hardcover. Condizione: Very Good.
Da: Ria Christie Collections, Uxbridge, Regno Unito
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Aggiungi al carrelloCondizione: New. In English.
Da: GreatBookPrices, Columbia, MD, U.S.A.
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Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 58,38
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Aggiungi al carrelloCondizione: New.
Condizione: New. pp. 416.
Lingua: Inglese
Editore: Springer London, Springer London Okt 2012, 2012
ISBN 10: 1447144163 ISBN 13: 9781447144168
Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germania
EUR 53,49
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Aggiungi al carrelloBuch. Condizione: Neu. Neuware -This book introduces the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The text focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor. Features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises.Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg 416 pp. Englisch.
Lingua: Inglese
Editore: Springer London, Springer London, 2012
ISBN 10: 1447144163 ISBN 13: 9781447144168
Da: AHA-BUCH GmbH, Einbeck, Germania
EUR 58,55
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Aggiungi al carrelloBuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - Physically based modeling is widely used within the fields of computer graphics and mechanical engineering for complex systems that are difficult to analyze using conventional mechanics theory.This Guide to Dynamic Simulations of Rigid Bodies and Particle Systems presents a comprehensive introduction to the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The book focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Opening with an overview of the independent modules constituting a simulation engine, the text then provides detailed explanations for each technique, with more complex mathematical algorithms and associated implementations included in the second part of the book. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor.Topics and features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects, including a derivation of the conservative time advancement algorithm; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises, ranging from issues of algorithm enhancements to alternative approaches that complement the algorithms discussed in the book.Practical and easy-to-follow, this hands-on guide/reference is essential reading for software developers involved in computer graphics, computer animation, and computer-aided mechanical design and modeling.
Da: GreatBookPricesUK, Woodford Green, Regno Unito
EUR 116,06
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Aggiungi al carrelloCondizione: As New. Unread book in perfect condition.
Da: Mispah books, Redhill, SURRE, Regno Unito
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Aggiungi al carrelloHardcover. Condizione: Like New. Like New. book.
Da: GreatBookPrices, Columbia, MD, U.S.A.
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Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, Germania
EUR 53,49
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Aggiungi al carrelloBuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Physically based modeling is widely used within the fields of computer graphics and mechanical engineering for complex systems that are difficult to analyze using conventional mechanics theory.This Guide to Dynamic Simulations of Rigid Bodies and Particle Systems presents a comprehensive introduction to the techniques needed to produce realistic simulations and animations of particle and rigid-body systems. The book focuses on both the theoretical and practical aspects of developing and implementing physically based dynamic-simulation engines. Opening with an overview of the independent modules constituting a simulation engine, the text then provides detailed explanations for each technique, with more complex mathematical algorithms and associated implementations included in the second part of the book. Each chapter examines numerous algorithms, describing their design and analysis in an accessible manner, without sacrificing depth of coverage or mathematical rigor.Topics and features: examines the problem of computing an hierarchical representation of the geometric description of each simulated object, as well as the simulated world; discusses the use of discrete and continuous collision detection to handle thin or fast-moving objects, including a derivation of the conservative time advancement algorithm; describes the computational techniques needed for determining all impulsive and contact forces between bodies with multiple simultaneous collisions and contacts; presents techniques that can be used to dynamically simulate articulated rigid bodies; concludes each chapter with exercises, ranging from issues of algorithm enhancements to alternative approaches that complement the algorithms discussed in the book.Practical and easy-to-follow, this hands-on guide/reference is essential reading for software developers involved in computer graphics, computer animation, and computer-aided mechanical design and modeling. 416 pp. Englisch.
Da: Majestic Books, Hounslow, Regno Unito
EUR 75,85
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Aggiungi al carrelloCondizione: New. Print on Demand pp. 416 170 Illus.
Da: THE SAINT BOOKSTORE, Southport, Regno Unito
EUR 69,07
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Aggiungi al carrelloHardback. Condizione: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days.
Da: Biblios, Frankfurt am main, HESSE, Germania
EUR 77,58
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Aggiungi al carrelloCondizione: New. PRINT ON DEMAND pp. 416.
Da: moluna, Greven, Germania
EUR 47,23
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Aggiungi al carrelloCondizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Presents a comprehensive introduction to the techniques needed to produce realistic simulations and animations of particle and rigid-body systemsWritten in an accessible style that nevertheless maintains depth of coverage and mathematical rigor.
Da: preigu, Osnabrück, Germania
EUR 49,05
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Aggiungi al carrelloBuch. Condizione: Neu. Guide to Dynamic Simulations of Rigid Bodies and Particle Systems | Murilo G. Coutinho | Buch | xiv | Englisch | 2012 | Springer | EAN 9781447144168 | Verantwortliche Person für die EU: Springer Verlag GmbH, Tiergartenstr. 17, 69121 Heidelberg, juergen[dot]hartmann[at]springer[dot]com | Anbieter: preigu Print on Demand.