Da: GreatBookPrices, Columbia, MD, U.S.A.
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Condizione: New.
Da: Ria Christie Collections, Uxbridge, Regno Unito
EUR 64,61
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Da: Chiron Media, Wallingford, Regno Unito
EUR 63,11
Quantità: 10 disponibili
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 64,60
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Da: Revaluation Books, Exeter, Regno Unito
EUR 79,56
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. pap/psc edition. 287 pages. 9.00x7.25x0.55 inches. In Stock.
Da: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 50,23
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Aggiungi al carrelloCondizione: new. Questo è un articolo print on demand.
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 58,84
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games. Written in clear and accessible language, Learn Unity for 2D Game Development will show you how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show you how to put what you've already made to work in creating a card-matching game, plus you'll learn how to optimize your game for mobile devices. 316 pp. Englisch.
Da: moluna, Greven, Germania
EUR 51,51
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Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Learn how to use the powerful Unity game engine to create 2D games that sell.2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market.
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 58,84
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market.In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games.Written inclear and accessible language,Learn Unity for 2D Game Development will showyou how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios,and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show youhow to put what you've already made to work in creating acard-matching game, plus you'll learn how to optimize your game for mobile devices.APress in Springer Science + Business Media, Heidelberger Platz 3, 14197 Berlin 316 pp. Englisch.
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 63,87
Quantità: 1 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - 2D games are everywhere, from mobile devices and websites to game consoles and PCs. Timeless and popular, 2D games represent a substantial segment of the games market. In Learn Unity for 2D Game Development, targeted at both game development newcomers and established developers, experienced game developer Alan Thorn shows you how to use the powerful Unity engine to create fun and imaginative 2D games. Written in clear and accessible language, Learn Unity for 2D Game Development will show you how to set up a step-by-step 2D workflow in Unity, how to build and import textures, how to configure and work with cameras, how to establish pixel-perfect ratios, and all of this so you can put that infrastructure to work in a real, playable game. Then the final chapters show you how to put what you've already made to work in creating a card-matching game, plus you'll learn how to optimize your game for mobile devices.