Isbn: 9781433135026 - gamify your classroom: a field guide to game-based learning: 77 (22 risultati)

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  • Lingua: Inglese

    Editore: Peter Lang Inc., International Academic Publi, 2017

    1433135027 / 9781433135026

    Serie: Libro 20 di 23 - New Literacies and Digital Epistemologies

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  • Lingua: Inglese

    Editore: Peter Lang US 2017-04-06, 2017

    1433135027 / 9781433135026

    Serie: Libro 20 di 23 - New Literacies and Digital Epistemologies

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    Paperback. Condizione: New. Brand new book, sourced directly from publisher. Dispatch time is 6-7 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Lingua: Inglese

    Editore: Peter Lang Inc., International Academic Publishers, 2017

    1433135027 / 9781433135026

    Serie: Libro 20 di 23 - New Literacies and Digital Epistemologies

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  • Lingua: Inglese

    Editore: Peter Lang Inc., International Academic Publishers, 2017

    1433135027 / 9781433135026

    Serie: Libro 20 di 23 - New Literacies and Digital Epistemologies

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  • Lingua: Inglese

    Editore: Peter Lang Inc., International Academic Publishers, 2017

    1433135027 / 9781433135026

    Serie: Libro 20 di 23 - New Literacies and Digital Epistemologies

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  • Lingua: Inglese

    Editore: Peter Lang Publishing Inc, US, 2017

    1433135027 / 9781433135026

    Serie: Libro 20 di 23 - New Literacies and Digital Epistemologies

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    Paperback. Condizione: New. This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching. With nearly two dozen more experts than the first edition, this book contains interviews with more than 70 authorities in the field, including academics such as James Paul Gee, Kurt Squire, Mizuko (Mimi) Ito, Lee Sheldon, Jordan Shapiro, and Mary Flanagan. The author also shares conversations with experts from numerous organizations such as Common Sense Media, iCivics, DragonBox, Connected Camps, GlassLab Games, Schell Games, Institute of Play, Games for Change, BrainPOP, Tiggly, Toca Boca, ThinkFun, BrainQuake, Filament Games, BreakoutEDU, Kahoot, Classcraft, and more. Featuring a new introduction, as well as a foreword from?USA Today's?national K-12 education writer Greg Toppo, this book provides new practical lesson plan ideas, ready-to-use games, and links for further research in each updated chapter. Included are best practice recommendations from star game-based learning teachers, including Steve Isaacs, Peggy Sheehy, Michael Matera, Rafranz Davis, Zack Gilbert, and Paul Darvasi. Regardless of your teaching discipline or grade level, whether you are new to game-based learning or if you have experience and want to take a deeper dive, this book will engage and reinvigorate the way you teach and how your students learn.

  • Lingua: Inglese

    Editore: Peter Lang Inc., International Academic Publishers, 2017

    1433135027 / 9781433135026

    Serie: Libro 20 di 23 - New Literacies and Digital Epistemologies

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    Condizione: New. In English.

  • Lingua: Inglese

    Editore: Peter Lang Inc., International Academic Publishers, 2017

    1433135027 / 9781433135026

    Serie: Libro 20 di 23 - New Literacies and Digital Epistemologies

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  • Lingua: Inglese

    Editore: Peter Lang Inc., International Academic Publishers, 2017

    1433135027 / 9781433135026

    Serie: Libro 20 di 23 - New Literacies and Digital Epistemologies

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  • Lingua: Inglese

    Editore: Peter Lang Publishing Inc, 2017

    1433135027 / 9781433135026

    Serie: Libro 20 di 23 - New Literacies and Digital Epistemologies

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    Paperback. Condizione: new. Paperback. This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching. With nearly two dozen more experts than the first edition, this book contains interviews with more than 70 authorities in the field, including academics such as James Paul Gee, Kurt Squire, Mizuko (Mimi) Ito, Lee Sheldon, Jordan Shapiro, and Mary Flanagan. The author also shares conversations with experts from numerous organizations such as Common Sense Media, iCivics, DragonBox, Connected Camps, GlassLab Games, Schell Games, Institute of Play, Games for Change, BrainPOP, Tiggly, Toca Boca, ThinkFun, BrainQuake, Filament Games, BreakoutEDU, Kahoot, Classcraft, and more. Featuring a new introduction, as well as a foreword from USA Todays national K-12 education writer Greg Toppo, this book provides new practical lesson plan ideas, ready-to-use games, and links for further research in each updated chapter. Included are best practice recommendations from star game-based learning teachers, including Steve Isaacs, Peggy Sheehy, Michael Matera, Rafranz Davis, Zack Gilbert, and Paul Darvasi. Regardless of your teaching discipline or grade level, whether you are new to game-based learning or if you have experience and want to take a deeper dive, this book will engage and reinvigorate the way you teach and how your students learn! This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.

