EUR 116,28
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Da: California Books, Miami, FL, U.S.A.
EUR 118,66
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 114,97
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 114,96
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Condizione: New. pp. 556.
Lingua: Inglese
Editore: Kluwer Academic Publishers, 2003
ISBN 10: 1402073607 ISBN 13: 9781402073601
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 139,49
Quantità: 15 disponibili
Aggiungi al carrelloCondizione: New. With the advancement of computers and networks, new types of entertainment have emerged such as video games and network games. This book brings together researchers and practitioners working in the area of entertainment computing, and covers a wide range of issues, from theoretical to hardware/software, systems, human interfaces, and applications. Editor(s): Nakatsu, Ryohei (Kwansei Gakuin University, Sanda, Japan); Hoshino, Junichi (University of Tsukuba, Japan). Series: IFIP Advances in Information and Communication Technology. Num Pages: 552 pages, biography. BIC Classification: UG. Category: (P) Professional & Vocational; (UP) Postgraduate, Research & Scholarly. Dimension: 234 x 156 x 30. Weight in Grams: 951. . 2003. Hardback. . . . .
EUR 127,59
Quantità: Più di 20 disponibili
Aggiungi al carrelloGebunden. Condizione: New. This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computer.
Lingua: Inglese
Editore: Kluwer Academic Publishers, 2003
ISBN 10: 1402073607 ISBN 13: 9781402073601
Da: Kennys Bookstore, Olney, MD, U.S.A.
Condizione: New. With the advancement of computers and networks, new types of entertainment have emerged such as video games and network games. This book brings together researchers and practitioners working in the area of entertainment computing, and covers a wide range of issues, from theoretical to hardware/software, systems, human interfaces, and applications. Editor(s): Nakatsu, Ryohei (Kwansei Gakuin University, Sanda, Japan); Hoshino, Junichi (University of Tsukuba, Japan). Series: IFIP Advances in Information and Communication Technology. Num Pages: 552 pages, biography. BIC Classification: UG. Category: (P) Professional & Vocational; (UP) Postgraduate, Research & Scholarly. Dimension: 234 x 156 x 30. Weight in Grams: 951. . 2003. Hardback. . . . . Books ship from the US and Ireland.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 173,25
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Mispah books, Redhill, SURRE, Regno Unito
EUR 163,77
Quantità: 1 disponibili
Aggiungi al carrelloHardcover. Condizione: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.
EUR 197,45
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 159,46
Quantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. Neuware - This volume is the Proceedings of the First International Workshop on Entertainment Computing (IWEC 2002). Entertainment has been taking very important parts in our life by refreshing us and activating our creativity. Recently by the advancement of computers and networks new types of entertainment have been emerging such as video games, entertainment robots, and network games. As these new games have a strong power to change our lives, it is good time for people who work in this area to discuss various aspects of entertainment and to promote entertainment related researches. Based on these considerations, we have organized a first workshop on entertainment computing. This workshop brings together researchers, developers, and practitioners working in the area of entertainment computing. It covers wide range of entertainment computing such as theoretical issues, hardware/software issues, systems, human interfaces, and applications. The particular areas covered by the workshop are: 1. Computers & Games Computer game algorithms, modeling of players, web technologies for networked games, human interface technologies for game applications. 2. Home/Arcade Games and Interactive Movies Video game computer technologies, motion capture technologies, real-time computer graphics technologies, interactive movie systems, story generation for games/movies, human factors of video games.
Da: Majestic Books, Hounslow, Regno Unito
EUR 154,85
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand pp. 556 Illus.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 153,66
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. PRINT ON DEMAND pp. 556.