ISBN: 9781421419206 - knowledge games: how playing games can solve problems, create insight, and make change (17 risultati)

Lingua: Inglese
Editore: Johns Hopkins University Press, 2016
Serie: Libro 4 di 10 - Tech.edu: A Hopkins Series on Education and Technology
- Rilegato
Da: HPB-Diamond, Dallas, TX, U.S.A.HPB-Diamond
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 8,97
EUR 3,34 spedizioneSpedito in U.S.A.Quantità: 1 disponibile
hardcover. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

Lingua: Inglese
Editore: Johns Hopkins University Press, 2016
Serie: Libro 4 di 10 - Tech.edu: A Hopkins Series on Education and Technology
- Rilegato
Da: HPB-Red, Dallas, TX, U.S.A.HPB-Red
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Buono
EUR 8,97
EUR 3,34 spedizioneSpedito in U.S.A.Quantità: 1 disponibile
hardcover. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority.

Lingua: Inglese
Editore: Johns Hopkins University Press, 2016
Serie: Libro 4 di 10 - Tech.edu: A Hopkins Series on Education and Technology
- Rilegato
Da: Midtown Scholar Bookstore, Harrisburg, PA, U.S.A.Midtown Scholar Bookstore
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Buono
EUR 8,63
EUR 5,34 spedizioneSpedito in U.S.A.Quantità: 1 disponibile
Hardcover. Condizione: Good. Good - Bumped and creased book with tears to the extremities, but not affecting the text block, may have remainder mark or previous owner's name - GOOD Standard-sized.

Lingua: Inglese
Editore: Johns Hopkins University Press, 2016
Serie: Libro 4 di 10 - Tech.edu: A Hopkins Series on Education and Technology
- Rilegato
Da: HPB-Emerald, Dallas, TX, U.S.A.HPB-Emerald
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Molto buono
EUR 16,04
EUR 3,34 spedizioneSpedito in U.S.A.Quantità: 1 disponibile
hardcover. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

Lingua: Inglese
Editore: Johns Hopkins University Press, 2016
Serie: Libro 4 di 10 - Tech.edu: A Hopkins Series on Education and Technology
- Rilegato
Da: GoldBooks, Denver, CO, U.S.A.GoldBooks
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 33,31
EUR 4,90 spedizioneSpedito in U.S.A.Quantità: 1 disponibile
Hardcover. Condizione: new. New Copy. Customer Service Guaranteed.

Lingua: Inglese
Editore: Johns Hopkins University Press, 2016
Serie: Libro 4 di 10 - Tech.edu: A Hopkins Series on Education and Technology
- Rilegato
Da: Phatpocket Limited, Waltham Abbey, HERTS, Regno UnitoPhatpocket Limited
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Buono
EUR 30,33
EUR 12,64 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibile
Condizione: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.…

Lingua: Inglese
Editore: Johns Hopkins University Press, 2016
Serie: Libro 4 di 10 - Tech.edu: A Hopkins Series on Education and Technology
- Rilegato
Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Come nuovo
EUR 45,32
EUR 2,35 spedizioneSpedito in U.S.A.Quantità: Più di 20 disponibili
Condizione: As New. Unread book in perfect condition.

Lingua: Inglese
Editore: Johns Hopkins University Press, 2016
Serie: Libro 4 di 10 - Tech.edu: A Hopkins Series on Education and Technology
- Rilegato
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 52,03
EUR 9,50 spedizioneSpedito da Irlanda a U.S.A.Quantità: Più di 20 disponibili
Condizione: New. This accessible book critiques the limits and implications of games and considers how they may redefine what it means to produce knowledge, to play, to educate, and to be a citizen. Series: Tech.edu: A Hopkins Series on Education and Technology. Num Pages: 288 pages, 18 black & white halftones. BIC Classification: JNM; TBX. Category: (P) Professional & Vocational. Dimension: 229 x 152 x 25. . . 2016. Hardcover. . . . . …

Lingua: Inglese
Editore: Johns Hopkins University Press, 2016
Serie: Libro 4 di 10 - Tech.edu: A Hopkins Series on Education and Technology
- Rilegato
Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 62,63
EUR 2,35 spedizioneSpedito in U.S.A.Quantità: Più di 20 disponibili
Condizione: New.

Lingua: Inglese
Editore: Johns Hopkins University Press, 2016
Serie: Libro 4 di 10 - Tech.edu: A Hopkins Series on Education and Technology
- Rilegato
Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
Contatta il venditoreVenditore con 5 stelleCondizione: Usato - Come nuovo
EUR 54,61
EUR 17,82 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibile
Condizione: As New. Unread book in perfect condition.

Lingua: Inglese
Editore: Johns Hopkins University Press, 2016
Serie: Libro 4 di 10 - Tech.edu: A Hopkins Series on Education and Technology
- Rilegato
Da: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 65,68
EUR 9,35 spedizioneSpedito in U.S.A.Quantità: Più di 20 disponibili
Condizione: New. This accessible book critiques the limits and implications of games and considers how they may redefine what it means to produce knowledge, to play, to educate, and to be a citizen. Series: Tech.edu: A Hopkins Series on Education and Technology. Num Pages: 288 pages, 18 black & white halftones. BIC Classification: JNM; TBX. Category: (P) Professional & Vocational. Dimension: 229 x 152 x 25. . . 2016. Hardcover. . . . . Books ship from the US and Ireland. …

Lingua: Inglese
Editore: Johns Hopkins University Press, 2016
Serie: Libro 4 di 10 - Tech.edu: A Hopkins Series on Education and Technology
- Rilegato
Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 57,35
EUR 17,82 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibile
Condizione: New.

