Isbn: 9781430223573 - iphone cool projects (31 risultati)

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  • Lingua: Inglese

    Editore: Apress, 2009

    143022357X / 9781430223573

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    Condizione: Usato - Molto buono

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    Condizione: very_good. Gently read. May have name of previous ownership, or ex-library edition. Binding tight; spine straight and smooth, with no creasing; covers clean and crisp. Minimal signs of handling or shelving. 100% GUARANTEE! Shipped with delivery confirmation, if you're not satisfied with purchase please return item! Ships USPS Media Mail.…

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    Condizione: Good. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

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    Condizione: Very Good. Former library copy. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

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    paperback. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

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    paperback. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority.

  • Lingua: Inglese

    Editore: Apress, 2009

    143022357X / 9781430223573

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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  • Lingua: Inglese

    Editore: Apress, 2009

    143022357X / 9781430223573

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    Da: Lakeside Books, Benton Harbor, MI, U.S.A.Lakeside Books

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  • Lingua: Inglese

    Editore: Apress 8/13/2009, 2009

    143022357X / 9781430223573

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    Da: BargainBookStores, Grand Rapids, MI, U.S.A.BargainBookStores

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    Paperback or Softback. Condizione: New. iPhone Cool Projects. Book.

  • Lingua: Inglese

    Editore: Apress, 2009

    143022357X / 9781430223573

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    Da: California Books, Miami, FL, U.S.A.California Books

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  • Lingua: Inglese

    Editore: Apress, 2009

    143022357X / 9781430223573

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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  • Lingua: Inglese

    Editore: APress, US, 2009

    143022357X / 9781430223573

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    Da: Rarewaves USA, HEBRON, KY, U.S.A.Rarewaves USA

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    Paperback. Condizione: New. 1st ed. The iPhone and iPod touch have provided all software developers with a level playing field-developers working alone have the same access to consumers as multinational software publishers. Very cool indeed! To make your application stand out from the crowd, though, it has to have that something extra. You must learn the skills to take your apps from being App Store filler to download chart-topping blockbusters.Developers with years of experience helped write this book. Spend some time understanding their code and why they took the approach they did. You will find the writing, illustrations, code, and sample applications second to none. No matter what type of application you are writing, you will find something in this book to help you make your app that little bit cooler.The book opens with Wolfgang Ante, the developer behind the Frenzic puzzle game, showing how timers, animation, and intelligence are used to make game play engaging. It moves on to Rogue Amoeba's Mike Ash explaining how to design a network protocol using UDP, and demonstrating its use in a peer-to-peer application-a topic not normally for the faint of heart, but explained here in a way that makes sense to mere mortals. Gary Bennett then covers the important task of multithreading. Multithreading can be used to keep the user interface responsive while working on other tasks in the background. Gary demonstrates how to do this and highlights traps to avoid along the way.Next up, Canis Lupus (aka Matthew Rosenfeld) describes the development of the Keynote-controlling application Stage Hand, how the user interface has evolved, and the lessons he has learned from that experience. Benjamin Jackson then introduces two open source libraries: cocos2d, for 2D gaming; and Chipmunk, for rigid body physics (think "collisions"). He describes the development of ArcadeHockey, an air hockey game, and explains some of the code used for this.Neil Mix of Pandora Radio reveals the science behind processing streaming audio. How do you debug what you can't see? Neil guides you through the toughest challenges, sharing his experience of what works and what to watch out for when working with audio. Finally, Steven Peterson demonstrates a comprehensive integration of iPhone technologies. He weaves Core Location, networking, XML, XPath, and SQLite into a solid and very useful application.Software development can be hard work. Introductory books lay the foundation, but it can be challenging to understand where to go next. This book shows some of the pieces that can be brought together to make complete, cool applications. …

  • Lingua: Inglese

    Editore: Apress, 2009

    143022357X / 9781430223573

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    Da: WorldofBooks, Goring-By-Sea, WS, Regno UnitoWorldofBooks

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    Condizione: Usato - Molto buono

    EUR 32,52

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    Paperback. Condizione: Very Good. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged.

  • Lingua: Inglese

    Editore: APress, US, 2009

    143022357X / 9781430223573

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    Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA

