Isbn: 9781433123931 - good video games and good learning: collected essays on video games, learning and literacy, 2nd edition: 27 (23 risultati)

Lingua: Inglese
Editore: Peter Lang Inc., International Academic Publishers, 2013
Serie: Libro 2 di 23 - New Literacies and Digital Epistemologies
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Lingua: Inglese
Editore: Peter Lang Publishing Inc, 2013
Serie: Libro 2 di 23 - New Literacies and Digital Epistemologies
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Condizione: Good. Most items will be dispatched the same or the next working day. A copy that has been read but remains in clean condition. All of the pages are intact and the cover is intact and the spine may show signs of wear. The book may have minor markings which are not specifically mentioned. Ex library copy with usual stamps & stickers. …

Lingua: Inglese
Editore: Peter Lang Inc., International A, 2013
Serie: Libro 2 di 23 - New Literacies and Digital Epistemologies
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Paperback. Condizione: Good. Notes are present throughout. The copy shows minor external wear, but is in otherwise clean condition.

Lingua: Inglese
Editore: Peter Lang Inc., International Academic Publishers, 2013
Serie: Libro 2 di 23 - New Literacies and Digital Epistemologies
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Lingua: Inglese
Editore: Peter Lang Inc., International Academic Publishers, 2013
Serie: Libro 2 di 23 - New Literacies and Digital Epistemologies
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Lingua: Inglese
Editore: Peter Lang Inc., International Academic Publishers, 2013
Serie: Libro 2 di 23 - New Literacies and Digital Epistemologies
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Lingua: Inglese
Editore: Peter Lang Inc., International Academic Publishers, 2013
Serie: Libro 2 di 23 - New Literacies and Digital Epistemologies
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Lingua: Inglese
Editore: Peter Lang Publishing Inc, US, 2013
Serie: Libro 2 di 23 - New Literacies and Digital Epistemologies
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Paperback. Condizione: New. Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each other's learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.…

Lingua: Inglese
Editore: Peter Lang Publishing Inc, 2013
Serie: Libro 2 di 23 - New Literacies and Digital Epistemologies
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Paperback. Condizione: new. Paperback. Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each others learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games. The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. …

Lingua: Inglese
Editore: Peter Lang Inc., International Academic Publishers, 2013
Serie: Libro 2 di 23 - New Literacies and Digital Epistemologies
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Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections
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Condizione: New. In English.

Lingua: Inglese
Editore: Peter Lang US 2013-10-18, 2013
Serie: Libro 2 di 23 - New Literacies and Digital Epistemologies
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Paperback. Condizione: New.

Lingua: Inglese
Editore: Peter Lang Publishing Inc, 2013
Serie: Libro 2 di 23 - New Literacies and Digital Epistemologies
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Condizione: New. Includes chapters which argue that good games teach through well-designed problem-solving experiences. This book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games. Series: New Literacies and Digital Epistemologies. Num Pages: 167 pages. BIC Classification: CBP; JM; JNA; JNF. Category: (P) Professional & Vocational. Dimension: 152 x 225 x 11. Weight in Grams: 254. . 2013. 2nd Edition. Paperback. . . . .…

Lingua: Inglese
Editore: Peter Lang Inc., International Academic Publishers, 2013
Serie: Libro 2 di 23 - New Literacies and Digital Epistemologies
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Condizione: New.

Lingua: Inglese
Editore: Peter Lang Inc., International Academic Publishers, 2013
Serie: Libro 2 di 23 - New Literacies and Digital Epistemologies
- Brossura
Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK
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Condizione: As New. Unread book in perfect condition.

Lingua: Inglese
Editore: Peter Lang Publishing Inc, 2013
Serie: Libro 2 di 23 - New Literacies and Digital Epistemologies
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Condizione: New. Includes chapters which argue that good games teach through well-designed problem-solving experiences. This book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games. Series: New Literacies and Digital Epistemologies. Num Pages: 167 pages. BIC Classification: CBP; JM; JNA; JNF. Category: (P) Professional & Vocational. Dimension: 152 x 225 x 11. Weight in Grams: 254. . 2013. 2nd Edition. Paperback. . . . . Books ship from the US and Ireland.…

Lingua: Inglese
Editore: Peter Lang, Peter Lang, 2013
Serie: Libro 2 di 23 - New Literacies and Digital Epistemologies
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Taschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each other's learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.…

Lingua: Inglese
Editore: Peter Lang Publishing Inc, 2013
Serie: Libro 2 di 23 - New Literacies and Digital Epistemologies
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Paperback. Condizione: new. Paperback. Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each others learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games. The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. …
Altre immaginiLingua: Inglese
Editore: Peter Lang, 2013
Serie: Libro 2 di 23 - New Literacies and Digital Epistemologies
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Taschenbuch. Condizione: Neu. Good Video Games and Good Learning | Collected Essays on Video Games, Learning and Literacy, 2nd Edition | James Paul Gee | Taschenbuch | 174 S. | Englisch | 2013 | Peter Lang | EAN 9781433123931 | Verantwortliche Person für die EU: Lang, Peter GmbH, Gontardstr. 11, 10178 Berlin, r[dot]boehm-korff[at]peterlang[dot]com | Anbieter: preigu. …

Lingua: Inglese
Editore: Peter Lang Publishing Inc, US, 2013
Serie: Libro 2 di 23 - New Literacies and Digital Epistemologies
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Paperback. Condizione: New. Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each other's learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.…

Lingua: Inglese
Editore: Peter Lang Publishing Inc, 2013
Serie: Libro 2 di 23 - New Literacies and Digital Epistemologies
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Paperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.

Lingua: Inglese
Editore: Peter Lang Okt 2013, 2013
Serie: Libro 2 di 23 - New Literacies and Digital Epistemologies
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Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each other's learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games. 174 pp. Englisch.…

Lingua: Inglese
Editore: Peter Lang, 2013
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Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. The chapters in this book argue that good games teach through well-designed problem-solving experiences. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by ga.…

Lingua: Inglese
Editore: Peter Lang, Peter Lang Okt 2013, 2013
Serie: Libro 2 di 23 - New Literacies and Digital Epistemologies
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Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Good Video Games and Good Learning presents the most important essays by James Paul Gee devoted to the ways in which good video games create good learning. The chapters in this book argue that good games teach through well-designed problem-solving experiences. They also prove that game-based learning must involve more than software and technology and engage with the design of passionate-affinity spaces where people mentor each other¿s learning and engagement. In the end, the book offers a model of collaborative, interactive, and embodied learning centered on problem solving, a model that can be enhanced by games, but which can be accomplished in many different ways with or without games.Books on Demand GmbH, Überseering 33, 22297 Hamburg 174 pp. Englisch.…