ISBN: 9781430216087 - advanced actionscript 3.0 animation (25 risultati)

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  • Lingua: Inglese

    Editore: APress, 2008

    1430216085 / 9781430216087

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    Paperback. Condizione: Good. This chapter covered numerical integration--what it is and the problems that come with it. You now know that you've probably been using Euler integration (and you now know how to pronounce it) and you have a few alternatives available to use. And most importantly, you hopefully have an idea about when to use each one because they all have strengths and weaknesses. Euler, Runge-Kutta, and Verlet are not the only forms of numerical integration. A quick check on Wikipedia brings up this list of interesting sounding names: Backward Euler, Semi-implicit Euler, Velocity Verlet, Beeman's algorithm, Heun's method, Newmark-beta method, Leapfrog integration, and Monte Carlo integration. I have no idea what they all are, but it might be fun to find out. Over to you Next up, we'll dive into some brand new Flash 10 features regarding 3D 273 Chapter 7 3D IN FLASH 10 Since I've been involved in Flash, I've seen a new version of the Flash authoring tool, along with a new Flash Player, come out about every 18 months. Shortly after each version is released, the rumors, speculations, and wish lists for what will be in the next version begin. Routinely, one of the longed- for features is native 3D. And just as routinely, hopes are dashed when it doesn't appear. Until Flash 10. You could always do 3D in Flash by scaling and positioning things to make them look like they are nearer or farther away.…

  • Lingua: Inglese

    Editore: Apress, 2008

    1430216085 / 9781430216087

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    Paperback. Condizione: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less.

  • Lingua: Inglese

    Editore: Apress, 2008

    1430216085 / 9781430216087

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  • Lingua: Inglese

    Editore: APress, 2008

    1430216085 / 9781430216087

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    Paperback. Condizione: Good. This chapter covered numerical integration--what it is and the problems that come with it. You now know that you've probably been using Euler integration (and you now know how to pronounce it) and you have a few alternatives available to use. And most importantly, you hopefully have an idea about when to use each one because they all have strengths and weaknesses. Euler, Runge-Kutta, and Verlet are not the only forms of numerical integration. A quick check on Wikipedia brings up this list of interesting sounding names: Backward Euler, Semi-implicit Euler, Velocity Verlet, Beeman's algorithm, Heun's method, Newmark-beta method, Leapfrog integration, and Monte Carlo integration. I have no idea what they all are, but it might be fun to find out. Over to you Next up, we'll dive into some brand new Flash 10 features regarding 3D 273 Chapter 7 3D IN FLASH 10 Since I've been involved in Flash, I've seen a new version of the Flash authoring tool, along with a new Flash Player, come out about every 18 months. Shortly after each version is released, the rumors, speculations, and wish lists for what will be in the next version begin. Routinely, one of the longed- for features is native 3D. And just as routinely, hopes are dashed when it doesn't appear. Until Flash 10. You could always do 3D in Flash by scaling and positioning things to make them look like they are nearer or farther away.…

  • Lingua: Inglese

    Editore: Apress, 2008

    1430216085 / 9781430216087

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    paperback. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

  • Lingua: Inglese

    Editore: Apress, 2008

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    Condizione: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books.

  • Lingua: Inglese

    Editore: Apress, 2007

    1430216085 / 9781430216087

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    Paperback. Condizione: Good. Most items will be dispatched the same or the next working day. A copy that has been read but remains in clean condition. All of the pages are intact and the cover is intact and the spine may show signs of wear. The book may have minor markings which are not specifically mentioned. A few small marks or stains to the page edges/pages.…

  • Lingua: Inglese

    Editore: Apress, 2008

    1430216085 / 9781430216087

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  • Lingua: Inglese

    Editore: Apress, 2008

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  • Lingua: Inglese

    Editore: APress, US, 2008

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    Paperback. Condizione: New. 1st ed. This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It's an anthology of topics that follow from the author's earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in version 10 of Flash Player. This book covers a diverse selection of topics that don't necessarily lead one into the other. You don't need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see fit. In this book, you'll find chapters on advanced collision detection, artificial intelligence and steering behaviors, isometric projection, using the camera and microphone for input, 3D, and much, much more. AdvancED ActionScript 3.0 Animation is also more experimental in nature. The techniques shown here might not be the best way to do things, but they should work well and get you started in your own efforts to achieve a perfect implementation. In fact, many of the chapters can be seen as introductions to very complex topics that could fill a whole book by themselves. Many of these subjects have been extensively covered elsewhere, but not necessarily targeted for Flash or ActionScript 3.0. So it took a fair amount of work to pull the data together and get it all working and explain it all clearly in ActionScript. This book will inspire you to find out about subjects that you might not have considered before, acting as a springboard into your own research into the possibilities of ActionScript 3.0.…

