hardcover. Condizione: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority!
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Aggiungi al carrelloHardcover. Condizione: Très bon. Ancien livre de bibliothèque avec équipements. Edition 2011. Ammareal reverse jusqu'à 15% du prix net de cet article à des organisations caritatives. ENGLISH DESCRIPTION Book Condition: Used, Very good. Former library book. Edition 2011. Ammareal gives back up to 15% of this item's net price to charity organizations.
hardcover. Condizione: Very Good.
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Aggiungi al carrelloCondizione: New. In.
Condizione: New. pp. 522.
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Aggiungi al carrelloBuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge transfer in almost every application domain. Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will inform readers of current and future advances in the area. The book is suitable for both researchers and educators who are interested in using games for educational purposes, as well as game professionals requiring a thorough understanding of issues involved in the application of video games technology into educational settings. It is also applicable to programmers, game artists, and management contemplating or involved in the development of serious games for educational or training purposes.
Da: BUCHSERVICE / ANTIQUARIAT Lars Lutzer, Wahlstedt, Germania
EUR 179,95
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Aggiungi al carrelloHardcover. Condizione: gut. Serious Games and Edutainment Applications In englischer Sprache. pages.
EUR 204,67
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Aggiungi al carrelloHardcover. Condizione: Like New. Like New. book.
Lingua: Inglese
Editore: Springer-Verlag New York Inc, 2011
ISBN 10: 1447121600 ISBN 13: 9781447121602
Da: Revaluation Books, Exeter, Regno Unito
EUR 225,98
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Aggiungi al carrelloHardcover. Condizione: Brand New. 2011 edition. 520 pages. 9.00x6.00x1.25 inches. In Stock.
Da: Basi6 International, Irving, TX, U.S.A.
Condizione: Brand New. New. US edition. Print on demand title. Delivery takes 20-25 days.
Da: Brook Bookstore On Demand, Napoli, NA, Italia
EUR 118,26
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Aggiungi al carrelloCondizione: new. Questo è un articolo print on demand.
Lingua: Inglese
Editore: Springer, Springer London Dez 2011, 2011
ISBN 10: 1447121600 ISBN 13: 9781447121602
Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 149,79
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Aggiungi al carrelloBuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge transfer in almost every application domain. Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will inform readers of current and future advances in the area. The book is suitable for both researchers and educators who are interested in using games for educational purposes, as well as game professionals requiring a thorough understanding of issues involved in the application of video games technology into educational settings. It is also applicable to programmers, game artists, and management contemplating or involved in the development of serious games for educational or training purposes. 520 pp. Englisch.
Da: moluna, Greven, Germania
EUR 124,20
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Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Explores opportunities for game developers to apply their knowledge to areas outside of the entertainment industryCovers various types of games including military, academic, medical and training and technology Contains a serious game design.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 169,63
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Aggiungi al carrelloHardback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Da: preigu, Osnabrück, Germania
EUR 128,80
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Aggiungi al carrelloBuch. Condizione: Neu. Serious Games and Edutainment Applications | Minhua Ma (u. a.) | Buch | xvi | Englisch | 2011 | Springer | EAN 9781447121602 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand.
Lingua: Inglese
Editore: Springer, Springer Dez 2011, 2011
ISBN 10: 1447121600 ISBN 13: 9781447121602
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 149,79
Quantità: 1 disponibili
Aggiungi al carrelloBuch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -The recent re-emergence of serious games as a branch of video games and as a promising frontier of education has introduced the concept of games designed for a serious purpose other than pure entertainment. To date the major applications of serious games include education and training, engineering, medicine and healthcare, military applications, city planning, production, crisis response, to name just a few. If utilised alongside, or combined with conventional training and educational approaches, serious games could provide a more powerful means of knowledge transfer in almost every application domain.Serious Games and Edutainment Applications offers an insightful introduction to the development and applications of games technologies in educational settings. It includes cutting-edge academic research and industry updates that will inform readers of current and future advances in the area. The book is suitable for both researchers and educators who are interested in using games for educational purposes, as well as game professionals requiring a thorough understanding of issues involved in the application of video games technology into educational settings. It is also applicable to programmers, game artists, and management contemplating or involved in the development of serious games for educational or training purposes.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 520 pp. Englisch.
Da: Majestic Books, Hounslow, Regno Unito
EUR 218,34
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. Print on Demand pp. 522 128 Illus.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 220,22
Quantità: 4 disponibili
Aggiungi al carrelloCondizione: New. PRINT ON DEMAND pp. 522.