EUR 34,03
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Aggiungi al carrelloCondizione: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions.
Condizione: Brand New. New. US edition. Expediting shipping for all USA and Europe orders excluding PO Box. Excellent Customer Service.
Lingua: Inglese
Editore: Continuum Publishing Corporation, US, 2011
ISBN 10: 1441198709 ISBN 13: 9781441198709
Da: Rarewaves.com USA, London, LONDO, Regno Unito
EUR 59,39
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. This title analyses the variety of play implemented within educational games and simulations and gives detailed examples of cutting-edge application in a wide range of disciplines. The popularity of entertainment gaming over the last decades has more recently led to the use of games for non-entertainment purposes, such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming and helped to spread applications from the home into schools, colleges, universities and out into professional training and continuing professional development. The movement raises many significant issues and challenges for us. How can gaming and simulation technologies be used to engage learners? How can they be used to motivate and accelerate learning? What are their main strengths for learning? The contributors explore these, and many other questions, to help the reader to understand the paradigm shift from conventional learning environments to learning in games and simulations.
EUR 54,21
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Aggiungi al carrelloCondizione: New. In English.
Lingua: Inglese
Editore: Continuum International Publishing Group, 2011
ISBN 10: 1441198709 ISBN 13: 9781441198709
Da: Books Puddle, New York, NY, U.S.A.
Condizione: New. pp. 320 Index 1st Edition.
EUR 88,38
Quantità: 2 disponibili
Aggiungi al carrelloPaperback. Condizione: Brand New. 1st edition. 320 pages. 9.10x6.10x0.70 inches. In Stock.
EUR 104,15
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. How can gaming and simulation technologies be used to engage learners? How can they be used to motivate and accelerate learning? What are their main strengths for learning? In this book, contributors explore such questions to help you understand the paradigm shift from conventional learning environments to learning in games and simulations. Editor(s): Maharg, Professor Paul; Jenkins, Henry. Num Pages: 304 pages, Illustrations. BIC Classification: JNK; JNV. Category: (G) General (US: Trade); (UP) Postgraduate, Research & Scholarly; (UU) Undergraduate. Dimension: 232 x 157 x 19. Weight in Grams: 484. . 2011. Paperback. . . . . Books ship from the US and Ireland.
Lingua: Inglese
Editore: Continuum Publishing Corporation, 2011
ISBN 10: 1441198709 ISBN 13: 9781441198709
Da: moluna, Greven, Germania
EUR 61,98
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. How can gaming and simulation technologies be used to engage learners? How can they be used to motivate and accelerate learning? What are their main strengths for learning? In this book, contributors explore such questions to help you understand the paradig.
Lingua: Inglese
Editore: Continuum Publishing Corporation, US, 2011
ISBN 10: 1441198709 ISBN 13: 9781441198709
Da: Rarewaves.com UK, London, Regno Unito
EUR 54,85
Quantità: Più di 20 disponibili
Aggiungi al carrelloPaperback. Condizione: New. This title analyses the variety of play implemented within educational games and simulations and gives detailed examples of cutting-edge application in a wide range of disciplines. The popularity of entertainment gaming over the last decades has more recently led to the use of games for non-entertainment purposes, such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming and helped to spread applications from the home into schools, colleges, universities and out into professional training and continuing professional development. The movement raises many significant issues and challenges for us. How can gaming and simulation technologies be used to engage learners? How can they be used to motivate and accelerate learning? What are their main strengths for learning? The contributors explore these, and many other questions, to help the reader to understand the paradigm shift from conventional learning environments to learning in games and simulations.
EUR 117,38
Quantità: Più di 20 disponibili
Aggiungi al carrelloCondizione: New. How can gaming and simulation technologies be used to engage learners? How can they be used to motivate and accelerate learning? What are their main strengths for learning? In this book, contributors explore such questions to help you understand the paradigm shift from conventional learning environments to learning in games and simulations. Editor(s): Maharg, Professor Paul; Jenkins, Henry. Num Pages: 304 pages, Illustrations. BIC Classification: JNK; JNV. Category: (G) General (US: Trade); (UP) Postgraduate, Research & Scholarly; (UU) Undergraduate. Dimension: 232 x 157 x 19. Weight in Grams: 484. . 2011. Paperback. . . . .
Lingua: Inglese
Editore: Bloomsbury Publishing PLC Jan 2011, 2011
ISBN 10: 1441198709 ISBN 13: 9781441198709
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 76,75
Quantità: 2 disponibili
Aggiungi al carrelloTaschenbuch. Condizione: Neu. Neuware - The popularity of entertainment gaming over the last decades has led to the use of games for non-entertainment purposes in areas such as training and business support. The emergence of the serious games movement has capitalized on this interest in leisure gaming, with an increase in leisure game approaches in schools, colleges, universities and in professional training and continuing professional development.The movement raises many significant issues and challenges for us. How can gaming and simulation technologies be used to engage learners How can games be used to motivate, deepen and accelerate learning How can they be used to greatest effect in learning and teaching The contributors explore these and many other questions that are vital to our understanding of the paradigm shift from conventional learning environments to learning in games and simulations.
Da: PBShop.store US, Wood Dale, IL, U.S.A.
EUR 58,73
Quantità: Più di 20 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Da: PBShop.store UK, Fairford, GLOS, Regno Unito
EUR 54,78
Quantità: Più di 20 disponibili
Aggiungi al carrelloPAP. Condizione: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000.
Lingua: Inglese
Editore: Continuum International Publishing Group, 2011
ISBN 10: 1441198709 ISBN 13: 9781441198709
Da: Majestic Books, Hounslow, Regno Unito
EUR 66,17
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand pp. 320.
Lingua: Inglese
Editore: Continuum International Publishing Group, 2011
ISBN 10: 1441198709 ISBN 13: 9781441198709
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 66,36
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. PRINT ON DEMAND pp. 320 Acknowledgements.