  • Lingua: Inglese

    Editore: APress, US, 2008

    1430216085 / 9781430216087

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    Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA

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    Paperback. Condizione: New. 1st ed. This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It's an anthology of topics that follow from the author's earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in version 10 of Flash Player. This book covers a diverse selection of topics that don't necessarily lead one into the other. You don't need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see fit. In this book, you'll find chapters on advanced collision detection, artificial intelligence and steering behaviors, isometric projection, using the camera and microphone for input, 3D, and much, much more. AdvancED ActionScript 3.0 Animation is also more experimental in nature. The techniques shown here might not be the best way to do things, but they should work well and get you started in your own efforts to achieve a perfect implementation. In fact, many of the chapters can be seen as introductions to very complex topics that could fill a whole book by themselves. Many of these subjects have been extensively covered elsewhere, but not necessarily targeted for Flash or ActionScript 3.0. So it took a fair amount of work to pull the data together and get it all working and explain it all clearly in ActionScript. This book will inspire you to find out about subjects that you might not have considered before, acting as a springboard into your own research into the possibilities of ActionScript 3.0.…

  • Lingua: Inglese

    Editore: Apress, 2008

    1430216085 / 9781430216087

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    Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.

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    Condizione: New. With the follow-up to "Foundation ActionScript Animation: Making Things Move!," Peters takes designers further to becoming Flash animation masters. He describes the new features in Flash Player 10, and how users can take advantage of them in their animations. Num Pages: 472 pages, biography. BIC Classification: UGB; UML. Category: (P) Professional & Vocational. Dimension: 229 x 191 x 24. Weight in Grams: 680. . 2008. 1st ed. paperback. . . . . …

  • Lingua: Inglese

    Editore: Apress, 2008

    1430216085 / 9781430216087

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    Condizione: New. With the follow-up to "Foundation ActionScript Animation: Making Things Move!," Peters takes designers further to becoming Flash animation masters. He describes the new features in Flash Player 10, and how users can take advantage of them in their animations. Num Pages: 472 pages, biography. BIC Classification: UGB; UML. Category: (P) Professional & Vocational. Dimension: 229 x 191 x 24. Weight in Grams: 680. . 2008. 1st ed. paperback. . . . . Books ship from the US and Ireland. …

  • Lingua: Inglese

    Editore: Friends of Ed, 2008

    1430216085 / 9781430216087

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    Paperback. Condizione: Brand New. 1st edition. 350 pages. 8.75x7.50x1.25 inches. In Stock.

  • Lingua: Inglese

    Editore: Apress, 2008

    1430216085 / 9781430216087

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    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

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    Condizione: New. In English.

  • Lingua: Inglese

    Editore: Apress, Incorporated, 2008

    1430216085 / 9781430216087

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    Condizione: New. pp. 476.

  • Lingua: Inglese

    Editore: Apress, 2008

    1430216085 / 9781430216087

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    paperback. Condizione: New. In shrink wrap. Looks like an interesting title.

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    Lingua: Inglese

    Editore: APress, US, 2008

    1430216085 / 9781430216087

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    Paperback. Condizione: New. 1st ed. This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It's an anthology of topics that follow from the author's earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in version 10 of Flash Player. This book covers a diverse selection of topics that don't necessarily lead one into the other. You don't need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see fit. In this book, you'll find chapters on advanced collision detection, artificial intelligence and steering behaviors, isometric projection, using the camera and microphone for input, 3D, and much, much more. AdvancED ActionScript 3.0 Animation is also more experimental in nature. The techniques shown here might not be the best way to do things, but they should work well and get you started in your own efforts to achieve a perfect implementation. In fact, many of the chapters can be seen as introductions to very complex topics that could fill a whole book by themselves. Many of these subjects have been extensively covered elsewhere, but not necessarily targeted for Flash or ActionScript 3.0. So it took a fair amount of work to pull the data together and get it all working and explain it all clearly in ActionScript. This book will inspire you to find out about subjects that you might not have considered before, acting as a springboard into your own research into the possibilities of ActionScript 3.0.…

  • Lingua: Inglese

    Editore: APress, US, 2008

    1430216085 / 9781430216087

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    Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK

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    Paperback. Condizione: New. 1st ed. This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It's an anthology of topics that follow from the author's earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in version 10 of Flash Player. This book covers a diverse selection of topics that don't necessarily lead one into the other. You don't need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see fit. In this book, you'll find chapters on advanced collision detection, artificial intelligence and steering behaviors, isometric projection, using the camera and microphone for input, 3D, and much, much more. AdvancED ActionScript 3.0 Animation is also more experimental in nature. The techniques shown here might not be the best way to do things, but they should work well and get you started in your own efforts to achieve a perfect implementation. In fact, many of the chapters can be seen as introductions to very complex topics that could fill a whole book by themselves. Many of these subjects have been extensively covered elsewhere, but not necessarily targeted for Flash or ActionScript 3.0. So it took a fair amount of work to pull the data together and get it all working and explain it all clearly in ActionScript. This book will inspire you to find out about subjects that you might not have considered before, acting as a springboard into your own research into the possibilities of ActionScript 3.0.…

