ISBN: 9781440851889 - teaching coding through game creation (21 risultati)

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  • Lingua: Inglese

    Editore: Libraries Unlimited, 2018

    1440851883 / 9781440851889

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    Da: Once Upon A Time Books, Siloam Springs, AR, U.S.A.Once Upon A Time Books

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    Condizione: Usato - Molto buono

    EUR 16,52

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    paperback. Condizione: Very Good.

  • Lingua: Inglese

    Editore: Libraries Unlimited, 2018

    1440851883 / 9781440851889

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    Da: suffolkbooks, center moriches, NY, U.S.A.suffolkbooks

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    Condizione: Usato - Molto buono

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    Quantità: 7 disponibili

    paperback. Condizione: Very Good. Fast Shipping - Safe and Secure 7 days a week.

  • Lingua: Inglese

    Editore: Libraries Unlimited, 2018

    1440851883 / 9781440851889

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    Da: Book Dispensary, Concord, ON, CanadaBook Dispensary

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    Condizione: Usato - Molto buono

    EUR 18,39

    EUR 6,24 spedizione 
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    Quantità: 1 disponibile

    Soft cover. Condizione: Very Good. VERY GOOD softcover, no marks in text, clean exterior. Book.

  • Lingua: Inglese

    Editore: Libraries Unlimited, 2018

    1440851883 / 9781440851889

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    EUR 62,02

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    Condizione: New.

  • Lingua: Inglese

    Editore: Bloomsbury Publishing Plc, US, 2018

    1440851883 / 9781440851889

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    Da: Rarewaves.com USA, London, LONDO, Regno UnitoRarewaves.com USA

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    EUR 66,61

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    Paperback. Condizione: New. This engaging guide demonstrates how easy, fun, and rewarding it can be to teach and learn coding at the library.In our technology-obsessed society, computer coding is a highly valued and in-demand skill, but many people consider it an activity only for technology geeks and educated professionals-even more so to teach coding. Not so, says author Sarah Kepple. In this accessible guide, she explains why you don't have to be an expert to lead coding, shows how easy and rewarding learning and teaching coding can be, and provides step-by-step instructions to help you and your community get started. The book shows how to engage students quickly with learning activities that springboard off of the powerful appeal of video games. The author takes users through activities that introduce popular programming languages-including GameMaker, JavaScript, Python, and Scratch-to create video games, and in the process, to learn coding. These activities, themed around classic and popular stories, appeal to a broad age range-from elementary-age youth through high school and beyond to adults and seniors. Readers will see why school and public libraries are venues ideally suited for coding classes, workshops, clubs, or camps, and they will understand why teaching coding not only meets an important need but also serves to highlight the library's relevance to its community.…

  • Lingua: Inglese

    Editore: Libraries Unlimited, 2018

    1440851883 / 9781440851889

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    Condizione: Usato - Come nuovo

    EUR 65,02

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    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Libraries Unlimited, 2018

    1440851883 / 9781440851889

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    Da: California Books, Miami, FL, U.S.A.California Books

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    EUR 69,87

    EUR 2,68 spedizione 
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    Condizione: New.

  • Lingua: Inglese

    Editore: Libraries Unlimited, 2018

    1440851883 / 9781440851889

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    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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    EUR 60,43

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    Condizione: New.

  • Lingua: Inglese

    Editore: Libraries Unlimited, 2018

    1440851883 / 9781440851889

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    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

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    EUR 67,41

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    Condizione: New. In English.

  • Lingua: Inglese

    Editore: Libraries Unlimited, 2018

    1440851883 / 9781440851889

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    Da: GreatBookPricesUK, Woodford Green, Regno UnitoGreatBookPricesUK

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    Condizione: Usato - Come nuovo

    EUR 67,41

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    Quantità: Più di 20 disponibili

    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Libraries Unltd Inc, 2018

    1440851883 / 9781440851889

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    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    Condizione: Nuovo

    EUR 86,63

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    Quantità: 2 disponibili

    Paperback. Condizione: Brand New. 180 pages. 10.00x7.00x0.50 inches. In Stock.

