning game journalist from Lincoln, UK, where he lives with his partner and two sons. He has written for a variety of mainstream and specialist outlets, and you can find him today as Managing Editor for GLHF, a gaming content agency serving media partners around the globe. 210 colour illustrations Exclusive accounts of the stories behind the biggest stealth games. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

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Da: moluna, Greven, Germaniamoluna
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Condizione: New. Über den AutorKirk McKeand is an award-winning game journalist from Lincoln, UK, where he lives with his partner and two sons. He has written for a variety of mainstream and specialist outlets, and you can find him today as Managing.

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Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
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Buch. Condizione: Neu. Neuware - Based on over a dozen firsthand interviews that cover genre-defining games and the titles that inspired them, this book shines a flashlight into the shadowy corners of game development history, uncovering the untold stories behind these formative titles.