  • Lingua: Inglese

    Editore: Apress Dez 2008, 2008

    1430216085 / 9781430216087

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It's an anthology of topics that follow from the author's earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in version 10 of Flash Player. This book covers a diverse selection of topics that don't necessarily lead one into the other. You don't need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see fit. In this book, you'll find chapters on advanced collision detection, artificial intelligence and steering behaviors, isometric projection, using the camera and microphone for input, 3D, and much, much more. AdvancED ActionScript 3.0 Animation is also more experimental in nature. The techniques shown here might not be the best way to do things, but they should work well and get you started in your own efforts to achieve a perfect implementation. In fact, many of the chapters can be seen as introductions to very complex topics that could fill a whole book by themselves. Many of these subjects have been extensively covered elsewhere, but not necessarily targeted for Flash or ActionScript 3.0. So it took a fair amount of work to pull the data together and get it all working and explain it all clearly in ActionScript. This book will inspire you to find out about subjects that you might not have considered before, acting as a springboard into your own research into the possibilities of ActionScript 3.0. 476 pp. Englisch.…

  • Lingua: Inglese

    Editore: Apress, Incorporated, 2008

    1430216085 / 9781430216087

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    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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    Condizione: New. Print on Demand pp. 476 5 Illus.

  • Lingua: Inglese

    Editore: Apress, Incorporated, 2008

    1430216085 / 9781430216087

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    Condizione: New. PRINT ON DEMAND pp. 476.

  • Lingua: Inglese

    Editore: Apress, 2008

    1430216085 / 9781430216087

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It's an anthology of topics that follow from the author's earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in version 10 of Flash Player. This book covers a diverse selection of topics that don't necessarily lead one into the other. You don't need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see fit. In this book, you'll find chapters on advanced collision detection, artificial intelligence and steering behaviors, isometric projection, using the camera and microphone for input, 3D, and much, much more. AdvancED ActionScript 3.0 Animation is also more experimental in nature. The techniques shown here might not be the best way to do things, but they should work well and get you started in your own efforts to achieve a perfect implementation. In fact, many of the chapters can be seen as introductions to very complex topics that could fill a whole book by themselves. Many of these subjects have been extensively covered elsewhere, but not necessarily targeted for Flash or ActionScript 3.0. So it took a fair amount of work to pull the data together and get it all working and explain it all clearly in ActionScript. This book will inspire you to find out about subjects that you might not have considered before, acting as a springboard into your own research into the possibilities of ActionScript 3.0.…

  • Lingua: Inglese

    Editore: Apress, 2008

    1430216085 / 9781430216087

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    Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Follow up to Foundation ActionScript 3.0 AnimationCovers more advanced animation techniques alongside new features of the latest Flash Player 10Written by renowned Flash author Keith PetersKeith Peters lives in the vicinity of Bosto.…

  • Lingua: Inglese

    Editore: Apress, Apress Dez 2008, 2008

    1430216085 / 9781430216087

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    Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

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    Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This book is a compilation of advanced ActionScript 3.0 animation techniques for any user creating games, user interaction, or motion control with ActionScript. It's an anthology of topics that follow from the author's earlier book, Foundation ActionScript 3.0 Animation: Making Things Move, and things that became possible in version 10 of Flash Player. This book covers a diverse selection of topics that don't necessarily lead one into the other. You don't need to start with Chapter 1 and read it cover to cover. Just start with any chapter that looks interesting and jump around as you see fit. In this book, you'll find chapters on advanced collision detection, artificial intelligence and steering behaviors, isometric projection, using the camera and microphone for input, 3D, and much, much more.AdvancED ActionScript 3.0 Animation is also more experimental in nature. The techniques shown here might not be the best way to do things, but they should work well and get you started in your own efforts to achieve a perfect implementation. In fact, many of the chapters can be seen as introductions to very complex topics that could fill a whole book by themselves. Many of these subjects have been extensively covered elsewhere, but not necessarily targeted for Flash or ActionScript 3.0. So it took a fair amount of work to pull the data together and get it all working and explain it all clearly in ActionScript. This book will inspire you to find out about subjects that you might not have considered before, acting as a springboard into your own research into the possibilities of ActionScript 3.0.Springer-Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 476 pp. Englisch.…