Isbn: 9781447144496 - crowd simulation (12 risultati)

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  • Lingua: Inglese

    Editore: Springer/Sci-Tech/Trade, 2012

    144714449X / 9781447144496

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    Da: B-Line Books, Amherst, NS, CanadaB-Line Books

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    Hardcover. Condizione: Fine. No Dust Jacket. Second Edition. Stiff unmarked book in glossy boards; as new.; 9.2 X 6.3 X 0.9 inches; 296 pages.

  • Lingua: Inglese

    Editore: Springer, 2012

    144714449X / 9781447144496

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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  • Lingua: Inglese

    Editore: Springer, 2012

    144714449X / 9781447144496

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    Da: California Books, Miami, FL, U.S.A.California Books

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  • Lingua: Inglese

    Editore: Springer, 2012

    144714449X / 9781447144496

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    Da: Ria Christie Collections, Uxbridge, Regno UnitoRia Christie Collections

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    Condizione: New. In English.

  • Lingua: Inglese

    Editore: Springer, 2012

    144714449X / 9781447144496

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    Buch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area.The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations - which is an additional challenge, particularly when crowds are very large.Crowd Simulation analyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of: Population modeling Virtual human animation Behavioral models for crowds The connection between virtual and real crowds Path planning and navigation Visual attention models Geometric and populated semantic environments Crowd renderingThe second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. Crowd Simulation includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention - individuals appearing conscious of their environment and of others - is introduced, and a free-of-collision method for crowds is also discussed.…

  • Lingua: Inglese

    Editore: Springer-Verlag New York Inc, 2012

    144714449X / 9781447144496

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    Da: Revaluation Books, Exeter, Regno UnitoRevaluation Books

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    EUR 161,77

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    Hardcover. Condizione: Brand New. 2nd edition. 296 pages. 9.25x6.25x0.75 inches. In Stock.

  • Lingua: Inglese

    Editore: Springer, 2012

    144714449X / 9781447144496

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    Da: Mispah books, Redhill, SURRE, Regno UnitoMispah books

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    Condizione: Usato - Come nuovo

    EUR 184,99

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    Hardcover. Condizione: Like New. LIKE NEW. SHIPS FROM MULTIPLE LOCATIONS. book.

  • Lingua: Inglese

    Editore: Springer, 2012

    144714449X / 9781447144496

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    Da: GreatBookPrices, Columbia, MD, U.S.A.GreatBookPrices

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    Condizione: As New. Unread book in perfect condition.

  • Lingua: Inglese

    Editore: Springer Science & Business Media, 2012

    144714449X / 9781447144496

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    Da: Brook Bookstore On Demand, Napoli, NA, ItaliaBrook Bookstore On Demand

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    Condizione: new. Questo è un articolo print on demand.

  • Lingua: Inglese

    Editore: Springer London Okt 2012, 2012

    144714449X / 9781447144496

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    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    EUR 106,99

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    Buch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area.The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations - which is an additional challenge, particularly when crowds are very large.Crowd Simulation analyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of: Population modeling Virtual human animation Behavioral models for crowds The connection between virtual and real crowds Path planning and navigation Visual attention models Geometric and populated semantic environments Crowd renderingThe second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. Crowd Simulation includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention - individuals appearing conscious of their environment and of others - is introduced, and a free-of-collision method for crowds is also discussed. 312 pp. Englisch.…

  • Lingua: Inglese

    Editore: Springer London, 2012

    144714449X / 9781447144496

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    Da: moluna, Greven, Germaniamoluna

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    Gebunden. Condizione: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Provides a complete review of the domain of crowd simulationIncludes discussions about challenges and new trends within the domainPresents solutions and new methods to solve scientific challengesDescribes practical experiences in cro.…

  • Lingua: Inglese

    Editore: Springer, Springer Okt 2012, 2012

    144714449X / 9781447144496

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    Da: buchversandmimpf2000, Emtmannsberg, BAYE, Germaniabuchversandmimpf2000

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    EUR 106,99

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    Buch. Condizione: Neu. This item is printed on demand - Print on Demand Titel. Neuware -Research into the methods and techniques used in simulating crowds has developed extensively within the last few years, particularly in the areas of video games and film. Despite recent impressive results when simulating and rendering thousands of individuals, many challenges still exist in this area.The comparison of simulation with reality, the realistic appearance of virtual humans and their behavior, group structure and their motion, and collision avoidance are just some examples of these challenges. For most of the applications of crowds, it is now a requirement to have real-time simulations ¿ which is an additional challenge, particularly when crowds are very large.Crowd Simulation analyses these challenges in depth and suggests many possible solutions. Daniel Thalmann and Soraia Musse share their experiences and expertise in the application of: Population modeling Virtual human animation Behavioral models for crowds The connection between virtual and real crowds Path planning and navigation Visual attention models Geometric and populated semantic environments Crowd renderingThe second edition presents techniques and methods developed since the authors first covered the simulation of crowds in 2007. Crowd Simulation includes in-depth discussions on the techniques of path planning, including a new hybrid approach between navigation graphs and potential-based methods. The importance of gaze attention ¿ individuals appearing conscious of their environment and of others ¿ is introduced, and a free-of-collision method for crowds is also discussed.Springer-Verlag KG, Sachsenplatz 4-6, 1201 Wien 312 pp. Englisch.…