  • Lingua: Inglese

    Editore: Peter Lang Inc., International Academic Publishers, 2017

    1433135027 / 9781433135026

    Serie: Libro 20 di 23 - New Literacies and Digital Epistemologies

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    Condizione: New. This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching. Series: New Literacies and Digital Epistemologies. BIC Classification: JNT; JNV; JNZ. Category: (P) Professional & Vocational. . . 2017. Revised edition. Paperback. . . . . Books ship from the US and Ireland.

  • Lingua: Inglese

    Editore: Peter Lang, Peter Lang, 2017

    1433135027 / 9781433135026

    Serie: Libro 20 di 23 - New Literacies and Digital Epistemologies

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    Taschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching. With nearly two dozen more experts than the first edition, this book contains interviews with more than 70 authorities in the field, including academics such as James Paul Gee, Kurt Squire, Mizuko (Mimi) Ito, Lee Sheldon, Jordan Shapiro, and Mary Flanagan. The author also shares conversations with experts from numerous organizations such as Common Sense Media, iCivics, DragonBox, Connected Camps, GlassLab Games, Schell Games, Institute of Play, Games for Change, BrainPOP, Tiggly, Toca Boca, ThinkFun, BrainQuake, Filament Games, BreakoutEDU, Kahoot, Classcraft, and more. Featuring a new introduction, as well as a foreword from USA Today's national K-12 education writer Greg Toppo, this book provides new practical lesson plan ideas, ready-to-use games, and links for further research in each updated chapter. Included are best practice recommendations from star game-based learning teachers, including Steve Isaacs, Peggy Sheehy, Michael Matera, Rafranz Davis, Zack Gilbert, and Paul Darvasi. Regardless of your teaching discipline or grade level, whether you are new to game-based learning or if you have experience and want to take a deeper dive, this book will engage and reinvigorate the way you teach and how your students learn.

  • Lingua: Inglese

    Editore: Peter Lang Publishing, 2017

    1433135027 / 9781433135026

    Serie: Libro 20 di 23 - New Literacies and Digital Epistemologies

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    Condizione: New. This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching. Series: New Literacies and Digital Epistemologies. BIC Classification: JNT; JNV; JNZ. Category: (P) Professional & Vocational. . . 2017. Revised edition. Paperback. . . . .

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    Lingua: Inglese

    Editore: Peter Lang, 2017

    1433135027 / 9781433135026

    Serie: Libro 20 di 23 - New Literacies and Digital Epistemologies

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    Taschenbuch. Condizione: Neu. Gamify Your Classroom | A Field Guide to Game-Based Learning - Revised edition | Matthew Farber | Taschenbuch | Kartoniert / Broschiert | Englisch | 2017 | Peter Lang | EAN 9781433135026 | Verantwortliche Person für die EU: Kolibri 360 GmbH, Ettore-Bugatti-Str. 6-14, 51149 Köln, produktsicherheit[at]kolibri360[dot]de | Anbieter: preigu.

  • Lingua: Inglese

    Editore: Peter Lang Publishing Inc, US, 2017

    1433135027 / 9781433135026

    Serie: Libro 20 di 23 - New Literacies and Digital Epistemologies

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    Paperback. Condizione: New. This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching. With nearly two dozen more experts than the first edition, this book contains interviews with more than 70 authorities in the field, including academics such as James Paul Gee, Kurt Squire, Mizuko (Mimi) Ito, Lee Sheldon, Jordan Shapiro, and Mary Flanagan. The author also shares conversations with experts from numerous organizations such as Common Sense Media, iCivics, DragonBox, Connected Camps, GlassLab Games, Schell Games, Institute of Play, Games for Change, BrainPOP, Tiggly, Toca Boca, ThinkFun, BrainQuake, Filament Games, BreakoutEDU, Kahoot, Classcraft, and more. Featuring a new introduction, as well as a foreword from?USA Today's?national K-12 education writer Greg Toppo, this book provides new practical lesson plan ideas, ready-to-use games, and links for further research in each updated chapter. Included are best practice recommendations from star game-based learning teachers, including Steve Isaacs, Peggy Sheehy, Michael Matera, Rafranz Davis, Zack Gilbert, and Paul Darvasi. Regardless of your teaching discipline or grade level, whether you are new to game-based learning or if you have experience and want to take a deeper dive, this book will engage and reinvigorate the way you teach and how your students learn.

