9781421423968 - game on!: gamification, gameful design, and the rise of the gamer educator di bell, kevin (15 risultati)

Lingua: Inglese
Editore: Johns Hopkins University Press (edition Illustrated), 2017
Serie: Libro 7 di 10 - Tech.edu: A Hopkins Series on Education and Technology
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Hardcover. Condizione: Very Good. Illustrated. It's a well-cared-for item that has seen limited use. The item may show minor signs of wear. All the text is legible, with all pages included. It may have slight markings and/or highlighting.

Lingua: Inglese
Editore: Johns Hopkins University Press, 2017
Serie: Libro 7 di 10 - Tech.edu: A Hopkins Series on Education and Technology
- Rilegato
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Hardcover. Condizione: new. New Copy. Customer Service Guaranteed.

Lingua: Inglese
Editore: Johns Hopkins University Press, US, 2018
Serie: Libro 7 di 10 - Tech.edu: A Hopkins Series on Education and Technology
- Rilegato
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Hardback. Condizione: New. The changing student body in American higher education demands a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments that have much in common with games and social media. Kevin Bell's Game On! presents dynamic case studies of gamer educators and game-deriv…ed techniques to help instructors creatively formulate their own teaching strategies. Breaking gamefully designed classes into their component parts, Bell analyzes what these classes are actually doing and explains why they work. He offers faculty a rubric to assess their own courses for their propensity to engage students, particularly those from low socioeconomic and high-risk populations. Bell explores how game design, pedagogy, and intrinsic motivators can level the playing field to produce rigorous learning environments that are as addictive to all participants as the latest apps and social media systems. He also discusses best practices, lays out the broader context of computer-mediated teaching and learning, and considers the challenges and opportunities that gamification presents.Instructors would do well to consider the key tenets of successful games if they are to engage and graduate the coming generations of learners. Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that.

Lingua: Inglese
Editore: Johns Hopkins University Press, 2018
Serie: Libro 7 di 10 - Tech.edu: A Hopkins Series on Education and Technology
- Rilegato
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Lingua: Inglese
Editore: Johns Hopkins University Press, 2017
Serie: Libro 7 di 10 - Tech.edu: A Hopkins Series on Education and Technology
- Rilegato
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Lingua: Inglese
Editore: Johns Hopkins University Press, 2018
Serie: Libro 7 di 10 - Tech.edu: A Hopkins Series on Education and Technology
- Rilegato
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Lingua: Inglese
Editore: Johns Hopkins University Press, Baltimore, MD, 2018
Serie: Libro 7 di 10 - Tech.edu: A Hopkins Series on Education and Technology
- Rilegato
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Hardcover. Condizione: new. Hardcover. The changing student body in American higher education demands a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments that have much in common with games and social media. Kevin Bell's Game On! presents dynamic case studies of gamer educators an…d game-derived techniques to help instructors creatively formulate their own teaching strategies. Breaking gamefully designed classes into their component parts, Bell analyzes what these classes are actually doing and explains why they work. He offers faculty a rubric to assess their own courses for their propensity to engage students, particularly those from low socioeconomic and high-risk populations. Bell explores how game design, pedagogy, and intrinsic motivators can level the playing field to produce rigorous learning environments that are as addictive to all participants as the latest apps and social media systems. He also discusses best practices, lays out the broader context of computer-mediated teaching and learning, and considers the challenges and opportunities that gamification presents.Instructors would do well to consider the key tenets of successful games if they are to engage and graduate the coming generations of learners. Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that. Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

Lingua: Inglese
Editore: Johns Hopkins University Press, 2017
Serie: Libro 7 di 10 - Tech.edu: A Hopkins Series on Education and Technology
- Rilegato
Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices
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Lingua: Inglese
Editore: Johns Hopkins University Press, 2017
Serie: Libro 7 di 10 - Tech.edu: A Hopkins Series on Education and Technology
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Condizione: New. 2017. Hardcover. . . . . .

Lingua: Inglese
Editore: Johns Hopkins University Press, 2017
Serie: Libro 7 di 10 - Tech.edu: A Hopkins Series on Education and Technology
- Rilegato
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hardcover. Condizione: Good. Used items may contain, highlighting, writing, and other previous signs of use. Used items may not contain CD's. access codes and other accompanying items when applicable. **MAY BE AN EX LIBRARY COPY**.

Lingua: Inglese
Editore: Johns Hopkins University Press, 2017
Serie: Libro 7 di 10 - Tech.edu: A Hopkins Series on Education and Technology
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Hardback. Condizione: New. New copy - Usually dispatched within 4 working days.

Lingua: Inglese
Editore: Johns Hopkins Univ Pr, 2017
Serie: Libro 7 di 10 - Tech.edu: A Hopkins Series on Education and Technology
- Rilegato
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Hardcover. Condizione: Brand New. 208 pages. 9.00x6.00x0.80 inches. In Stock.

Lingua: Inglese
Editore: Johns Hopkins University Press, 2017
Serie: Libro 7 di 10 - Tech.edu: A Hopkins Series on Education and Technology
- Rilegato
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Condizione: New. 2017. Hardcover. . . . . . Books ship from the US and Ireland.

Lingua: Inglese
Editore: Johns Hopkins University Press, Baltimore, MD, 2018
Serie: Libro 7 di 10 - Tech.edu: A Hopkins Series on Education and Technology
- Rilegato
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Hardcover. Condizione: new. Hardcover. The changing student body in American higher education demands a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments that have much in common with games and social media. Kevin Bell's Game On! presents dynamic case studies of gamer educators an…d game-derived techniques to help instructors creatively formulate their own teaching strategies. Breaking gamefully designed classes into their component parts, Bell analyzes what these classes are actually doing and explains why they work. He offers faculty a rubric to assess their own courses for their propensity to engage students, particularly those from low socioeconomic and high-risk populations. Bell explores how game design, pedagogy, and intrinsic motivators can level the playing field to produce rigorous learning environments that are as addictive to all participants as the latest apps and social media systems. He also discusses best practices, lays out the broader context of computer-mediated teaching and learning, and considers the challenges and opportunities that gamification presents.Instructors would do well to consider the key tenets of successful games if they are to engage and graduate the coming generations of learners. Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that. Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

Lingua: Inglese
Editore: Johns Hopkins University Press, US, 2018
Serie: Libro 7 di 10 - Tech.edu: A Hopkins Series on Education and Technology
- Rilegato
Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK
Contatta il venditoreVenditore con 5 stelleCondizione: Nuovo
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Hardback. Condizione: New. The changing student body in American higher education demands a new approach to teaching, one that moves toward inclusive, hyperpersonalized learning environments that have much in common with games and social media. Kevin Bell's Game On! presents dynamic case studies of gamer educators and game-deriv…ed techniques to help instructors creatively formulate their own teaching strategies. Breaking gamefully designed classes into their component parts, Bell analyzes what these classes are actually doing and explains why they work. He offers faculty a rubric to assess their own courses for their propensity to engage students, particularly those from low socioeconomic and high-risk populations. Bell explores how game design, pedagogy, and intrinsic motivators can level the playing field to produce rigorous learning environments that are as addictive to all participants as the latest apps and social media systems. He also discusses best practices, lays out the broader context of computer-mediated teaching and learning, and considers the challenges and opportunities that gamification presents.Instructors would do well to consider the key tenets of successful games if they are to engage and graduate the coming generations of learners. Bell's careful analysis of the theories behind gamification, cognitive science, and instructional design will help them to do just that.