  • Lingua: Inglese

    Editore: Bloomsbury Publishing Plc, US, 2018

    1440851883 / 9781440851889

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    Da: Rarewaves.com UK, London, Regno UnitoRarewaves.com UK

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    EUR 63,94

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    Paperback. Condizione: New. This engaging guide demonstrates how easy, fun, and rewarding it can be to teach and learn coding at the library.In our technology-obsessed society, computer coding is a highly valued and in-demand skill, but many people consider it an activity only for technology geeks and educated professionals-even more so to teach coding. Not so, says author Sarah Kepple. In this accessible guide, she explains why you don't have to be an expert to lead coding, shows how easy and rewarding learning and teaching coding can be, and provides step-by-step instructions to help you and your community get started. The book shows how to engage students quickly with learning activities that springboard off of the powerful appeal of video games. The author takes users through activities that introduce popular programming languages-including GameMaker, JavaScript, Python, and Scratch-to create video games, and in the process, to learn coding. These activities, themed around classic and popular stories, appeal to a broad age range-from elementary-age youth through high school and beyond to adults and seniors. Readers will see why school and public libraries are venues ideally suited for coding classes, workshops, clubs, or camps, and they will understand why teaching coding not only meets an important need but also serves to highlight the library's relevance to its community.…

  • Lingua: Inglese

    Editore: Libraries Unlimited 2018-08, 2018

    1440851883 / 9781440851889

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    • Print on Demand

    Da: Chiron Media, Wallingford, Regno UnitoChiron Media

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    EUR 57,38

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    Quantità: 20 disponibili

    PF. Condizione: New. This item is printed on demand. Brand new book, sourced directly from publisher. Dispatch time is 6-7 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely.

  • Lingua: Inglese

    Editore: Bloomsbury Publishing Plc, Englewood, 2018

    1440851883 / 9781440851889

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    • Print on Demand

    Da: Grand Eagle Retail, Bensenville, IL, U.S.A.Grand Eagle Retail

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    Paperback. Condizione: new. Paperback. This engaging guide demonstrates how easy, fun, and rewarding it can be to teach and learn coding at the library.In our technology-obsessed society, computer coding is a highly valued and in-demand skill, but many people consider it an activity only for technology geeks and educated professionalseven more so to teach coding. Not so, says author Sarah Kepple. In this accessible guide, she explains why you don't have to be an expert to lead coding, shows how easy and rewarding learning and teaching coding can be, and provides step-by-step instructions to help you and your community get started. The book shows how to engage students quickly with learning activities that springboard off of the powerful appeal of video games. The author takes users through activities that introduce popular programming languagesincluding GameMaker, JavaScript, Python, and Scratchto create video games, and in the process, to learn coding. These activities, themed around classic and popular stories, appeal to a broad age rangefrom elementary-age youth through high school and beyond to adults and seniors. Readers will see why school and public libraries are venues ideally suited for coding classes, workshops, clubs, or camps, and they will understand why teaching coding not only meets an important need but also serves to highlight the library's relevance to its community. This engaging guide demonstrates how easy, fun, and rewarding it can be to teach and learn coding at the library.In our technology-obsessed society, computer coding is a highly valued and in-demand skill, but many people consider it an activity only for technology geeks and educated professionalseven more so to teach coding. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability.…

  • Lingua: Inglese

    Editore: Libraries Unlimited, 2018

    1440851883 / 9781440851889

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    • Print on Demand

    Da: PBShop.store US, Wood Dale, IL, U.S.A.PBShop.store US

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    PAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Lingua: Inglese

    Editore: Bloomsbury Publishing Plc, 2018

    1440851883 / 9781440851889

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    • Print on Demand

    Da: PBShop.store UK, Fairford, GLOS, Regno UnitoPBShop.store UK

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    EUR 61,91

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    PAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.

