paperback. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
paperback. Condizione: Very Good. Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority!
Condizione: Good. paperback 100% of proceeds go to charity! Good condition with all pages in tact. Item shows signs of use and may have cosmetic defects.
Condizione: New.
Da: Lakeside Books, Benton Harbor, MI, U.S.A.
EUR 24,15
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Brand New! Not Overstocks or Low Quality Book Club Editions! Direct From the Publisher! We're not a giant, faceless warehouse organization! We're a small town bookstore that loves books and loves it's customers! Buy from Lakeside Books!
Editore: Apress, 2010
ISBN 10: 1430233036 ISBN 13: 9781430233039
Da: Tacoma Book Center, Tacoma, WA, U.S.A.
Paperback. Condizione: Very Good. Condizione sovraccoperta: No Dustjacket. Later Edition. ISBN 9781430233039. Trade Paperback. Textbook. No statement of later printing on copyright page. Slight wear to corners and edges. Otherwise Tight, sound, unmarked in Very Good condition. No Signature.
Da: California Books, Miami, FL, U.S.A.
EUR 30,98
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New.
Condizione: As New. Unread book in perfect condition.
Paperback or Softback. Condizione: New. Learn iPhone and iPad Cocos2d Game Development: The Leading Framework for Building 2D Graphical and Interactive Applications. Book.
Da: Kennys Bookshop and Art Galleries Ltd., Galway, GY, Irlanda
EUR 39,55
Quantità: 15 disponibili
Aggiungi al carrelloCondizione: New. Num Pages: 431 pages, biography. BIC Classification: UMKB; UMQ; UMS. Category: (G) General (US: Trade); (P) Professional & Vocational. Dimension: 254 x 178 x 21. Weight in Grams: 604. . 2010. Paperback. . . . .
Da: Phatpocket Limited, Waltham Abbey, HERTS, Regno Unito
EUR 39,57
Quantità: 1 disponibili
Aggiungi al carrelloCondizione: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 39,26
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. In.
Lingua: Inglese
Editore: Springer Verlag GmbH 2010-12, 2010
ISBN 10: 1430233036 ISBN 13: 9781430233039
Da: Chiron Media, Wallingford, Regno Unito
EUR 35,40
Quantità: 10 disponibili
Aggiungi al carrelloPF. Condizione: New.
EUR 36,98
Quantità: 2 disponibili
Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
EUR 37,95
Quantità: 2 disponibili
Aggiungi al carrelloCondizione: New.
Condizione: New. Num Pages: 431 pages, biography. BIC Classification: UMKB; UMQ; UMS. Category: (G) General (US: Trade); (P) Professional & Vocational. Dimension: 254 x 178 x 21. Weight in Grams: 604. . 2010. Paperback. . . . . Books ship from the US and Ireland.
Da: Revaluation Books, Exeter, Regno Unito
EUR 44,23
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 1st edition. 416 pages. 9.20x7.40x0.70 inches. In Stock.
Da: preigu, Osnabrück, Germania
EUR 35,95
Quantità: 5 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Learn iPhone and iPad Cocos2d Game Development | The Leading Framework for Building 2D Graphical and Interactive Applications | Steffen Itterheim | Taschenbuch | xv | Englisch | 2010 | Apress | EAN 9781430233039 | Verantwortliche Person für die EU: APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu.
Lingua: Inglese
Editore: Springer-Verlag Berlin and Heidelberg GmbH & Co. KG, 2010
ISBN 10: 1430233036 ISBN 13: 9781430233039
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 37,96
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Lingua: Inglese
Editore: SPRINGER A PR TRADE Dez 2010, 2010
ISBN 10: 1430233036 ISBN 13: 9781430233039
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 36,33
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary. 416 pp. Englisch.
Da: moluna, Greven, Germania
EUR 34,55
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Learn iPhone and iPad cocos2D Game Development introduces the cocos2d iPhone game engine and its related tools.Phone and i. Pad cocos2D Game Development introduces the cocos2d i. Phone game engine and its related tools.Steffen Itterh.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 42,54
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Learn iPhone and iPad cocos2D Game Development provides a rock-solid introduction to the cocos2d iPhone game engine and related tools. It focuses on the process of creating several games made entirely with cocos2d and little-to-no iPhone SDK and OpenGL code. By creating 2-3 sample games over the course of the book, you'll learn key concepts of the cocos2d game engine and relevant tools like Zwoptex (TextureAtlas), ParticleDesigner (Particle Effects), and others. The example games are modeled after popular App Store games so that they are relevant, recognizable, and immediately fun and inspiring. The games increase in complexity and highlight common recurring cocos2d beginner questions. As you move along, you'll learn about possible stumbling blocks and how to navigate them successfully. As you move from beginning to advanced, you'll encounter general game programming wisdom, tips for performance improvement, as well as pointers to alternative implementations and further reading. It is assumed that the reader has previous programming knowledge but not necessarily with Objective-C. Related topics such as Xcode, Objective-C, the iPhone SDK, and OpenGL are only discussed where absolutely necessary.