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    Paperback. Condizione: New. 1st ed. The iPhone and iPod touch have provided all software developers with a level playing field-developers working alone have the same access to consumers as multinational software publishers. Very cool indeed! To make your application stand out from the crowd, though, it has to have that something extra. You must learn the skills to take your apps from being App Store filler to download chart-topping blockbusters.Developers with years of experience helped write this book. Spend some time understanding their code and why they took the approach they did. You will find the writing, illustrations, code, and sample applications second to none. No matter what type of application you are writing, you will find something in this book to help you make your app that little bit cooler.The book opens with Wolfgang Ante, the developer behind the Frenzic puzzle game, showing how timers, animation, and intelligence are used to make game play engaging. It moves on to Rogue Amoeba's Mike Ash explaining how to design a network protocol using UDP, and demonstrating its use in a peer-to-peer application-a topic not normally for the faint of heart, but explained here in a way that makes sense to mere mortals. Gary Bennett then covers the important task of multithreading. Multithreading can be used to keep the user interface responsive while working on other tasks in the background. Gary demonstrates how to do this and highlights traps to avoid along the way.Next up, Canis Lupus (aka Matthew Rosenfeld) describes the development of the Keynote-controlling application Stage Hand, how the user interface has evolved, and the lessons he has learned from that experience. Benjamin Jackson then introduces two open source libraries: cocos2d, for 2D gaming; and Chipmunk, for rigid body physics (think "collisions"). He describes the development of ArcadeHockey, an air hockey game, and explains some of the code used for this.Neil Mix of Pandora Radio reveals the science behind processing streaming audio. How do you debug what you can't see? Neil guides you through the toughest challenges, sharing his experience of what works and what to watch out for when working with audio. Finally, Steven Peterson demonstrates a comprehensive integration of iPhone technologies. He weaves Core Location, networking, XML, XPath, and SQLite into a solid and very useful application.Software development can be hard work. Introductory books lay the foundation, but it can be challenging to understand where to go next. This book shows some of the pieces that can be brought together to make complete, cool applications. …

  • Lingua: Inglese

    Editore: Apress, Incorporated, 2009

    143022357X / 9781430223573

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    Da: Books Puddle, Woodside, NY, U.S.A.Books Puddle

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    Condizione: Used. pp. xix + 209 1st ed. edition.

  • Lingua: Inglese

    Editore: Apress, Incorporated, 2009

    143022357X / 9781430223573

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    Da: Majestic Books, Hounslow, Regno UnitoMajestic Books

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    Condizione: Used. pp. xix + 209 Illus. (Col.).

  • Lingua: Inglese

    Editore: Apress, 2009

    143022357X / 9781430223573

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    Da: Romtrade Corp., STERLING HEIGHTS, MI, U.S.A.Romtrade Corp.

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    Condizione: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.

  • Lingua: Inglese

    Editore: Apress, 2009

    143022357X / 9781430223573

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    Da: Basi6 International, Irving, TX, U.S.A.Basi6 International

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  • Lingua: Inglese

    Editore: Apress, Incorporated, 2009

    143022357X / 9781430223573

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    Da: Biblios, frankfurt am main, HESSE, GermaniaBiblios

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    Condizione: Used. pp. xix + 209.

  • Lingua: Inglese

    Editore: Apress, 2009

    143022357X / 9781430223573

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    Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, IrlandaKennys Bookshop and Art Galleries Ltd.

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    Condizione: New. Aimed at beginner to intermediate iPhone and iPod Touch developers coming from all levels of experience, this is the first book to use real applications from the iTunes Application Store to demonstrate the tricks of iPhone application development. Num Pages: 259 pages, biography. BIC Classification: UDT. Category: (G) General (US: Trade). Dimension: 231 x 177 x 16. Weight in Grams: 458. . 2009. 1st ed. paperback. . . . . …

  • Lingua: Inglese

    Editore: Apress, 2009

    143022357X / 9781430223573

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    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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  • Lingua: Inglese

    Editore: Apress, 2009

    143022357X / 9781430223573

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    Da: Romtrade Corp., STERLING HEIGHTS, MI, U.S.A.Romtrade Corp.

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    Condizione: New. This is a Brand-new US Edition. This Item may be shipped from US or any other country as we have multiple locations worldwide.

  • Lingua: Inglese

    Editore: Apress 2009-08, 2009

    143022357X / 9781430223573

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    Da: Chiron Media, Wallingford, Regno UnitoChiron Media

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    PF. Condizione: New.

  • Lingua: Inglese

    Editore: Apress, 2009

    143022357X / 9781430223573

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    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    Paperback. Condizione: Brand New. 1st edition. 350 pages. 8.75x6.75x0.50 inches. In Stock.

  • Lingua: Inglese

    Editore: Apress, 2009

    143022357X / 9781430223573

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    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Apress, 2009

    143022357X / 9781430223573

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    Da: Kennys Bookstore, Olney, MD, U.S.A.Kennys Bookstore

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    Condizione: New. Aimed at beginner to intermediate iPhone and iPod Touch developers coming from all levels of experience, this is the first book to use real applications from the iTunes Application Store to demonstrate the tricks of iPhone application development. Num Pages: 259 pages, biography. BIC Classification: UDT. Category: (G) General (US: Trade). Dimension: 231 x 177 x 16. Weight in Grams: 458. . 2009. 1st ed. paperback. . . . . Books ship from the US and Ireland. …

  • Lingua: Inglese

    Editore: Apress, 2009

    143022357X / 9781430223573

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    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

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    Condizione: New. In English.