  • Lingua: Inglese

    Editore: ABC-CLIO, 2018

    1440851883 / 9781440851889

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    Da: THE SAINT BOOKSTORE, Southport, Regno UnitoTHE SAINT BOOKSTORE

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    EUR 69,46

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    Paperback / softback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.

  • Lingua: Inglese

    Editore: Bloomsbury Publishing Plc, Englewood, 2018

    1440851883 / 9781440851889

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    • Print on Demand

    Da: CitiRetail, Stevenage, Regno UnitoCitiRetail

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    EUR 67,01

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    Paperback. Condizione: new. Paperback. This engaging guide demonstrates how easy, fun, and rewarding it can be to teach and learn coding at the library.In our technology-obsessed society, computer coding is a highly valued and in-demand skill, but many people consider it an activity only for technology geeks and educated professionalseven more so to teach coding. Not so, says author Sarah Kepple. In this accessible guide, she explains why you don't have to be an expert to lead coding, shows how easy and rewarding learning and teaching coding can be, and provides step-by-step instructions to help you and your community get started. The book shows how to engage students quickly with learning activities that springboard off of the powerful appeal of video games. The author takes users through activities that introduce popular programming languagesincluding GameMaker, JavaScript, Python, and Scratchto create video games, and in the process, to learn coding. These activities, themed around classic and popular stories, appeal to a broad age rangefrom elementary-age youth through high school and beyond to adults and seniors. Readers will see why school and public libraries are venues ideally suited for coding classes, workshops, clubs, or camps, and they will understand why teaching coding not only meets an important need but also serves to highlight the library's relevance to its community. This engaging guide demonstrates how easy, fun, and rewarding it can be to teach and learn coding at the library.In our technology-obsessed society, computer coding is a highly valued and in-demand skill, but many people consider it an activity only for technology geeks and educated professionalseven more so to teach coding. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability.…

  • Lingua: Inglese

    Editore: Libraries Unlimited, 2018

    1440851883 / 9781440851889

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    Da: moluna, Greven, Germaniamoluna

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    EUR 62,80

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    Kartoniert / Broschiert. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. This engaging guide demonstrates how easy, fun, and rewarding it can be to teach and learn coding at the library. In our technology-obsessed society, computer coding is a highly valued and in-demand skill, but many people consider it an activity only for .…

  • Lingua: Inglese

    Editore: Libraries Unlimited, 2018

    1440851883 / 9781440851889

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    EUR 85,59

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    Taschenbuch. Condizione: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - This engaging guide demonstrates how easy, fun, and rewarding it can be to teach and learn coding at the library.In our technology-obsessed society, computer coding is a highly valued and in-demand skill, but many people consider it an activity only for technology geeks and educated professionals-even more so to teach coding. Not so, says author Sarah Kepple. In this accessible guide, she explains why you don't have to be an expert to lead coding, shows how easy and rewarding learning and teaching coding can be, and provides step-by-step instructions to help you and your community get started. The book shows how to engage students quickly with learning activities that springboard off of the powerful appeal of video games. The author takes users through activities that introduce popular programming languages-including GameMaker, JavaScript, Python, and Scratch-to create video games, and in the process, to learn coding. These activities, themed around classic and popular stories, appeal to a broad age range-from elementary-age youth through high school and beyond to adults and seniors. Readers will see why school and public libraries are venues ideally suited for coding classes, workshops, clubs, or camps, and they will understand why teaching coding not only meets an important need but also serves to highlight the library's relevance to its community. …

  • Lingua: Inglese

    Editore: Libraries Unlimited, 2018

    1440851883 / 9781440851889

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    • Print on Demand

    Da: preigu, Osnabrück, Germaniapreigu

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    Condizione: Nuovo

    EUR 65,15

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    Taschenbuch. Condizione: Neu. Teaching Coding through Game Creation | Sarah Kepple | Taschenbuch | Kartoniert / Broschiert | Englisch | 2018 | Libraries Unlimited | EAN 9781440851889 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand. …