Lingua: Inglese
Editore: Johns Hopkins Univ Pr, 2016
Serie: Libro 4 di 10 - Tech.edu: A Hopkins Series on Education and Technology
- Rilegato
Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 61,65
EUR 14,85 spedizioneSpedito da Regno Unito a U.S.A.Quantità: 1 disponibile
Hardcover. Condizione: Brand New. 288 pages. 9.00x6.00x1.00 inches. In Stock.

Lingua: Inglese
Editore: Johns Hopkins University Press Jun 2016, 2016
Serie: Libro 4 di 10 - Tech.edu: A Hopkins Series on Education and Technology
- Rilegato
Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 55,56
EUR 35,00 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibile
Buch. Condizione: Neu. Neuware - Are games the knowledge-producers of the future Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been viewed as causing social problems, but what if they actually helped solve them This question drives Karen Schrier's Knowledge Games, which seeks to uncover the potentials and pitfalls of using games to make discoveries, solve real-world problems, and better understand our world. For example, so-called knowledge games--such as Foldit, a protein-folding puzzle game, SchoolLife, which crowdsources bullying interventions, and Reverse the Odds, in which mobile game players analyze breast cancer data--are already being used by researchers to gain scientific, psychological, and humanistic insights.Schrier argues that knowledge games are potentially powerful because of their ability to motivate a crowd of problem solvers within a dynamic system while also tapping into the innovative data processing and computational abilities of games. In the near future, Schrier asserts, knowledge games may be created to understand and predict voting behavior, climate concerns, historical perspectives, online harassment, susceptibility to depression, or optimal advertising strategies, among other things.In addition to investigating the intersection of games, problem solving, and crowdsourcing, Schrier examines what happens when knowledge emerges from games and game players rather than scientists, professionals, and researchers. This accessible book also critiques the limits and implications of games and considers how they may redefine what it means to produce knowledge, to play, to educate, and to be a citizen.…

Lingua: Inglese
Editore: Johns Hopkins University Press, 2016
Serie: Libro 4 di 10 - Tech.edu: A Hopkins Series on Education and Technology
- Rilegato
Da: preigu, Osnabrück, Germaniapreigu
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 46,60
EUR 70,00 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibile
Buch. Condizione: Neu. Knowledge Games | How Playing Games Can Solve Problems, Create Insight, and Make Change | Karen Schrier | Buch | Englisch | 2016 | Johns Hopkins University Press | EAN 9781421419206 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu. …

Lingua: Inglese
Editore: Johns Hopkins University Press Jun 2016, 2016
Serie: Libro 4 di 10 - Tech.edu: A Hopkins Series on Education and Technology
- Rilegato
Da: Books-by-Floh, Paderborn, GermaniaBooks-by-Floh
Contatta il venditoreVenditore con 4 stelleCondizione: Nuovo
EUR 52,14
EUR 105,00 spedizioneSpedito da Germania a U.S.A.Quantità: 1 disponibile
Buch. Condizione: Neu. Neuware -Are games the knowledge-producers of the future Imagine if new knowledge and insights came not just from research centers, think tanks, and universities but also from games, of all things. Video games have been viewed as causing social problems, but what if they actually helped solve them This question drives Karen Schrier's Knowledge Games, which seeks to uncover the potentials and pitfalls of using games to make discoveries, solve real-world problems, and better understand our world. For example, so-called knowledge games--such as Foldit, a protein-folding puzzle game, SchoolLife, which crowdsources bullying interventions, and Reverse the Odds, in which mobile game players analyze breast cancer data--are already being used by researchers to gain scientific, psychological, and humanistic insights.Schrier argues that knowledge games are potentially powerful because of their ability to motivate a crowd of problem solvers within a dynamic system while also tapping into the innovative data processing and computational abilities of games. In the near future, Schrier asserts, knowledge games may be created to understand and predict voting behavior, climate concerns, historical perspectives, online harassment, susceptibility to depression, or optimal advertising strategies, among other things.In addition to investigating the intersection of games, problem solving, and crowdsourcing, Schrier examines what happens when knowledge emerges from games and game players rather than scientists, professionals, and researchers. This accessible book also critiques the limits and implications of games and considers how they may redefine what it means to produce knowledge, to play, to educate, and to be a citizen. 280 pp. Englisch.…

Lingua: Inglese
Editore: Johns Hopkins University Press, 2016
Serie: Libro 4 di 10 - Tech.edu: A Hopkins Series on Education and Technology
- Rilegato
- Print on Demand
Da: moluna, Greven, Germaniamoluna
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
EUR 45,74
EUR 48,99 spedizioneSpedito da Germania a U.S.A.Quantità: Più di 20 disponibili
Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This accessible book critiques the limits and implications of games and considers how they may redefine what it means to produce knowledge, to play, to educate, and to be a citizen.Imagine if new knowledge and insights came not just from research center.…