9781447149316 - the history of visual magic in computers: how beautiful images are made in cad, 3d, vr and ar di peddie, jon (7 risultati)

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  • Lingua: Inglese

    Editore: Springer, 2013

    1447149319 / 9781447149316

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    Da: Gate City Books, GREENSBORO, NC, U.S.A.Gate City Books

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    Condizione: Usato - Buono

    EUR 55,19

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    Condizione: good. USED book in GOOD condition. Great binding, pages and cover show normal signs of wear from use.

  • Lingua: Inglese

    Editore: Springer London, Limited, 2013

    1447149319 / 9781447149316

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    Da: Better World Books, Mishawaka, IN, U.S.A.Better World Books

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    Condizione: Usato - Molto buono

    EUR 63,91

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    Condizione: Very Good. 2013th Edition. Pages intact with possible writing/highlighting. Binding strong with minor wear. Dust jackets/supplements may not be included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good.

  • Lingua: Inglese

    Editore: Springer London, 2013

    1447149319 / 9781447149316

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    Da: AHA-BUCH GmbH, Einbeck, GermaniaAHA-BUCH GmbH

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    EUR 57,60

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    Taschenbuch. Condizione: Neu. Druck auf Anfrage Neuware - Printed after ordering - If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, 'How do they do that ', then you've experienced the magic of 3D worlds generated by a computer.3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real. Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story.It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today's tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality.

  • Lingua: Inglese

    Editore: Springer London, 2013

    1447149319 / 9781447149316

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    Da: preigu, Osnabrück, Germaniapreigu

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    EUR 46,85

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    Taschenbuch. Condizione: Neu. The History of Visual Magic in Computers | How Beautiful Images Are Made in Cad, 3d, VR and AR | Jon Peddie | Taschenbuch | Englisch | 2013 | Springer London | EAN 9781447149316 | Verantwortliche Person für die EU: Springer Heidelberg, Tiergartenstr. 17, 69121 Heidelberg, buchhandel-buch[at]springer[dot]com | Anbieter: preigu.

  • Lingua: Inglese

    Editore: Springer, 2013

    1447149319 / 9781447149316

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    Da: BUCHSERVICE / ANTIQUARIAT Lars Lutzer, Wahlstedt, GermaniaBUCHSERVICE / ANTIQUARIAT Lars Lutzer

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    Condizione: Usato - Molto buono

    EUR 179,90

    EUR 39,95 spedizione 
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    Condizione: gut. 2013. The History of Visual Magic in Computers: How Beautiful Images are Made in CAD, 3D, VR and AR In englischer Sprache. pages.

  • Lingua: Tedesco

    Editore: Springer, 2013

    1447149319 / 9781447149316

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    Da: Versandantiquariat Felix Mücke, Grasellenbach - Hammelbach, GermaniaVersandantiquariat Felix Mücke

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    Condizione: Usato - Molto buono

    EUR 38,09

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    paperback. Condizione: Gut. Seiten; Eintrag/Stempel vorne im Buch, Artikel stammt aus Nichtraucherhaushalt! EM4996 Sprache: Deutsch Gewicht in Gramm: 1.

  • Lingua: Inglese

    Editore: Springer Nature Singapore Jul 2013, 2013

    1447149319 / 9781447149316

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    • Print on Demand

    Da: BuchWeltWeit Ludwig Meier e.K., Bergisch Gladbach, GermaniaBuchWeltWeit Ludwig Meier e.K.

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    EUR 53,49

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    Spedito da Germania a U.S.A.

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    Taschenbuch. Condizione: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -If you have ever looked at a fantastic adventure or science fiction movie, or an amazingly complex and rich computer game, or a TV commercial where cars or gas pumps or biscuits behaved liked people and wondered, 'How do they do that ', then you've experienced the magic of 3D worlds generated by a computer.3D in computers began as a way to represent automotive designs and illustrate the construction of molecules. 3D graphics use evolved to visualizations of simulated data and artistic representations of imaginary worlds. In order to overcome the processing limitations of the computer, graphics had to exploit the characteristics of the eye and brain, and develop visual tricks to simulate realism. The goal is to create graphics images that will overcome the visual cues that cause disbelief and tell the viewer this is not real. Thousands of people over thousands of years have developed the building blocks and made the discoveries in mathematics and science to make such 3D magic possible, and The History of Visual Magic in Computers is dedicated to all of them and tells a little of their story.It traces the earliest understanding of 3D and then foundational mathematics to explain and construct 3D; from mechanical computers up to today's tablets. Several of the amazing computer graphics algorithms and tricks came of periods where eruptions of new ideas and techniques seem to occur all at once. Applications emerged as the fundamentals of how to draw lines and create realistic images were better understood, leading to hardware 3D controllers that drive the display all the way to stereovision and virtual reality. 448 pp. Englisch.