  • Lingua: Inglese

    Editore: APress, US, 2009

    143022357X / 9781430223573

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    Da: Rarewaves USA United, HEBRON, KY, U.S.A.Rarewaves USA United

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    Paperback. Condizione: New. 1st ed. The iPhone and iPod touch have provided all software developers with a level playing field-developers working alone have the same access to consumers as multinational software publishers. Very cool indeed! To make your application stand out from the crowd, though, it has to have that something extra. You must learn the skills to take your apps from being App Store filler to download chart-topping blockbusters.Developers with years of experience helped write this book. Spend some time understanding their code and why they took the approach they did. You will find the writing, illustrations, code, and sample applications second to none. No matter what type of application you are writing, you will find something in this book to help you make your app that little bit cooler.The book opens with Wolfgang Ante, the developer behind the Frenzic puzzle game, showing how timers, animation, and intelligence are used to make game play engaging. It moves on to Rogue Amoeba's Mike Ash explaining how to design a network protocol using UDP, and demonstrating its use in a peer-to-peer application-a topic not normally for the faint of heart, but explained here in a way that makes sense to mere mortals. Gary Bennett then covers the important task of multithreading. Multithreading can be used to keep the user interface responsive while working on other tasks in the background. Gary demonstrates how to do this and highlights traps to avoid along the way.Next up, Canis Lupus (aka Matthew Rosenfeld) describes the development of the Keynote-controlling application Stage Hand, how the user interface has evolved, and the lessons he has learned from that experience. Benjamin Jackson then introduces two open source libraries: cocos2d, for 2D gaming; and Chipmunk, for rigid body physics (think "collisions"). He describes the development of ArcadeHockey, an air hockey game, and explains some of the code used for this.Neil Mix of Pandora Radio reveals the science behind processing streaming audio. How do you debug what you can't see? Neil guides you through the toughest challenges, sharing his experience of what works and what to watch out for when working with audio. Finally, Steven Peterson demonstrates a comprehensive integration of iPhone technologies. He weaves Core Location, networking, XML, XPath, and SQLite into a solid and very useful application.Software development can be hard work. Introductory books lay the foundation, but it can be challenging to understand where to go next. This book shows some of the pieces that can be brought together to make complete, cool applications. …

  • Lingua: Inglese

    Editore: SPRINGER, 2009

    143022357X / 9781430223573

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    • Edizione Internazionale

    Da: UK BOOKS STORE, London, LONDO, Regno UnitoUK BOOKS STORE

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    EUR 81,06

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    Condizione: New. Brand New! Fast Delivery This is an International Edition and ship within 24-48 hours. Deliver by FedEx and Dhl, & Aramex, UPS, & USPS and we do accept APO and PO BOX Addresses. Order can be delivered worldwide within 6-10 days and we do have flat rate for up to 2LB. Extra shipping charges will be requested if the Book weight is more than 5 LB. This Item May be shipped from India, United states & United Kingdom. Depending on your location and availability.…

  • Lingua: Inglese

    Editore: APress, US, 2009

    143022357X / 9781430223573

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    • Prima edizione

    Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK

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    EUR 37,48

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    Paperback. Condizione: New. 1st ed. The iPhone and iPod touch have provided all software developers with a level playing field-developers working alone have the same access to consumers as multinational software publishers. Very cool indeed! To make your application stand out from the crowd, though, it has to have that something extra. You must learn the skills to take your apps from being App Store filler to download chart-topping blockbusters.Developers with years of experience helped write this book. Spend some time understanding their code and why they took the approach they did. You will find the writing, illustrations, code, and sample applications second to none. No matter what type of application you are writing, you will find something in this book to help you make your app that little bit cooler.The book opens with Wolfgang Ante, the developer behind the Frenzic puzzle game, showing how timers, animation, and intelligence are used to make game play engaging. It moves on to Rogue Amoeba's Mike Ash explaining how to design a network protocol using UDP, and demonstrating its use in a peer-to-peer application-a topic not normally for the faint of heart, but explained here in a way that makes sense to mere mortals. Gary Bennett then covers the important task of multithreading. Multithreading can be used to keep the user interface responsive while working on other tasks in the background. Gary demonstrates how to do this and highlights traps to avoid along the way.Next up, Canis Lupus (aka Matthew Rosenfeld) describes the development of the Keynote-controlling application Stage Hand, how the user interface has evolved, and the lessons he has learned from that experience. Benjamin Jackson then introduces two open source libraries: cocos2d, for 2D gaming; and Chipmunk, for rigid body physics (think "collisions"). He describes the development of ArcadeHockey, an air hockey game, and explains some of the code used for this.Neil Mix of Pandora Radio reveals the science behind processing streaming audio. How do you debug what you can't see? Neil guides you through the toughest challenges, sharing his experience of what works and what to watch out for when working with audio. Finally, Steven Peterson demonstrates a comprehensive integration of iPhone technologies. He weaves Core Location, networking, XML, XPath, and SQLite into a solid and very useful application.Software development can be hard work. Introductory books lay the foundation, but it can be challenging to understand where to go next. This book shows some of the pieces that can be brought together to make complete, cool applications. …

  • Lingua: Inglese

    Editore: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, 2009

    143022357X / 9781430223573

    • Brossura
    • Print on Demand

    Da: THE SAINT BOOKSTORE, Southport, Regno UnitoTHE SAINT BOOKSTORE

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    EUR 40,05

    EUR 18,46 spedizione 
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    Quantità: Più di 20 disponibili

    Paperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.