  • Lingua: Inglese

    Editore: Peter Lang Publishing Inc, 2017

    1433135027 / 9781433135026

    Serie: Libro 20 di 23 - New Literacies and Digital Epistemologies

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    Paperback. Condizione: new. Paperback. This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching. With nearly two dozen more experts than the first edition, this book contains interviews with more than 70 authorities in the field, including academics such as James Paul Gee, Kurt Squire, Mizuko (Mimi) Ito, Lee Sheldon, Jordan Shapiro, and Mary Flanagan. The author also shares conversations with experts from numerous organizations such as Common Sense Media, iCivics, DragonBox, Connected Camps, GlassLab Games, Schell Games, Institute of Play, Games for Change, BrainPOP, Tiggly, Toca Boca, ThinkFun, BrainQuake, Filament Games, BreakoutEDU, Kahoot, Classcraft, and more. Featuring a new introduction, as well as a foreword from USA Todays national K-12 education writer Greg Toppo, this book provides new practical lesson plan ideas, ready-to-use games, and links for further research in each updated chapter. Included are best practice recommendations from star game-based learning teachers, including Steve Isaacs, Peggy Sheehy, Michael Matera, Rafranz Davis, Zack Gilbert, and Paul Darvasi. Regardless of your teaching discipline or grade level, whether you are new to game-based learning or if you have experience and want to take a deeper dive, this book will engage and reinvigorate the way you teach and how your students learn! This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability.

  • Lingua: Inglese

    Editore: Peter Lang Inc., International Academic Publishers, 2017

    1433135027 / 9781433135026

    Serie: Libro 20 di 23 - New Literacies and Digital Epistemologies

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    Paperback. Condizione: New. New Literacies and Digital Epistemologies.

  • Lingua: Inglese

    Editore: Peter Lang Publishing Inc, 2017

    1433135027 / 9781433135026

    Serie: Libro 20 di 23 - New Literacies and Digital Epistemologies

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    Paperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.

  • Lingua: Inglese

    Editore: Peter Lang Apr 2017, 2017

    1433135027 / 9781433135026

    Serie: Libro 20 di 23 - New Literacies and Digital Epistemologies

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    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching. With nearly two dozen more experts than the first edition, this book contains interviews with more than 70 authorities in the field, including academics such as James Paul Gee, Kurt Squire, Mizuko (Mimi) Ito, Lee Sheldon, Jordan Shapiro, and Mary Flanagan. The author also shares conversations with experts from numerous organizations such as Common Sense Media, iCivics, DragonBox, Connected Camps, GlassLab Games, Schell Games, Institute of Play, Games for Change, BrainPOP, Tiggly, Toca Boca, ThinkFun, BrainQuake, Filament Games, BreakoutEDU, Kahoot, Classcraft, and more. Featuring a new introduction, as well as a foreword from USA Today's national K-12 education writer Greg Toppo, this book provides new practical lesson plan ideas, ready-to-use games, and links for further research in each updated chapter. Included are best practice recommendations from star game-based learning teachers, including Steve Isaacs, Peggy Sheehy, Michael Matera, Rafranz Davis, Zack Gilbert, and Paul Darvasi. Regardless of your teaching discipline or grade level, whether you are new to game-based learning or if you have experience and want to take a deeper dive, this book will engage and reinvigorate the way you teach and how your students learn! 370 pp. Englisch.

  • Lingua: Inglese

    Editore: Peter Lang, 2017

    1433135027 / 9781433135026

    Serie: Libro 20 di 23 - New Literacies and Digital Epistemologies

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    Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching.This completely revised and expanded field guide is packed with new innovati.

  • Lingua: Inglese

    Editore: Peter Lang, Peter Lang Apr 2017, 2017

    1433135027 / 9781433135026

    Serie: Libro 20 di 23 - New Literacies and Digital Epistemologies

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    Taschenbuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -This completely revised and expanded field guide is packed with new innovative ideas on how to implement game-based learning and gamification techniques in everyday teaching. With nearly two dozen more experts than the first edition, this book contains interviews with more than 70 authorities in the field, including academics such as James Paul Gee, Kurt Squire, Mizuko (Mimi) Ito, Lee Sheldon, Jordan Shapiro, and Mary Flanagan. The author also shares conversations with experts from numerous organizations such as Common Sense Media, iCivics, DragonBox, Connected Camps, GlassLab Games, Schell Games, Institute of Play, Games for Change, BrainPOP, Tiggly, Toca Boca, ThinkFun, BrainQuake, Filament Games, BreakoutEDU, Kahoot, Classcraft, and more. Featuring a new introduction, as well as a foreword from¿USA Today¿s¿national K-12 education writer Greg Toppo, this book provides new practical lesson plan ideas, ready-to-use games, and links for further research in each updated chapter. Included are best practice recommendations from star game-based learning teachers, including Steve Isaacs, Peggy Sheehy, Michael Matera, Rafranz Davis, Zack Gilbert, and Paul Darvasi. Regardless of your teaching discipline or grade level, whether you are new to game-based learning or if you have experience and want to take a deeper dive, this book will engage and reinvigorate the way you teach and how your students learn!Lang, Peter GmbH, Gontardstraße 11, 10178 Berlin 370 pp. Englisch.